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ojm3g19
dots-guide
Commits
142aa65f
Commit
142aa65f
authored
3 years ago
by
Oliver Mead
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142aa65f
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@@ -7,7 +7,7 @@ the engine, it is imminent. This document aims to consolidate and summarise
information on the requirements and use of this new Data-Oriented Technology
Stack, and serve as a reference for project setup and development in the future.
It is still a good idea to learn the
`
classic
'
, object-oriented approach taken
It is still a good idea to learn the
"
classic
"
, object-oriented approach taken
by both our game development module and the current series of learning materials
that Unity provides. Much of the programming, concepts and techniques will still
be useful and will still be necessary with some changes.
...
...
@@ -41,7 +41,7 @@ where =<platform>= is the desired target, for example I will install =com.unity.
and =com.unity.platforms.windows= to produce binaries for Linux and Windows.
* Builds
Building through the standard =File > Build and Run= or =<ctrl+b>= will not work
with DOTS. You must create a
`
Classic Build Configuration
`
for each target
with DOTS. You must create a
"
Classic Build Configuration
"
for each target
platform through the asset manager: =+ > Build > <Platform> Classic Build
Configuration=. From now on you must build the project by selecting this
configuration and using the options shown in the inspector.
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