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Efficient Realtime Rendering of Complex Closed Form Implicit Surfaces Using Modern RTX Enabled GPUs
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John Hunter
Efficient Realtime Rendering of Complex Closed Form Implicit Surfaces Using Modern RTX Enabled GPUs
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Created with Raphaël 2.2.0
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oops
main
main
minor clippy
change visibility
bump
add brute force
Allow adding and removing of objects
hehehehe
I did it
clippy
It almost works
Mostly there
pruning???
it works ish?
No Recursion?
start pruning code
intervals implemented
Auto sizing bounding box
Better lighting, culling
Interpreter works :)
start implementing the interpreter
STUFF
initial mcsg decode
Correct depth handling
Working simple implicit implementation
attempt to add mesh shading
change present mode because Dan's GPU doesn't like me
various overhauls to data formats
implement ui
init
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