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</div>
</template>
<script>
import { mapState } from 'vuex'
import * as PIXI from 'pixi.js'
configPositions: (state) => state.configPositions,
myNodes: (state) => state.myNodes,
otherNodes: (state) => state.otherNodes,
toolmode: (state) => state.ui.mode,
connectionstate: (state) => state.connectionstate,
watch: {
configConnections: {
deep: true,
handler() {
toolmode: {
handler() {
this.toolState()
},
},
makeConnection() {
// var i
// var j
// for (i = 0; i < Object.keys(this.myNodes).length; i++) {
// for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// if (this.configPositions[j].node_id == this.myNodes[i].node_id) {
// console.log(this.myNodes[i].node_id)
// }
// }
// }
// if (this.connectionstate == false) {
// fromnode = id
// xposstart = xpos
// yposstart = ypos
// //count = 1
// this.$store.dispatch('connectionState', true)
// } else if (this.connectionstate == true) {
// tonode = id
// xposend = xpos
// yposend = ypos
// // count = 0
// this.$store.dispatch('connectionState', false)
// this.$store.dispatch('makeConnect', {
// fromnode,
// tonode,
// xposstart,
// yposstart,
// xposend,
// yposend,
// })
// }
},
this.canvas = this.$refs.pixi
const stage = this.PIXIApp.stage
// buttonMap['login'] = new PIXI.Graphics();
buttonMap[i] = new PIXI.Graphics()
// console.log(buttonMap[i])
for (j = 0; j < Object.keys(this.configPositions).length; j++) {
if (this.configPositions[j].node_id == this.myNodes[i].node_id) {
buttonMap[i].name = this.myNodes[i].node_id
// console.log(button_one.name)
buttonMap[i].lineStyle(0)
buttonMap[i].beginFill(0xcab6ff, 1)
this.configPositions[j].x_pos + this.configPositions[j].width,
this.configPositions[j].y_pos +
this.configPositions[j].height / 2,
15
)
stage.addChild(buttonMap[i])
// Opt-in to interactivity
buttonMap[i].interactive = true
// Shows hand cursor
buttonMap[i].buttonMode = true
buttonMap[i]
.on('pointerdown', onDragStart)
.on('pointerdown', start)
.on('pointerup', onDragEnd)
.on('pointerupoutside', onDragEnd)
.on('pointermove', onDragMove)
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// const array = [...Array(Object.keys(this.myNodes).length)].map(
// (k, kk) => {
// const button = new PIXI.Graphics()
// button.lineStyle(0)
// button.beginFill(0xcab6ff, 1)
// const txt = new PIXI.Text('name:' + kk)
// button.name = String(kk)
// // for (i = 0; i < Object.keys(this.myNodes).length; i++) {
// // for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// // if (this.configPositions[j].node_id == this.myNodes[i].node_id) {
// // button.name = String(this.myNodes[i].node_id)
// // }
// // }
// // }
// for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// button.drawCircle(
// this.configPositions[j].x_pos + this.configPositions[j].width,
// this.configPositions[j].y_pos +
// this.configPositions[j].height / 2,
// 15
// )
// // for (i = 0; i < Object.keys(this.myNodes).length; i++) {
// // if (this.configPositions[j].node_id == this.myNodes[i].node_id) {
// // // button.name = String(this.myNodes[i].node_id)
// // }
// // }
// }
// // button.position.set(50 * kk)
// button.addChild(txt)
// button.endFill()
// return button
//for (i = 0; i < Object.keys(this.myNodes).length; i++) {
// for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// if (this.configPositions[j].node_id == this.myNodes[i].node_id) {
// // x, y, radius
// const txt = new PIXI.Text('name:' + kk)
// button.drawCircle(
// this.configPositions[j].x_pos + this.configPositions[j].width,
// this.configPositions[j].y_pos +
// this.configPositions[j].height / 2,
// 15
// )
// button.endFill()
// button.addChild(txt)
// return button
// }
// }
// }
// }
// }
// )
// console.log(array)
// stage.addChild(...array) // we add all instances of graphics from the array in a container.
// const array = [...Array(10)].map((i, ii) => {
// const button = new PIXI.Graphics()
// // const txt = new PIXI.Text('name:' + ii) // just a visual debug help for you
// // yes this is a good way to identify your pixi ref with a node name from DOM
// // btw i prefer use Classes and extends (by context)
// button.name = String(ii)
// button.beginFill(0xde3249).drawRect(0, 0, 100, 100).endFill()
// button.position.set(50 * ii)
// button.blendMode = 1
// // button.addChild(txt)
// return button
// })
// console.log(array)
// stage.addChild(...array) // we add all instances of grafics from the array in a container.
// var buttons = []
// let container = new PIXI.Container()
// for (i = 0; i < Object.keys(this.myNodes).length; i++) {
// buttons = new PIXI.Graphics()
// // console.log(buttons)
// for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// if (this.configPositions[j].node_id == this.myNodes[i].node_id) {
// buttons.name = this.myNodes[i].node_id
// // console.log(button_one.name)
// buttons.lineStyle(0)
// buttons.beginFill(0xcab6ff, 1)
// // x, y, radius
// buttons.drawCircle(
// this.configPositions[j].x_pos + this.configPositions[j].width,
// this.configPositions[j].y_pos +
// this.configPositions[j].height / 2,
// 15
// )
// buttons.endFill()
// // names it the last one only?
// }
// }
// }
// for (i = 0; i < Object.keys(this.myNodes).length; i++) {
// for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// if (this.myNodes[i].node_id == this.configPositions[j].node_id) {
// texts.text = this.myNodes[i].node_id
// texts.x = this.configPositions[j].x_pos
// texts.y = this.configPositions[j].y_pos
// }
// }
// }
// for (i = 0; i < Object.keys(this.otherNodes).length; i++) {
// for (j = 0; j < Object.keys(this.configPositions).length; j++) {
// if (this.configPositions[j].node_id == this.otherNodes[i].node_id) {
// buttons.name = this.otherNodes[i].node_id
// buttons.lineStyle(0)
// buttons.beginFill(0xcab6ff, 1)
// // x, y, radius
// buttons.drawCircle(
// this.configPositions[j].x_pos + this.configPositions[j].width,
// this.configPositions[j].y_pos +
// this.configPositions[j].height / 2,
// 15
// )
// buttons.endFill()
// }
// }
// }
var initialMoveTo
let lines = []
let mouseX = event.data.global.x
let mouseY = event.data.global.y
initialMoveTo = [mouseX, mouseY]
line.lineStyle(8, 0xcab6ff)
line.moveTo(mouseX, mouseY)
lines = [line].concat(lines)
stage.addChild(line)
}
function onDragEnd() {
this.dragging = false
stage.removeChild(line)
}
function onDragMove(event) {
if (this.dragging) {
let mouseX = event.data.global.x
let mouseY = event.data.global.y
lines[0].clear()
lines[0].lineStyle(8, 0xcab6ff)
lines[0].moveTo(initialMoveTo[0], initialMoveTo[1])
lines[0].lineTo(mouseX, mouseY)
}
}
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connectionsDraw() {
var i
this.canvas = this.$refs.pixi
const stage = this.PIXIApp.stage
let graphics = new PIXI.Graphics()
//let line = new PIXI.Graphics()
graphics.lineStyle(8, 0xcab6ff)
// move the lines to start and end pos based on if to_node == node_id
// or from_id == node_id
// this will put them in the same place as buttons
for (i = 0; i < Object.keys(this.configConnections).length; i++) {
//start
graphics.moveTo(
this.configConnections[i].x_pos_start,
this.configConnections[i].y_pos_start
)
//end
graphics.lineTo(
this.configConnections[i].x_pos_end,
this.configConnections[i].y_pos_end
)
}
for (var l = stage.children.length - 1; l >= 0; l--) {
stage.removeChild(stage.children[l])
}
stage.addChild(graphics)
const canvas = this.$refs.pixi
this.PIXIApp = new PIXI.Application({
width: window.innerWidth,
height: window.innerHeight,
antialias: true,
transparent: true,
view: canvas,
})