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Commit 7fdd2bf3 authored by Achilles Kappis's avatar Achilles Kappis
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Add the first Julia implementations of some of the utility functions

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"""
This is the module with the Julia implementations of the generic utilities of the IN-NOVA project.
--------------------------------------------------
Author: Achilles Kappis
e-mail: axilleaz@protonmail.com
Date: 10/08/2024 (DD/MM/YYYY)
Copyright: MIT
--------------------------------------------------
# Functions included
- stepFunc
- isEven
- isOdd
- rotMat3d
--------------------------------------------------
"""
module Utils
"""
Numerical (simple) Heaviside function
--------------------------------------------------
Author: Achilles Kappis
e-mail: axilleaz@protonmail.com
Date: 10/08/2024 (DD/MM/YYYY)
Copyright: MIT
--------------------------------------------------
Functionality: A Heaviside numerical (step) function
--------------------------------------------------
# Input
x::Real: The argument of the function.
zeroHalf::Bool (Optional): The way x = 0 is treated. If this argument is true, the returned value is 0.5 when x = 0, otherwise it is 1. [Default: false].
--------------------------------------------------
# Output
result::Float64: Either 0 or 1 based on whether the argument of the function is greater or equal to zero.
--------------------------------------------------
# Notes
--------------------------------------------------
"""
function stepFunc(x::Real; zeroHalf::Bool = false)
if zeroHalf && x == 0
result = 0.5
else
result = x >= 0
end
return convert(Float64, result)
end
"""
Determine whether a number is even
--------------------------------------------------
Author: Achilles Kappis
e-mail: axilleaz@protonmail.com
Date: 10/08/2024 (DD/MM/YYYY)
Copyright: MIT
--------------------------------------------------
Functionality: Function to check if a real integer is even.
--------------------------------------------------
# Input arguments
num::Integer: The number to check.
--------------------------------------------------
# Output arguments
result::Bool: True if the number is even, False else.
--------------------------------------------------
# Notes
--------------------------------------------------
"""
function isEven(num::Integer)
return mod(num, 2) == 0
end
"""
Determine whether a number is odd
--------------------------------------------------
Author: Achilles Kappis
e-mail: axilleaz@protonmail.com
Date: 10/08/2024 (DD/MM/YYYY)
Copyright: MIT
--------------------------------------------------
Functionality: Function to check if a real integer is odd.
--------------------------------------------------
# Input arguments
num::Integer: The number to check.
--------------------------------------------------
# Output arguments
result::Bool: True if the number is even, False else.
--------------------------------------------------
# Notes
--------------------------------------------------
"""
function isOdd(num::Integer)
return mod(num, 2) != 0
end
"""
Calculate a 3D rotation matrix
--------------------------------------------------
Author: Achilles Kappis
e-mail: axilleaz@protonmail.com
Date: 10/08/2024 (DD/MM/YYYY)
Copyright: MIT
--------------------------------------------------
Functionality: Calculate a 3D rotation matrix.
--------------------------------------------------
# Input
xAng::Real: Rotation angle around the x-axis.
yAng::Real (Optional): Rotation angle around the y-axis. [Default: 0].
zAng::Real (Optional): Rotation angle around the z-axis. [Default: 0].
deg::Bool (Optional) [keyword]: This value declares if the provided angles are in degrees or not. If not, radians are assumed. [Default: false].
--------------------------------------------------
# Output
rotMat::Matrix{Real}: A 3x3 matrix which applies the rotation.
xRotMat::Matrix{Real}: A 3x3 matrix which applies the rotation around the x-axis.
yRotMat::Matrix{Real}: A 3x3 matrix which applies the rotation around the y-axis.
zRotMat::Matrix: A 3x3 matrix which applies the rotation around the z-axis.
--------------------------------------------------
# Notes
--------------------------------------------------
"""
function rotMat3d(xAng::Real, yAng::Real = 0, zAng::Real = 0; deg::Bool = false)
# Check for units of the angles
if deg
xAng = deg2rad(xAng)
yAng = deg2rad(yAng)
zAng = deg2rad(zAng)
end
# Generate the respective matrices
xRotMat = [1 0 0; 0 cos(xAng) -sin(xAng); 0 sin(xAng) cos(xAng)]
yRotMat = [cos(yAng) 0 sin(yAng); 0 1 0; -sin(yAng) 0 cos(yAng)]
zRotMat = [cos(zAng) -sin(zAng) 0; sin(zAng) cos(zAng) 0; 0 0 1]
# Calculate the "total" matrix
rotMat = xRotMat * yRotMat * zRotMat
# Return
return rotMat, xRotMat, yRotMat, zRotMat
end
end # Module end
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