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Commit 92460b6e authored by Jenny's avatar Jenny
Browse files

changed controls, project name & made a build

made run = hold shift, changed project name to game name, and made another build & uploaded it
parent 5bf2448d
......@@ -2442,7 +2442,7 @@ PrefabInstance:
- target: {fileID: 7656825943587747004, guid: 4d14c61cba0e5914980f872639cea161,
type: 3}
propertyPath: m_LocalPosition.z
value: 18.669994
value: 20.68
objectReference: {fileID: 0}
- target: {fileID: 7656825943587747004, guid: 4d14c61cba0e5914980f872639cea161,
type: 3}
......
......@@ -90,7 +90,7 @@ public class SCTPSController : MonoBehaviour
moveDirection.y = jumpSpeed;
}
if (Input.GetKey(KeyCode.Tab))
if (Input.GetKey(KeyCode.LeftShift))
{
moveDirection.x = Input.GetAxis("Horizontal") * runSpeed;
moveDirection.z = Input.GetAxis("Vertical") * runSpeed;
......@@ -190,7 +190,7 @@ public class SCTPSController : MonoBehaviour
gravity = 30f;
}
if (glidesDone >= 3)
if (glidesDone >= 10)
{
if (characterController.isGrounded)
{
......
Bestiary of Danzi @ 51f133d3
Subproject commit 51f133d3f865e2c1931e0840f37a63134ead128e
......@@ -13,7 +13,7 @@ PlayerSettings:
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: Quest Prototype Tester
productName: Bestiary of Danzi
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
......@@ -584,6 +584,7 @@ PlayerSettings:
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 0
assemblyVersionValidation: 1
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform: {}
m_RenderingPath: 1
......
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