diff --git a/README.org b/README.org index 791936afb3ed3f9fc1c30b078c01fe736ce5169e..3da74f6684cbd31a5d7128e2ceb426548ebb4371 100644 --- a/README.org +++ b/README.org @@ -7,7 +7,7 @@ the engine, it is imminent. This document aims to consolidate and summarise information on the requirements and use of this new Data-Oriented Technology Stack, and serve as a reference for project setup and development in the future. -It is still a good idea to learn the `classic', object-oriented approach taken +It is still a good idea to learn the "classic", object-oriented approach taken by both our game development module and the current series of learning materials that Unity provides. Much of the programming, concepts and techniques will still be useful and will still be necessary with some changes. @@ -41,7 +41,7 @@ where =<platform>= is the desired target, for example I will install =com.unity. and =com.unity.platforms.windows= to produce binaries for Linux and Windows. * Builds Building through the standard =File > Build and Run= or =<ctrl+b>= will not work -with DOTS. You must create a `Classic Build Configuration` for each target +with DOTS. You must create a "Classic Build Configuration" for each target platform through the asset manager: =+ > Build > <Platform> Classic Build Configuration=. From now on you must build the project by selecting this configuration and using the options shown in the inspector.