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Commit fc6216b1 authored by mhby1g21's avatar mhby1g21
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added Unity gitignore to AVVR, removed .csproj and .sln and .json files

parent 65630a51
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1 merge request!5statup menu ui added and fixes: readded xr interaction toolkit thats accidentally deleted. and added fixed gitignore
# Useless large files # This .gitignore file should be placed at the root of your Unity project directory
code.zip #
AVVR-Papers/VR Demo.mp4 # Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
# misc /[Ll]ibrary/
UniWorkforce/ /[Tt]emp/
scripts/enhancetest/ /[Oo]bj/
optional-module.pdf /[Bb]uild/
/[Bb]uilds/
# Unity /[Ll]ogs/
[Ll]ibrary/ /[Uu]ser[Ss]ettings/
[Tt]emp/
[Oo]bj/ # MemoryCaptures can get excessive in size.
[Bb]uild/ # They also could contain extremely sensitive data
[Bb]uilds/ /[Mm]emoryCaptures/
[Ll]ogs/
[Uu]ser[Ss]ettings/ # Recordings can get excessive in size
/[Rr]ecordings/
# LFS files
*.psd # Uncomment this line if you wish to ignore the asset store tools plugin
#*.png # /[Aa]ssets/AssetStoreTools*
#*.jpg
*.fbx # Autogenerated Jetbrains Rider plugin
*.mp4 /[Aa]ssets/Plugins/Editor/JetBrains*
# Others # Visual Studio cache directory
.DS_Store .vs/
Thumbs.db
S3A-AcousticRoomModelling-ResonanceAudio-V2.zip # Gradle cache directory
S3A-AcousticRoomModelling-SteamAudio-EdgeNet-Full.zip .gradle/
Unity/Project/AVVR/Assets/Scenes/Eval/ST_Eval_ProbeBatch.asset
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
\ No newline at end of file
# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Uu]ser[Ss]ettings/
# MemoryCaptures can get excessive in size.
# They also could contain extremely sensitive data
/[Mm]emoryCaptures/
# Recordings can get excessive in size
/[Rr]ecordings/
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
/[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.aab
*.unitypackage
*.unitypackage.meta
*.app
# Crashlytics generated file
crashlytics-build.properties
# Packed Addressables
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
# Temporary auto-generated Android Assets
/[Aa]ssets/[Ss]treamingAssets/aa.meta
/[Aa]ssets/[Ss]treamingAssets/aa/*
\ No newline at end of file
{
"recommendations": [
"visualstudiotoolsforunity.vstuc"
]
}
{
"version": "0.2.0",
"configurations": [
{
"name": "Attach to Unity",
"type": "vstuc",
"request": "attach"
}
]
}
\ No newline at end of file
{
"files.exclude": {
"**/.DS_Store": true,
"**/.git": true,
"**/.gitmodules": true,
"**/*.booproj": true,
"**/*.pidb": true,
"**/*.suo": true,
"**/*.user": true,
"**/*.userprefs": true,
"**/*.unityproj": true,
"**/*.dll": true,
"**/*.exe": true,
"**/*.pdf": true,
"**/*.mid": true,
"**/*.midi": true,
"**/*.wav": true,
"**/*.gif": true,
"**/*.ico": true,
"**/*.jpg": true,
"**/*.jpeg": true,
"**/*.png": true,
"**/*.psd": true,
"**/*.tga": true,
"**/*.tif": true,
"**/*.tiff": true,
"**/*.3ds": true,
"**/*.3DS": true,
"**/*.fbx": true,
"**/*.FBX": true,
"**/*.lxo": true,
"**/*.LXO": true,
"**/*.ma": true,
"**/*.MA": true,
"**/*.obj": true,
"**/*.OBJ": true,
"**/*.asset": true,
"**/*.cubemap": true,
"**/*.flare": true,
"**/*.mat": true,
"**/*.meta": true,
"**/*.prefab": true,
"**/*.unity": true,
"build/": true,
"Build/": true,
"Library/": true,
"library/": true,
"obj/": true,
"Obj/": true,
"ProjectSettings/": true,
"temp/": true,
"Temp/": true
},
"dotnet.defaultSolution": "AVVR.sln"
}
\ No newline at end of file

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