diff --git a/.vs/UKSA-orbital-project/v15/.suo b/.vs/UKSA-orbital-project/v15/.suo index fc126ce80e908801ca58e75892ff7af908ab8811..abba4e2eca8b1b61adebaa1c48680d94328381a7 100644 Binary files a/.vs/UKSA-orbital-project/v15/.suo and b/.vs/UKSA-orbital-project/v15/.suo differ diff --git a/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide b/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide index 01c49605cb9b373a42aa8ae931a7a56f6d465dfd..4fb06bc744aa0948741eab2324d5ce62aabfd8b1 100644 Binary files a/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide and b/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide differ diff --git a/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-shm b/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-shm index ef753f09445d3a9be871fc26c12245f7766dde7a..4b59b1bb9861ed84071aa1736c36041e9dd9a116 100644 Binary files a/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-shm and b/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-shm differ diff --git a/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-wal b/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-wal index 0510c4ae38b398ab191c63dfe953b060d656aacf..e8cfbeed9da2b65db03821d949c22ce51b61bf80 100644 Binary files a/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-wal and b/.vs/UKSA-orbital-project/v15/Server/sqlite3/storage.ide-wal differ diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj index 3644a366c64537132080a5c675d02da7cc941d3e..98aa2725556b318df4e91d27e11922fd6241f205 100644 --- a/Assembly-CSharp.csproj +++ b/Assembly-CSharp.csproj @@ -61,6 +61,7 @@ </Reference> </ItemGroup> <ItemGroup> + <Compile Include="Assets\DrawLine.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scenes\Scripts\TestScript.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\AmbienceEmitter.cs" /> <Compile Include="Assets\Oculus\AudioManager\Scripts\Audio\AudioManager.cs" /> diff --git a/Assets/DrawLine.cs b/Assets/DrawLine.cs new file mode 100644 index 0000000000000000000000000000000000000000..49493939663dec516ab32bb6f65f14ab06bf63c9 --- /dev/null +++ b/Assets/DrawLine.cs @@ -0,0 +1,16 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class DrawLine : MonoBehaviour { + + // Use this for initialization + void Start () { + + } + + // Update is called once per frame + void Update () { + + } +} diff --git a/Assets/DrawLine.cs.meta b/Assets/DrawLine.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..43c1eda1c297790d37b0856b7c50b1aff5a1eb8c --- /dev/null +++ b/Assets/DrawLine.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: f0f062d3d44005a4dbd2b4f8e28b8aef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/OSLO/TBP_Integrator/Program.cs b/Assets/OSLO/TBP_Integrator/Program.cs index 4f757770b7a587fc70a48e6758fd3bbbe3cd6ca3..8d8435ccd0829aec69950843b89e0dc7a5c25f89 100644 --- a/Assets/OSLO/TBP_Integrator/Program.cs +++ b/Assets/OSLO/TBP_Integrator/Program.cs @@ -77,10 +77,10 @@ namespace threeBodyProblemIntegrator static void Main() { - ThreeBodyProblemIntegration(0.94949344, 0.39329306, -0.00426519, 2.0 * Math.PI, 1); + ThreeBodyProblemIntegration(0.94949344, 0.39329306, -0.00426519, 2.0 * Math.PI); } - public static void ThreeBodyProblemIntegration(double xVal, double yVal, double zVal, double TFinal, int scale) + public static void ThreeBodyProblemIntegration(double xVal, double yVal, double zVal, double TFinal) { var tFinal = TFinal; // Final integration time @@ -157,7 +157,7 @@ namespace threeBodyProblemIntegrator float zpos = (float)solPoint.X[1]; // convert floats to vector3 positions - Vector3 positions = new Vector3(xpos*scale, ypos*scale, zpos*scale); + Vector3 positions = new Vector3(xpos, ypos, zpos); // instantiate orbital objects at given positions OM.PointCreator(positions); diff --git a/Assets/Prefabs/OrbitalManager.prefab b/Assets/Prefabs/OrbitalManager.prefab index ad47d15ff3728caa4ab17abaf7d122d80da0a783..226075ee2d7b854fefd13617a12091230450331d 100644 --- a/Assets/Prefabs/OrbitalManager.prefab +++ b/Assets/Prefabs/OrbitalManager.prefab @@ -210,7 +210,7 @@ MonoBehaviour: startingZ: -0.00426519 tFinal: 6.283185307179586 newscale: 1 - orbitalpoints: [] + orbitalobjects: [] --- !u!120 &120870686573013508 LineRenderer: m_ObjectHideFlags: 1 diff --git a/Assets/Prefabs/OrbitalPoint.prefab b/Assets/Prefabs/OrbitalPoint.prefab index 58f369ba06564c89439ec25206fc667a780d3f72..0476afc42064e433cd0d1e1cfc0daa3ae47f37ab 100644 --- a/Assets/Prefabs/OrbitalPoint.prefab +++ b/Assets/Prefabs/OrbitalPoint.prefab @@ -19,9 +19,6 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 4592784013972448} - - component: {fileID: 33976148626495848} - - component: {fileID: 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a/Assets/Scripts/FollowTrajectory.cs +++ b/Assets/Scripts/FollowTrajectory.cs @@ -16,14 +16,7 @@ public class FollowTrajectory : MonoBehaviour { public float speed = 1f; public GameObject OM; public float timescale = 1; - - - // Use this for initialization - void Start () { - SetPath(); - //Invoke("SetPath", 1f); - } - + public void PositionCreator(Vector3 position) { orbitalpoints.Add(position); @@ -59,7 +52,6 @@ public class FollowTrajectory : MonoBehaviour { private void FollowPath() { // rotate towards the target - //transform.forward = Vector3.RotateTowards(transform.forward, targetposition.position - transform.position, speed * Time.deltaTime, 0.0f); transform.LookAt(nextposition); // move towards the target diff --git a/Assets/Scripts/OrbitManagement.cs b/Assets/Scripts/OrbitManagement.cs index b252e75b74ec1b2a330f7aea2f0a35a5b77df72d..bc5befb3b4683eb8b7c9ec3ec4b1289729003441 100644 --- a/Assets/Scripts/OrbitManagement.cs +++ b/Assets/Scripts/OrbitManagement.cs @@ -18,33 +18,31 @@ namespace threeBodyProblemIntegrator { public double tFinal = 2.0 * Math.PI; private static double Mu = 3.003e-06; - private int startingscale = 1; - private int currentscale = 1; - public int newscale = 1; + private float startingscale = 1; + private float OrbiterStartingScale; + private float currentscale = 1; + public float newscale = 1; - public List<Vector3> orbitalpoints; - //public List<Vector3> Velocities; - private LineRenderer LR; - //public Color col; //used for tube renderer, but doesn't actually color tube, tube colour uses material. + public List<GameObject> orbitalobjects; + private LineRenderer LR; // all math in 3BPI uses Z-up, not Y-up. void Start() { - //edited out for scaling test float mu = (float)Mu; Sun.transform.localPosition = new Vector3(-mu, 0, 0); Earth.transform.localPosition = new Vector3(1 - mu, 0, 0); Sun.SetActive(true); Earth.SetActive(true); LR = GetComponent<LineRenderer>(); - orbitalpoints = new List<Vector3>(); - TBP(startingscale); + TBP(); + OrbiterStartingScale = Orbiter.GetComponent<Transform>().localScale.x; } - public void TBP(int Scaling) + public void TBP() { - Program.ThreeBodyProblemIntegration(startingX, startingY, startingZ, tFinal, Scaling); + Program.ThreeBodyProblemIntegration(startingX, startingY, startingZ, tFinal); // set X[0] in 3BPI to a range of 0.15 / 0.85 // set Tfinal in 3BPI to a range between 0.005 / 0.5 @@ -55,39 +53,39 @@ namespace threeBodyProblemIntegrator { { if (currentscale != newscale) { - orbitalpoints.Clear(); - Orbiter.GetComponent<FollowTrajectory>().orbitalpoints.Clear(); - TBP(newscale); + FollowTrajectory FT = Orbiter.GetComponent<FollowTrajectory>(); + FT.orbitalpoints.Clear(); gameObject.transform.localScale = new Vector3(newscale, newscale, newscale); - Orbiter.transform.localScale = Orbiter.transform.localScale * newscale; + Orbiter.transform.localScale = new Vector3(OrbiterStartingScale * newscale, OrbiterStartingScale * newscale, OrbiterStartingScale * newscale); currentscale = newscale; + RenderPoints(); + for (int i = 0; i < orbitalobjects.Count; i++) + { + FT.PositionCreator(orbitalobjects[i].transform.position); + } + FT.SetPath(); } } public void PointCreator(Vector3 position) { - //create orbital point object at position - render heavy. - //Instantiate(orbitalindicator, position, Quaternion.identity); - //dont instantiate, create array of positions. - orbitalpoints.Add(position); + //create orbital point object at position + GameObject orbitalchild = Instantiate(orbitalindicator, position, Quaternion.identity) as GameObject; + orbitalchild.transform.parent = gameObject.transform; + orbitalobjects.Add(orbitalchild); } public void RenderPoints() { - // render tube - //TubeRenderer TR = GetComponent<TubeRenderer>(); - //Vector3[] pointlist = orbitalpoints.ToArray(); - //TR.SetPoints(pointlist, 0.005f, col); - // tube renderer is expensive to render. - - // render line - for (int i = 0; i < orbitalpoints.Count; i++) - { - LR.positionCount = 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