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    Active Movement

    Active movement is a project to bring new technology into physical rehabilitation.

    There are three components to our project:

    • A VR movement training game, designed to be used both at home and at a hospital
    • A 2d movement training game using a webcam, using motion recognition on a realtime video feed
    • A python analytics suite for professionals to view statistics about their clients

    VR

    The VR component is written in Unity. It uses the OpenVR protocol, and so can be used with all VR headsets. This core game can be modified to fit a wide range of situations - e.g. a path following game, or a weight training program. The use of paths can also be easily modified to create a painting application.

    Webcam Game

    The webcam game is designed for users without a VR headset, or for patients to continue recovery after using the VR headset at hospital. The live feed can track green points in the video, and mark the path these follow. This path can then be retraced for training, or used to visualize performance.

    Graphs

    The graphs are used for hospital professionals to monitor the progress of their patients. By visualising the data from the apps, patients can be released from hospital quicker.