diff --git a/src/rendering/rasterize.h b/src/rendering/rasterize.h deleted file mode 100644 index 6905fc83094c63a9f708cef25afe75c03611a310..0000000000000000000000000000000000000000 --- a/src/rendering/rasterize.h +++ /dev/null @@ -1,51 +0,0 @@ -#ifndef _RASTERIZE_H -#define _RASTERIZE_H - -#include "3x3matrix.h" -#include "2x2matrix.h" -#include "lcd.h" -#include <math.h> -#include <avr/pgmspace.h> -#include "ili934x.h" - -_2x1Matrix transpose_map(_3x3Matrix m1, _3x1Matrix m2); - -typedef struct { - _2x1Matrix p0, p1, p2; -} tri2d; - -typedef struct { - _2x1Matrix p0, p1, p2, p3; //This makes me sad to implement it this way, so please don't use invalid rectangles. -} rect2d; - -typedef struct { - _3x1Matrix p0, p1, p2; -} tri3d; - -typedef struct { - _3x1Matrix gr, anchor; -} plane3d; - -rectangle getXYBound2d(tri2d t); -rectangle getXYBound3d(tri3d t); -void affineRasterize(_2x2Matrix m, PGM_P imgdata, rectangle imgRegion, int16_t dispX, int16_t dispY); -void perspectiveRasterize(tri3d t, tri2d tuv, PGM_P imgdata, rectangle imgRegion); -void perspectiveRasterizeComposite(tri3d t, tri2d tuv, PGM_P imgdata, rectangle imgRegion, float composite); -void UVMapRasterize(tri3d t0, tri2d t1); - -rectangle getXYBound2dRect(rect2d t); -rectangle getXYBound3d(tri3d t); -float triSign (_2x1Matrix p0, _2x1Matrix p1, _2x1Matrix p2); -plane3d getPlane(tri3d t); -float getZ(float x, float y, plane3d p); -unsigned char inTriangle(float x, float y, tri2d); -tri2d transpose2dTri(tri2d t, _2x2Matrix m); -rect2d transpose2dRect(rect2d t, _2x2Matrix m); -tri3d transpose3dTri(tri3d t, _3x3Matrix m); -tri3d seperate(_3x3Matrix m); -_3x3Matrix combine2d(_2x1Matrix m1, _2x1Matrix m2, _2x1Matrix m3); -_2x1Matrix transpose_2x3(_3x3Matrix m1, _2x1Matrix m2); - -uint16_t maxInt(uint16_t v1, uint16_t v2); - -#endif //_RASTERIZE_H