In this version of kessler i continued work on the Airport level and added all of the nessercerry artwork and some components for interactability to scene from planes and hangers to
fallen debris causing creators and damage etc.
### - Added
- Created Build to test
- Added Concrete_Wall_Slopped to Airport_lvl2
- Added Concrete_wall_Slopped2 to Airport_lvl2
- Added Concrete_wall_slopped and Concrete_wall_slopped2 toi tile pallete
- Added Concrete_Dirt_Merge1 to Airport_lvl2
- Added Concrete_Dirt_merge2 to Airport_lvl2
- Added Concrete_Dirt_Merge1 and Concrete_Dirt_merge2 to tile palllete
- Added Windsock asset
- Sliced windsock asset into three sprites
- Made Windsock aniamtion
- Added Hanger Asset
- Added Tarmac to airport_lvl2
- Added Tarmac to tile pallete
- Added Runway_stripe to airport_lvl2
- Added Runway_stripe to tile pallete
- Added Tarmac_Grass_merged to airport_lvl2
- added Tarmac_grass_merged to tile pallete
- Added Lug_car asset
- Added termianl asset
- Added plane asset
- Added air_tunnal asset
- Added new tilemap called Airport_Grass
- Added Sunnyland assetpack grass to Airport_grass
- Added plane_stairs asset
- Added new tilemap called Airport_stairs
- Added Tilemap collider 2D to Airport_stairs
- Added Ridgidbody 2D to Airport_stairs
- Added Composite colluider 2D to airport_stairs
- Added empty object called Airport_terminal_interaction
- Moved all termainla interaction assets to be a child of Airport_termianl_interaction
- Added Box collider 2D to plane_stairs asset
- Added Plane_stairs to collider layer
- Added PressE_Terminalwindow
- Added c# script TerminalWindow
- Added Airport_Terminal scene
- Added Dont open door Audio file
- Added Dont open door audio file to PressE_bunkerdoor timeline
- Added Empty Object called Lug_car interaction
- Added box collider 2D to lug_car asset
### - Changes
- Removed Temp audio file from PressE_Bunkerdoor Timeline in Airport_lvl2
- Changed the character_controller scripts ground layer to front
- Resized the players camera in bunker_lvl1
- Fixed puzzle_canvas issue in bunker_lvl1
- Chnaged Puzzle_canvas to scale with screen size in bunker_lvl1
- Resized Puzzle_canvas elements to fit within canvas in Bunker_lvl1
- Redesigned Bunker using tiles in Bunker_foreground tile pallete in Airport_lvl2