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GDP Project 4
AVVR-Unity
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ab99d6d218e10c103a95db6f6f5216ffdc0f6764
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6
Begin-scene-generation
Create-Working-Scene
Startup-UI
changing-urp-to-unity-builtin
fixing-controller-assets
main
default
protected
6 results
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Created with Raphaël 2.2.0
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Oct
fixed KT, MR, UL MDBNet transparency by using OBJImport AVVR window
main
main
Merge branch 'main' of https://git.soton.ac.uk/gdp-project-4/avvr-unity
added Lidar to gitignore
added noVR for 3 scenes
added lidar to KT MDBNet
fixed material assignment on steam audio geometry according to DBAT material map
v2.5 added MDBNet Scenes (Transparency broken for these scenes for some reason
Merge branch 'KT-lidar-scene' into 'main'
project setting changes
added KT LIDAR VR to dropdown, v2.4 released
added KT lidar scene (lidar .obj not added due to size over 100mb
Merge branch 'finish-scene-building-automation' into 'main'
working build room resize and audio clip loading/positioning
added vrmenu simpler but not working ray in menu interface for some reason, no menu workaround for now, added game object instead of new prefab, also max 1 audio
quick comment to remove error for steam audio export (TODO add dynamic)
working importscenery overload
Merge branch 'objective-evaluation' into 'main'
renamed plotting scripts
edt plot
rt60 plot
octave band plot rt60
lr result
UL result
ST result (not bad
MR result
LR result (bad, lets ignore this
working objective evaluation (KT tested!),
added IoSR toolbox and octave folder from internship repo
ran main1 to get sweep sine and its inverse filter
added matlab files for rir analysis from internship repo
Merge branch 'stabilised-camera' into 'main'
v2.2 fixed ST no VR orientation
v2.1 added working quit button
set initial size smaller and to bottom right
made window toggleable with F2 key and added tooltip in main menu
window size is now adjustable
moved and rotated player in no vr scene to match better
enabled dynamic attach on audio source
changed FOV to 90, added opaque black background to spectator window, works nice
removed offset
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