diff --git a/integration/Window2.py b/integration/Window2.py
index fc88a66605b3911c38ceba07ef4f9ec42791e321..8d1dc1a29bd438dac4f64300ee08de3f77a3e09d 100644
--- a/integration/Window2.py
+++ b/integration/Window2.py
@@ -16,7 +16,7 @@ from time import sleep, time
 
 class Window:
     def __init__(self, root):
-        self.input_port='COM5'
+        self.input_port='COM9'
         self.root = root
         self.root.title("Integration")
         self.ports = [port.device for port in serial.tools.list_ports.comports()]
@@ -203,11 +203,11 @@ class Window:
                                    wraplength=self.width / 2)
             self.label1.place(relx=0.5, rely=0.9, anchor='center')
             # Add a button to start data transmission
-            self.start_button = tk.Button(self.frame3, text="connect", command=self.start_EMG_data_transmission)
-            self.start_button.place(relx=0.45, rely=0.8, anchor='center')
+            #self.start_button = tk.Button(self.frame3, text="connect", command=self.start_EMG_data_transmission)
+            #self.start_button.place(relx=0.45, rely=0.8, anchor='center')
 
             #self.start_button = tk.Button(self.frame3, text="Disconnect", command=self.disconnect)
-            self.start_button.place(relx=0.7, rely=0.8, anchor='center')
+            #self.start_button.place(relx=0.7, rely=0.8, anchor='center')
 
         else:
             print("EMG is not connected")
@@ -313,26 +313,6 @@ class Window:
             self.arduino.close()
             self.arduino = None
 
-    def collect_emg_data(self):
-        column_limit = 6
-        emg_data = []
-        start_time = time.time()
-        while (self.arduino.inWaiting() > 0):
-                data = self.arduino.readline().decode().strip().split(',')
-                if len(data) == column_limit:
-                    try:
-                        emg1 = float(data[0])
-                        emg2 = float(data[1])
-                        #print("Emg1: ",emg1)
-                        #print("Emg2: ",emg2)
-                        emg_data.append((emg1, emg2))
-                    except ValueError:
-                        continue
-        if emg_data:
-            return np.mean(emg_data, axis=0)
-        else:
-            return np.array([0.0, 0.0])  # Default value if no data is collected
-
 
 
 
@@ -610,7 +590,7 @@ class WelcomeWindow:
 
 class trainingInterface:
     def __init__(self, root):
-        self.input_port='COM5'
+        self.input_port='COM9'
         self.root = root
         self.root.title("preparation Interface")
         self.width = 1000
@@ -892,7 +872,7 @@ class Algorithm:
 
 class gameScreen:
     def __init__(self, root):
-        self.input_port='COM5'
+        self.input_port='COM9'
         self.root = root
         self.root.title("game Interface")
         self.width = 1000
@@ -1142,10 +1122,9 @@ class gameScreen:
                         self.roll_label.config( text="roll is : "+str(roll))
                         self.pitch_label.config(text="pitch is : "+str(pitch))
                         self.yaw_label.config(text="yaw is : "+str(yaw))
-                        #print(roll, pitch, yaw)
+                        print(roll, pitch, yaw)
                         current_time = time()
                         if current_time - self.last_print_time >= 0.01:
-
                             print(f"roll is: {roll}")
                             print(f"last roll is: {self.last_averageRoll}")
                             differ_roll = self.last_averageRoll - roll
@@ -1153,8 +1132,10 @@ class gameScreen:
                             CalculatedAngle = differ_roll * 3000 / 2.5
                             print(f"CalculatedAngle is: {CalculatedAngle}")
                             if (differ_roll) > 0:
+                                print("send_command_to_unity"+(f"Command : down {CalculatedAngle}"))
                                 self.send_command_to_unity(f"Command : down {CalculatedAngle}")
                             if (differ_roll) < 0:
+                                print("send_command_to_unity" + (f"Command : down {CalculatedAngle}"))
                                 self.send_command_to_unity(f"Command : up {-CalculatedAngle}")
 
                             if (yaw < 0):
@@ -1167,8 +1148,10 @@ class gameScreen:
                             yawAngle = differ_yaw * 90 / 2
                             print(f"yawAngle is: {yawAngle}")
                             if (differ_yaw) < 0:
+                                print("send_command_to_unity"+(f"Command : back {-yawAngle}"))
                                 self.send_command_to_unity(f"Command : back {-yawAngle}")
                             if (differ_yaw) > 0:
+                                print("send_command_to_unity" + (f"Command : roll {-yawAngle}"))
                                 self.send_command_to_unity(f"Command : roll {yawAngle}")
 
                             self.last_print_time = current_time