- Apr 10, 2020
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Adam Procter authored
The loops need reviewing I think there is a better way but will do for now
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Adam Procter authored
currently doesnt hide nodes (spatial view) also not sure I am doing the loops in the best way possible as I am treating this component maybe too much like the richer nodes
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Adam Procter authored
added a simple list view you can turn on and off. Shows just your list for now and doesnt hide node (spatial view ) yet
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- Apr 07, 2020
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Adam Procter authored
Added basic URL support. Syntax is baseurl.com/microcosm/microcosmname If you have already assigned an object name on that device you will auto join, if you do not have one or localStorage is empty you will need to assign one. microcosm and object name are now visible in the controlsLayer.vue component
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- Apr 06, 2020
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Adam Procter authored
the device name has to be in place to identify what you want to edit
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Adam Procter authored
version 1
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- Mar 25, 2020
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Adam Procter authored
added n key
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- Mar 14, 2020
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Adam Procter authored
Added the BaseButton and then removed the components CanvasLayer and Debug as now either being rebuilt (CanvasLayer) or moved to ControlsLayer
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- Mar 11, 2020
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Adam Procter authored
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- Feb 29, 2020
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Adam Procter authored
Just to make it a little easier to navigate
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- Feb 26, 2020
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Adam Procter authored
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- Feb 24, 2020
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Adam Procter authored
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Adam Procter authored
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Adam Procter authored
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Adam Procter authored
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- Feb 19, 2020
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Adam Procter authored
still connecting to wrong microcosm for Nodes
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Adam Procter authored
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Adam Procter authored
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- Feb 18, 2020
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Adam Procter authored
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Adam Procter authored
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Adam Procter authored
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- Feb 17, 2020
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Adam Procter authored
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Adam Procter authored
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- Feb 10, 2020
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Adam Procter authored
moved the drawing of boxes into a mixin.js as proof of approach to use mixins for rendering canvas2d
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Adam Procter authored
this included using vue data to render the canvas 2d elements.
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Adam Procter authored
adding canvas stuff into a component to see how the User interface for the spatial interface could work
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