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sr1g19
Rasterisation Project
Commits
0786bd9e
Commit
0786bd9e
authored
4 years ago
by
sr1g19
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0786bd9e
#include
"rasterize.h"
inline
float
removeSign
(
float
f
){
if
(
f
<
0
)
return
0
;
return
f
;
}
_2x1Matrix
transpose_map
(
_3x3Matrix
m1
,
_3x1Matrix
m2
){
_2x1Matrix
ma
=
{
(
m1
.
a11
*
m2
.
a11
)
+
(
m1
.
a12
*
m2
.
a21
)
+
(
m1
.
a13
*
m2
.
a31
),
(
m1
.
a21
*
m2
.
a11
)
+
(
m1
.
a22
*
m2
.
a21
)
+
(
m1
.
a23
*
m2
.
a31
),
};
return
ma
;
}
rectangle
getXYBound2d
(
tri2d
t
){
uint16_t
xHigh
=
(
uint16_t
)
fmax
(
fmax
(
t
.
p0
.
a11
,
t
.
p1
.
a11
),
t
.
p2
.
a11
);
uint16_t
xLow
=
(
uint16_t
)
fmin
(
fmin
(
t
.
p0
.
a11
,
t
.
p1
.
a11
),
t
.
p2
.
a11
);
uint16_t
yHigh
=
(
uint16_t
)
fmax
(
fmax
(
t
.
p0
.
a21
,
t
.
p1
.
a21
),
t
.
p2
.
a21
);
uint16_t
yLow
=
(
uint16_t
)
fmin
(
fmin
(
t
.
p0
.
a21
,
t
.
p1
.
a21
),
t
.
p2
.
a21
);
rectangle
r
=
{
xLow
,
xHigh
+
1
,
yLow
,
yHigh
+
1
};
return
r
;
}
rectangle
getXYBound2dRect
(
rect2d
t
){
uint16_t
xLow
=
(
uint16_t
)
fmin
(
fmin
(
fmin
(
removeSign
(
t
.
p0
.
a11
),
removeSign
(
t
.
p1
.
a11
)),
removeSign
(
t
.
p2
.
a11
)),
removeSign
(
t
.
p3
.
a11
));
uint16_t
xHigh
=
(
uint16_t
)
fmax
(
fmax
(
fmax
(
removeSign
(
t
.
p0
.
a11
),
removeSign
(
t
.
p1
.
a11
)),
removeSign
(
t
.
p2
.
a11
)),
removeSign
(
t
.
p3
.
a11
));
uint16_t
yLow
=
(
uint16_t
)
fmin
(
fmin
(
fmin
(
removeSign
(
t
.
p0
.
a21
),
removeSign
(
t
.
p1
.
a21
)),
removeSign
(
t
.
p2
.
a21
)),
removeSign
(
t
.
p3
.
a21
));
uint16_t
yHigh
=
(
uint16_t
)
fmax
(
fmax
(
fmax
(
removeSign
(
t
.
p0
.
a21
),
removeSign
(
t
.
p1
.
a21
)),
removeSign
(
t
.
p2
.
a21
)),
removeSign
(
t
.
p3
.
a21
));
rectangle
r
=
{
xLow
,
xHigh
+
1
,
yLow
,
yHigh
+
1
};
return
r
;
}
rectangle
getXYBound3d
(
tri3d
t
){
uint16_t
xHigh
=
(
uint16_t
)
fmax
(
fmax
(
removeSign
(
t
.
p0
.
a11
),
removeSign
(
t
.
p1
.
a11
)),
removeSign
(
t
.
p2
.
a11
));
uint16_t
xLow
=
(
uint16_t
)
fmin
(
fmin
(
removeSign
(
t
.
p0
.
a11
),
removeSign
(
t
.
p1
.
a11
)),
removeSign
(
t
.
p2
.
a11
));
uint16_t
yHigh
=
(
uint16_t
)
fmax
(
fmax
(
removeSign
(
t
.
p0
.
a21
),
removeSign
(
t
.
p1
.
a21
)),
removeSign
(
t
.
p2
.
a21
));
uint16_t
yLow
=
(
uint16_t
)
fmin
(
fmin
(
removeSign
(
t
.
p0
.
a21
),
removeSign
(
t
.
p1
.
a21
)),
removeSign
(
t
.
p2
.
a21
));
rectangle
r
=
{
xLow
,
xHigh
+
1
,
yLow
,
yHigh
+
1
};
return
r
;
}
void
affineRasterize
(
_2x2Matrix
m
,
PGM_P
imgdata
,
rectangle
imgRegion
,
int16_t
dispX
,
int16_t
dispY
){
//Rectangle affine without Composites
rect2d
t
=
{{
imgRegion
.
left
,
imgRegion
.
top
},
{
imgRegion
.
right
,
imgRegion
.
top
},
{
imgRegion
.
right
,
imgRegion
.
bottom
},
{
imgRegion
.
left
,
imgRegion
.
bottom
}};
_2x2Matrix
invM
=
inverse_2x2
(
m
);
rect2d
tP
=
transpose2dRect
(
t
,
m
);
rectangle
r
=
getXYBound2dRect
(
tP
);
r
.
bottom
=
removeSign
((((
int16_t
)
r
.
bottom
)
+
dispY
));
r
.
right
=
removeSign
((((
int16_t
)
r
.
right
)
+
dispX
));
uint16_t
imgwidth
=
imgRegion
.
right
-
imgRegion
.
left
;
uint16_t
imgheight
=
imgRegion
.
bottom
-
imgRegion
.
top
;
rectangleInRegion
(
&
r
);
int16_t
width
=
r
.
right
-
r
.
left
;
int16_t
height
=
r
.
bottom
-
r
.
top
;
char
*
targetptr
=
imgdata
;
setupDraw
(
r
);
uint16_t
pixVal
;
for
(
int16_t
y
=-
dispY
;
y
<=
height
-
dispY
;
y
++
)
for
(
int16_t
x
=-
dispX
;
x
<=
width
-
dispX
;
x
++
){
_2x1Matrix
p
=
{
x
,
y
};
_2x1Matrix
pT
=
transpose_2x2
(
invM
,
p
);
if
(
pT
.
a11
>=
0
&&
pT
.
a11
<=
imgwidth
&&
pT
.
a21
>=
0
&&
pT
.
a21
<=
imgheight
){
uint16_t
xComp
=
(
uint16_t
)
(
removeSign
(
pT
.
a11
));
uint16_t
yComp
=
(
uint16_t
)
(
removeSign
(
pT
.
a21
));
targetptr
=
imgdata
+
(
2
*
(
xComp
+
(
yComp
*
(
imgwidth
+
1
))));
pixVal
=
pgm_read_word
(
targetptr
);
}
else
{
pixVal
=
0
;
}
write_data16
(
pixVal
);
}
}
void
perspectiveRasterize
(
tri3d
t
,
tri2d
tuv
,
PGM_P
imgdata
,
rectangle
imgRegion
)
{
_3x3Matrix
triangleMat
=
combine
(
t
.
p0
,
t
.
p1
,
t
.
p2
);
_3x3Matrix
uvMat
=
combine2d
(
tuv
.
p0
,
tuv
.
p1
,
tuv
.
p2
);
_3x3Matrix
invMTM
=
inverse_3x3
(
triangleMat
);
_3x3Matrix
mapping
=
multiply_3x3
(
uvMat
,
invMTM
);
plane3d
pl
=
getPlane
(
t
);
rectangle
r
=
getXYBound3d
(
t
);
uint16_t
imgwidth
=
imgRegion
.
right
-
imgRegion
.
left
;
uint16_t
imgheight
=
imgRegion
.
bottom
-
imgRegion
.
top
;
rectangleInRegion
(
&
r
);
uint16_t
width
=
r
.
right
-
r
.
left
;
uint16_t
height
=
r
.
bottom
-
r
.
top
;
tri2d
t2d
=
{{
t
.
p0
.
a11
,
t
.
p0
.
a21
},
{
t
.
p1
.
a11
,
t
.
p1
.
a21
},
{
t
.
p2
.
a11
,
t
.
p2
.
a21
}};
char
*
targetptr
=
imgdata
;
setupDraw
(
r
);
uint16_t
pixVal
;
for
(
uint16_t
y
=
r
.
top
;
y
<=
r
.
bottom
;
y
++
)
{
for
(
uint16_t
x
=
r
.
left
;
x
<=
r
.
right
;
x
++
)
{
_2x1Matrix
point
=
{
x
,
y
};
_2x1Matrix
tPoint
=
transpose_2x3
(
mapping
,
point
);
if
(
inTriangle
(
tPoint
.
a11
,
tPoint
.
a21
,
tuv
)){
uint16_t
xComp
=
(
uint16_t
)
(
removeSign
(
tPoint
.
a11
));
uint16_t
yComp
=
(
uint16_t
)
(
removeSign
(
tPoint
.
a21
));
targetptr
=
imgdata
+
(
2
*
(
xComp
+
(
yComp
*
(
imgwidth
+
1
))));
pixVal
=
pgm_read_word
(
targetptr
);
}
else
{
pixVal
=
12
;
}
write_data16
(
pixVal
);
}
}
}
void
perspectiveRasterizeComposite
(
tri3d
t
,
tri2d
tuv
,
PGM_P
imgdata
,
rectangle
imgRegion
,
float
composite
){
_3x3Matrix
triangleMat
=
combine
(
t
.
p0
,
t
.
p1
,
t
.
p2
);
_3x3Matrix
uvMat
=
combine2d
(
tuv
.
p0
,
tuv
.
p1
,
tuv
.
p2
);
_3x3Matrix
invMTM
=
inverse_3x3
(
triangleMat
);
_3x3Matrix
mapping
=
multiply_3x3
(
uvMat
,
invMTM
);
plane3d
pl
=
getPlane
(
t
);
rectangle
r
=
getXYBound3d
(
t
);
uint16_t
imgwidth
=
imgRegion
.
right
-
imgRegion
.
left
;
uint16_t
imgheight
=
imgRegion
.
bottom
-
imgRegion
.
top
;
rectangleInRegion
(
&
r
);
uint16_t
width
=
r
.
right
-
r
.
left
;
uint16_t
height
=
r
.
bottom
-
r
.
top
;
tri2d
t2d
=
{{
t
.
p0
.
a11
,
t
.
p0
.
a21
},
{
t
.
p1
.
a11
,
t
.
p1
.
a21
},
{
t
.
p2
.
a11
,
t
.
p2
.
a21
}};
char
*
targetptr
=
imgdata
;
uint16_t
pixVal
;
if
(
composite
<=
0
||
composite
>
1
.
0
f
)
return
;
for
(
uint16_t
y
=
0
;
y
<=
r
.
bottom
-
r
.
top
;
y
++
)
{
uint16_t
yVal
=
y
+
r
.
top
;
rectangle
rReg
;
uint16_t
topR
=
y
+
r
.
top
;
write_cmd
(
COLUMN_ADDRESS_SET
);
write_data16
(
r
.
left
);
write_data16
(
r
.
right
);
write_cmd
(
PAGE_ADDRESS_SET
);
write_data16
(
topR
);
write_data16
(
topR
);
write_cmd
(
MEMORY_READ
);
uint16_t
colorValues
[
width
+
1
];
read_data
();
//Throw away a byte
for
(
uint16_t
x
=
0
;
x
<=
r
.
right
-
r
.
left
;
x
++
)
{
unsigned
char
r
=
read_data
()
>>
2
;
unsigned
char
g
=
read_data
()
>>
2
;
unsigned
char
b
=
read_data
()
>>
2
;
uint16_t
value
=
(((
uint16_t
)
b
)
>>
1
)
+
(((
uint16_t
)
g
)
<<
5
)
+
((((
uint16_t
)
r
)
>>
1
)
<<
11
);
colorValues
[
x
]
=
value
;
//It'd be quick to not convert but requires bigger cache, makes this less memory heavy
}
write_cmd
(
MEMORY_WRITE
);
for
(
uint16_t
x
=
0
;
x
<=
r
.
right
-
r
.
left
;
x
++
)
{
uint16_t
xVal
=
x
+
r
.
left
;
_2x1Matrix
point
=
{
xVal
,
yVal
};
_2x1Matrix
tPoint
=
transpose_2x3
(
mapping
,
point
);
if
(
inTriangle
(
tPoint
.
a11
,
tPoint
.
a21
,
tuv
)){
uint16_t
xComp
=
(
uint16_t
)
(
removeSign
(
tPoint
.
a11
));
uint16_t
yComp
=
(
uint16_t
)
(
removeSign
(
tPoint
.
a21
));
targetptr
=
imgdata
+
(
2
*
(
xComp
+
(
yComp
*
(
imgwidth
+
1
))));
pixVal
=
pgm_read_word
(
targetptr
);
if
(
pixVal
==
TRANSPARENTCOLOR
){
pixVal
=
colorValues
[
x
];
}
else
if
(
composite
!=
1
.
0
f
){
unsigned
char
r
=
((
unsigned
char
)
((((
colorValues
[
x
]
>>
11
)
&
31
)
*
(
1
.
0
-
composite
))
+
(((
pixVal
>>
11
)
&
31
)
*
(
composite
))))
&
31
;
unsigned
char
g
=
((
unsigned
char
)
((((
colorValues
[
x
]
>>
5
)
&
63
)
*
(
1
.
0
-
composite
))
+
(((
pixVal
>>
5
)
&
63
)
*
(
composite
))))
&
63
;
unsigned
char
b
=
((
unsigned
char
)
(((
colorValues
[
x
]
&
31
)
*
(
1
.
0
-
composite
))
+
((
pixVal
&
31
)
*
(
composite
))))
&
31
;
pixVal
=
((
uint16_t
)
b
)
+
(((
uint16_t
)
g
)
<<
5
)
+
((((
uint16_t
)
r
))
<<
11
);
}
}
else
{
pixVal
=
colorValues
[
x
];
}
write_data16
(
pixVal
);
}
}
}
//Credit:Kornel Kisielewicz, https://stackoverflow.com/questions/2049582/how-to-determine-if-a-point-is-in-a-2d-triangle
float
triSign
(
_2x1Matrix
p0
,
_2x1Matrix
p1
,
_2x1Matrix
p2
){
return
((
p0
.
a11
-
p2
.
a11
)
*
(
p1
.
a21
-
p2
.
a21
))
-
((
p1
.
a11
-
p2
.
a11
)
*
(
p0
.
a21
-
p2
.
a21
));
}
plane3d
getPlane
(
tri3d
t
){
_3x1Matrix
Vp2p0
=
minus_3x1
(
t
.
p2
,
t
.
p0
);
_3x1Matrix
Vp1p0
=
minus_3x1
(
t
.
p1
,
t
.
p0
);
_3x1Matrix
crossVectors
=
crossProduct
(
Vp1p0
,
Vp2p0
);
plane3d
p
=
{
crossVectors
,
t
.
p0
};
return
p
;
}
float
getZ
(
float
x
,
float
y
,
plane3d
p
){
float
z
=
p
.
anchor
.
a31
+
((
-
(
p
.
gr
.
a11
*
(
x
-
p
.
anchor
.
a11
))
-
(
p
.
gr
.
a21
*
(
y
-
p
.
anchor
.
a21
)))
/
p
.
gr
.
a31
);
return
z
;
}
unsigned
char
inTriangle
(
float
x
,
float
y
,
tri2d
t
){
_2x1Matrix
px
=
{
x
,
y
};
float
d1
=
triSign
(
px
,
t
.
p0
,
t
.
p1
);
float
d2
=
triSign
(
px
,
t
.
p1
,
t
.
p2
);
float
d3
=
triSign
(
px
,
t
.
p2
,
t
.
p0
);
unsigned
char
hasNegative
=
(
d1
<
0
)
||
(
d2
<
0
)
||
(
d3
<
0
);
unsigned
char
hasPositive
=
(
d1
>
0
)
||
(
d2
>
0
)
||
(
d3
>
0
);
return
!
(
hasNegative
&&
hasPositive
);
}
rect2d
transpose2dRect
(
rect2d
t
,
_2x2Matrix
m
){
rect2d
tP
;
tP
.
p0
=
transpose_2x2
(
m
,
t
.
p0
);
tP
.
p1
=
transpose_2x2
(
m
,
t
.
p1
);
tP
.
p2
=
transpose_2x2
(
m
,
t
.
p2
);
tP
.
p3
=
transpose_2x2
(
m
,
t
.
p3
);
return
tP
;
}
tri3d
seperate
(
_3x3Matrix
m
){
_3x1Matrix
p0
=
{
m
.
a11
,
m
.
a21
,
m
.
a31
};
_3x1Matrix
p1
=
{
m
.
a12
,
m
.
a22
,
m
.
a32
};
_3x1Matrix
p2
=
{
m
.
a13
,
m
.
a23
,
m
.
a33
};
tri3d
t
=
{
p0
,
p1
,
p2
};
return
t
;
}
tri3d
transpose3dTri
(
tri3d
t
,
_3x3Matrix
m
)
{
_3x3Matrix
m1
=
combine
(
t
.
p0
,
t
.
p1
,
t
.
p2
);
_3x3Matrix
tP
=
multiply_3x3
(
m
,
m1
);
return
seperate
(
tP
);
}
_3x3Matrix
combine2d
(
_2x1Matrix
m1
,
_2x1Matrix
m2
,
_2x1Matrix
m3
){
_3x3Matrix
m
=
{
m1
.
a11
,
m2
.
a11
,
m3
.
a11
,
m1
.
a21
,
m2
.
a21
,
m3
.
a21
,
0
,
0
,
0
};
return
m
;
}
_2x1Matrix
transpose_2x3
(
_3x3Matrix
m1
,
_2x1Matrix
m2
){
_2x1Matrix
ma
=
{
(
m1
.
a11
*
m2
.
a11
)
+
(
m1
.
a12
*
m2
.
a21
)
+
m1
.
a13
,
(
m1
.
a21
*
m2
.
a11
)
+
(
m1
.
a22
*
m2
.
a21
)
+
m1
.
a23
,
};
return
ma
;
}
\ No newline at end of file
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