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Created with Raphaël 2.2.03Feb31Jan301715141310430Dec2928272524211110965229Nov282726252415141376530Octfixed KT, MR, UL MDBNet transparency by using OBJImport AVVR windowmainmainMerge branch 'main' of https://git.soton.ac.uk/gdp-project-4/avvr-unityadded Lidar to gitignoreadded noVR for 3 scenesadded lidar to KT MDBNetfixed material assignment on steam audio geometry according to DBAT material mapv2.5 added MDBNet Scenes (Transparency broken for these scenes for some reasonMerge branch 'KT-lidar-scene' into 'main'project setting changesadded KT LIDAR VR to dropdown, v2.4 releasedadded KT lidar scene (lidar .obj not added due to size over 100mbMerge branch 'finish-scene-building-automation' into 'main'working build room resize and audio clip loading/positioningadded vrmenu simpler but not working ray in menu interface for some reason, no menu workaround for now, added game object instead of new prefab, also max 1 audioquick comment to remove error for steam audio export (TODO add dynamic)working importscenery overloadMerge branch 'objective-evaluation' into 'main'renamed plotting scriptsedt plotrt60 plotoctave band plot rt60lr resultUL resultST result (not badMR resultLR result (bad, lets ignore thisworking objective evaluation (KT tested!),added IoSR toolbox and octave folder from internship reporan main1 to get sweep sine and its inverse filteradded matlab files for rir analysis from internship repoMerge branch 'stabilised-camera' into 'main'v2.2 fixed ST no VR orientationv2.1 added working quit buttonset initial size smaller and to bottom rightmade window toggleable with F2 key and added tooltip in main menuwindow size is now adjustablemoved and rotated player in no vr scene to match betterenabled dynamic attach on audio sourcechanged FOV to 90, added opaque black background to spectator window, works niceremoved offset
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