diff --git a/[AIOLOS]/Assets/Scenes/Level 1 Prototype.unity b/[AIOLOS]/Assets/Scenes/Level 1 Prototype.unity
index 10090e2cab9ee70b0107cb3fbd8a23a940c2f0a7..c029e039618027d7f223fb15a5b2af7be4c8ab98 100644
--- a/[AIOLOS]/Assets/Scenes/Level 1 Prototype.unity	
+++ b/[AIOLOS]/Assets/Scenes/Level 1 Prototype.unity	
@@ -6067,7 +6067,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 386601415}
-  m_LocalRotation: {x: 0.1167176, y: -0.00000001226015, z: 0.0000000014408232, w: 0.99316514}
+  m_LocalRotation: {x: 0.116717584, y: -1.1254607e-15, z: 2.0423399e-16, w: 0.99316514}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
@@ -7116,8 +7116,8 @@ MonoBehaviour:
   m_EditorClassIdentifier: 
   m_CollideAgainst:
     serializedVersion: 2
-    m_Bits: 0
-  m_IgnoreTag: 
+    m_Bits: 9
+  m_IgnoreTag: Player
   m_TransparentLayers:
     serializedVersion: 2
     m_Bits: 0
@@ -9212,7 +9212,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 658775162}
-  m_LocalRotation: {x: 0.09354874, y: -0.0000000043199524, z: 3.988661e-10, w: 0.9956147}
+  m_LocalRotation: {x: 0.09354874, y: 0.0000000043199524, z: -3.98866e-10, w: 0.9956147}
   m_LocalPosition: {x: 0, y: 3.81, z: 16.47}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
@@ -27439,7 +27439,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1872492278}
-  m_LocalRotation: {x: 0.1346668, y: 0.000000008524822, z: -0.000000001158564, w: 0.990891}
+  m_LocalRotation: {x: 0.1346668, y: -0.000000008524824, z: 0.0000000011585644, w: 0.990891}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
@@ -29272,7 +29272,7 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 2099083006}
-  m_LocalRotation: {x: 0.09354872, y: -0.000000004282731, z: 4.0240877e-10, w: 0.9956147}
+  m_LocalRotation: {x: 0.09354872, y: 0.000000004282731, z: -4.0240877e-10, w: 0.9956147}
   m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children:
diff --git a/[AIOLOS]/Assets/Scenes/Level 2.unity b/[AIOLOS]/Assets/Scenes/Level 2.unity
index 038fdfb798942babc6f14b9ecbf860d8ada59744..d8a68765da17f1956afc24f7902493d754c79ab3 100644
--- a/[AIOLOS]/Assets/Scenes/Level 2.unity	
+++ b/[AIOLOS]/Assets/Scenes/Level 2.unity	
@@ -460,8 +460,8 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 7791536}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 5, y: -1, z: 10}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: 88.414375, y: 41.578217, z: -193}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children:
   - {fileID: 108097832}
   - {fileID: 2081272913}
@@ -476,7 +476,7 @@ Transform:
   - {fileID: 1635008415}
   - {fileID: 1021177211}
   m_Father: {fileID: 0}
-  m_RootOrder: 4
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &26647115
 GameObject:
@@ -1710,7 +1710,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41748
+  m_Name: pb_Mesh40962
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -2187,7 +2187,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42226
+  m_Name: pb_Mesh41440
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -2351,7 +2351,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41826
+  m_Name: pb_Mesh41046
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -3982,7 +3982,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42084
+  m_Name: pb_Mesh41298
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -4146,7 +4146,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42208
+  m_Name: pb_Mesh41422
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -4310,7 +4310,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42310
+  m_Name: pb_Mesh41524
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -4468,6 +4468,99 @@ Mesh:
     offset: 0
     size: 0
     path: 
+--- !u!1 &257249950
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 257249951}
+  - component: {fileID: 257249952}
+  m_Layer: 0
+  m_Name: Blue Under (2)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &257249951
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 257249950}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: 37, y: -1, z: 57}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 2
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &257249952
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 257249950}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 1000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!1 &259052596
 GameObject:
   m_ObjectHideFlags: 0
@@ -4774,12 +4867,12 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 259052596}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 1}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 20.156364, y: 13.472916, z: 99.327065}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 2
+  m_Father: {fileID: 1833057888}
+  m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &259502043
 GameObject:
@@ -4830,7 +4923,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 259502043}
-  m_Enabled: 1
+  m_Enabled: 0
   m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -5089,11 +5182,104 @@ Transform:
   m_GameObject: {fileID: 259502043}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: -28, y: -7.1224403, z: 76}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 11
+  m_RootOrder: 13
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &261892628
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 261892629}
+  - component: {fileID: 261892630}
+  m_Layer: 0
+  m_Name: Blue Under (5)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &261892629
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 261892628}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: -10, y: 10, z: 149}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 5
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &261892630
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 261892628}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!1 &267080898
 GameObject:
   m_ObjectHideFlags: 0
@@ -5118,8 +5304,8 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 267080898}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -5.43526, y: 22.7878, z: 77.58673}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: 77.97912, y: 125.57822, z: 87}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children:
   - {fileID: 956655516}
   - {fileID: 55817665}
@@ -5129,8 +5315,9 @@ Transform:
   - {fileID: 836911951}
   - {fileID: 639068890}
   - {fileID: 529672726}
+  - {fileID: 926737091}
   m_Father: {fileID: 0}
-  m_RootOrder: 9
+  m_RootOrder: 7
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &279352862
 GameObject:
@@ -5160,9 +5347,9 @@ Light:
   serializedVersion: 10
   m_Type: 2
   m_Shape: 0
-  m_Color: {r: 0.35533077, g: 0.28835887, b: 0.754717, a: 1}
-  m_Intensity: 230
-  m_Range: 100
+  m_Color: {r: 0.21334459, g: 0.130162, b: 0.7075472, a: 1}
+  m_Intensity: 1000
+  m_Range: 400
   m_SpotAngle: 30
   m_InnerSpotAngle: 21.80208
   m_CookieSize: 10
@@ -5219,11 +5406,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 279352862}
   m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
-  m_LocalPosition: {x: 3.48, y: 10.99, z: 10.67}
+  m_LocalPosition: {x: 77, y: 128, z: 10.67}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 16
+  m_RootOrder: 11
   m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
 --- !u!43 &283398106
 Mesh:
@@ -5231,7 +5418,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42240
+  m_Name: pb_Mesh41454
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -5395,7 +5582,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41868
+  m_Name: pb_Mesh41088
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -5890,11 +6077,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 335310901}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0.546, y: 1.037, z: -0.547}
+  m_LocalPosition: {x: 86, y: 49, z: -230}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 12
+  m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &425050008
 GameObject:
@@ -6202,12 +6389,12 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 425050008}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 0}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 20.156364, y: 13.472916, z: 98.327065}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 1
+  m_Father: {fileID: 1833057888}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &427600089
 GameObject:
@@ -6528,7 +6715,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42072
+  m_Name: pb_Mesh41286
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -7323,7 +7510,7 @@ GameObject:
   - component: {fileID: 591956115}
   - component: {fileID: 591956114}
   m_Layer: 0
-  m_Name: Directional Light
+  m_Name: Blue Under
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
@@ -7340,8 +7527,8 @@ Light:
   serializedVersion: 10
   m_Type: 2
   m_Shape: 0
-  m_Color: {r: 0.78039217, g: 0.78376234, b: 0.98039216, a: 1}
-  m_Intensity: 230
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 1000
   m_Range: 50
   m_SpotAngle: 30
   m_InnerSpotAngle: 21.80208
@@ -7399,11 +7586,11 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 591956113}
   m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
-  m_LocalPosition: {x: -2.5262084, y: 24.45, z: 41.55}
+  m_LocalPosition: {x: 0, y: 0, z: 0}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 14
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
 --- !u!43 &633569898
 Mesh:
@@ -7411,7 +7598,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh81722
+  m_Name: pb_Mesh41248
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -8201,7 +8388,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42046
+  m_Name: pb_Mesh41260
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -8678,7 +8865,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42060
+  m_Name: pb_Mesh41274
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -10616,7 +10803,7 @@ MonoBehaviour:
   m_SelectedFaces: 
   m_SelectedEdges: []
   m_SelectedVertices: 
---- !u!1 &836911946
+--- !u!1 &823381640
 GameObject:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
@@ -10624,75 +10811,168 @@ GameObject:
   m_PrefabAsset: {fileID: 0}
   serializedVersion: 6
   m_Component:
-  - component: {fileID: 836911951}
-  - component: {fileID: 836911950}
-  - component: {fileID: 836911949}
-  - component: {fileID: 836911948}
-  - component: {fileID: 836911947}
-  m_Layer: 3
-  m_Name: Cube (20)
+  - component: {fileID: 823381641}
+  - component: {fileID: 823381642}
+  m_Layer: 0
+  m_Name: Blue Under (8)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
   m_NavMeshLayer: 0
   m_StaticEditorFlags: 0
   m_IsActive: 1
---- !u!64 &836911947
-MeshCollider:
+--- !u!4 &823381641
+Transform:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 836911946}
-  m_Material: {fileID: 0}
-  m_IsTrigger: 0
-  m_Enabled: 1
-  serializedVersion: 4
-  m_Convex: 0
-  m_CookingOptions: 30
-  m_Mesh: {fileID: 1626168726}
---- !u!33 &836911948
-MeshFilter:
-  m_ObjectHideFlags: 10
-  m_CorrespondingSourceObject: {fileID: 0}
-  m_PrefabInstance: {fileID: 0}
-  m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 836911946}
-  m_Mesh: {fileID: 1626168726}
---- !u!23 &836911949
-MeshRenderer:
+  m_GameObject: {fileID: 823381640}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: -36, y: -23, z: 37}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 8
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &823381642
+Light:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 836911946}
+  m_GameObject: {fileID: 823381640}
   m_Enabled: 1
-  m_CastShadows: 1
-  m_ReceiveShadows: 1
-  m_DynamicOccludee: 1
-  m_MotionVectors: 1
-  m_LightProbeUsage: 1
-  m_ReflectionProbeUsage: 1
-  m_RayTracingMode: 2
-  m_RayTraceProcedural: 0
-  m_RenderingLayerMask: 1
-  m_RendererPriority: 0
-  m_Materials:
-  - {fileID: 2100000, guid: a1d1d208c52d1704fbf097e2d8fbbd07, type: 2}
-  m_StaticBatchInfo:
-    firstSubMesh: 0
-    subMeshCount: 0
-  m_StaticBatchRoot: {fileID: 0}
-  m_ProbeAnchor: {fileID: 0}
-  m_LightProbeVolumeOverride: {fileID: 0}
-  m_ScaleInLightmap: 1
-  m_ReceiveGI: 1
-  m_PreserveUVs: 0
-  m_IgnoreNormalsForChartDetection: 0
-  m_ImportantGI: 0
-  m_StitchLightmapSeams: 1
-  m_SelectedEditorRenderState: 2
-  m_MinimumChartSize: 4
-  m_AutoUVMaxDistance: 0.5
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
+--- !u!1 &836911946
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 836911951}
+  - component: {fileID: 836911950}
+  - component: {fileID: 836911949}
+  - component: {fileID: 836911948}
+  - component: {fileID: 836911947}
+  m_Layer: 3
+  m_Name: Cube (20)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!64 &836911947
+MeshCollider:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 836911946}
+  m_Material: {fileID: 0}
+  m_IsTrigger: 0
+  m_Enabled: 1
+  serializedVersion: 4
+  m_Convex: 0
+  m_CookingOptions: 30
+  m_Mesh: {fileID: 1626168726}
+--- !u!33 &836911948
+MeshFilter:
+  m_ObjectHideFlags: 10
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 836911946}
+  m_Mesh: {fileID: 1626168726}
+--- !u!23 &836911949
+MeshRenderer:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 836911946}
+  m_Enabled: 1
+  m_CastShadows: 1
+  m_ReceiveShadows: 1
+  m_DynamicOccludee: 1
+  m_MotionVectors: 1
+  m_LightProbeUsage: 1
+  m_ReflectionProbeUsage: 1
+  m_RayTracingMode: 2
+  m_RayTraceProcedural: 0
+  m_RenderingLayerMask: 1
+  m_RendererPriority: 0
+  m_Materials:
+  - {fileID: 2100000, guid: a1d1d208c52d1704fbf097e2d8fbbd07, type: 2}
+  m_StaticBatchInfo:
+    firstSubMesh: 0
+    subMeshCount: 0
+  m_StaticBatchRoot: {fileID: 0}
+  m_ProbeAnchor: {fileID: 0}
+  m_LightProbeVolumeOverride: {fileID: 0}
+  m_ScaleInLightmap: 1
+  m_ReceiveGI: 1
+  m_PreserveUVs: 0
+  m_IgnoreNormalsForChartDetection: 0
+  m_ImportantGI: 0
+  m_StitchLightmapSeams: 1
+  m_SelectedEditorRenderState: 2
+  m_MinimumChartSize: 4
+  m_AutoUVMaxDistance: 0.5
   m_AutoUVMaxAngle: 89
   m_LightmapParameters: {fileID: 0}
   m_SortingLayerID: 0
@@ -10929,13 +11209,106 @@ Transform:
   m_Father: {fileID: 267080899}
   m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &840090912
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 840090913}
+  - component: {fileID: 840090914}
+  m_Layer: 0
+  m_Name: Blue Under (10)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &840090913
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 840090912}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: -18, y: 6, z: 169}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 10
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &840090914
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 840090912}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!43 &845363673
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42376
+  m_Name: pb_Mesh41594
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -11093,13 +11466,106 @@ Mesh:
     offset: 0
     size: 0
     path: 
+--- !u!1 &857489029
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 857489031}
+  - component: {fileID: 857489030}
+  m_Layer: 0
+  m_Name: Area Light
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!108 &857489030
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 857489029}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0.8349056, g: 0.949493, b: 1, a: 1}
+  m_Intensity: 10000
+  m_Range: 1000
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 2
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 300, y: 1000}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
+--- !u!4 &857489031
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 857489029}
+  m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
+  m_LocalPosition: {x: 116, y: 184, z: -88}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_RootOrder: 14
+  m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
 --- !u!43 &862122312
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42334
+  m_Name: pb_Mesh41552
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -12176,7 +12642,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42348
+  m_Name: pb_Mesh41566
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -12334,13 +12800,106 @@ Mesh:
     offset: 0
     size: 0
     path: 
+--- !u!1 &907132074
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 907132075}
+  - component: {fileID: 907132076}
+  m_Layer: 0
+  m_Name: Blue Under (3)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &907132075
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 907132074}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: 37, y: -8, z: 89}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 3
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &907132076
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 907132074}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 1000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!43 &907362153
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42270
+  m_Name: pb_Mesh41484
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -12504,7 +13063,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42322
+  m_Name: pb_Mesh41540
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -12668,7 +13227,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42114
+  m_Name: pb_Mesh41328
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -12914,20 +13473,113 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 926737087}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 6.88, y: 10.57, z: 32}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 6.15763, y: -6.1089, z: -22.793365}
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 15
+  m_Father: {fileID: 267080899}
+  m_RootOrder: 8
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &929626645
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 929626646}
+  - component: {fileID: 929626647}
+  m_Layer: 0
+  m_Name: Blue Under (9)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &929626646
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 929626645}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: 33, y: -6, z: 21}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 9
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &929626647
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 929626645}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!43 &941009988
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42296
+  m_Name: pb_Mesh41510
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -13091,7 +13743,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41764
+  m_Name: pb_Mesh40978
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -13249,13 +13901,106 @@ Mesh:
     offset: 0
     size: 0
     path: 
+--- !u!1 &941798839
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 941798840}
+  - component: {fileID: 941798841}
+  m_Layer: 0
+  m_Name: Blue Under (6)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &941798840
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 941798839}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: -14, y: 10, z: 92}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 6
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &941798841
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 941798839}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!43 &952461358
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41794
+  m_Name: pb_Mesh41008
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -13426,7 +14171,7 @@ GameObject:
   - component: {fileID: 952594760}
   - component: {fileID: 952594759}
   - component: {fileID: 952594758}
-  m_Layer: 0
+  m_Layer: 3
   m_Name: Cube (3)
   m_TagString: Untagged
   m_Icon: {fileID: 0}
@@ -13462,7 +14207,7 @@ MeshRenderer:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 952594757}
-  m_Enabled: 1
+  m_Enabled: 0
   m_CastShadows: 1
   m_ReceiveShadows: 1
   m_DynamicOccludee: 1
@@ -13721,10 +14466,10 @@ Transform:
   m_GameObject: {fileID: 952594757}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
   m_LocalPosition: {x: -28, y: -7.1224403, z: 76}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 10
+  m_RootOrder: 12
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &956655511
 GameObject:
@@ -14645,7 +15390,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42362
+  m_Name: pb_Mesh41580
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -15109,12 +15854,12 @@ Transform:
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1007168476}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: 0, y: 0, z: 2}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+  m_LocalPosition: {x: 20.156364, y: 13.472916, z: 100.327065}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children: []
-  m_Father: {fileID: 0}
-  m_RootOrder: 3
+  m_Father: {fileID: 1833057888}
+  m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1021177210
 GameObject:
@@ -16920,8 +17665,8 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1120669456}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -30.938644, y: -7.772603, z: 37.54192}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: -44.585625, y: 14.578217, z: -76}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children:
   - {fileID: 1803635986}
   - {fileID: 4016486}
@@ -16929,7 +17674,7 @@ Transform:
   - {fileID: 2022866429}
   - {fileID: 1213067031}
   m_Father: {fileID: 0}
-  m_RootOrder: 5
+  m_RootOrder: 3
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!43 &1141619654
 Mesh:
@@ -16937,7 +17682,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41734
+  m_Name: pb_Mesh40948
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -17727,7 +18472,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41946
+  m_Name: pb_Mesh41160
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -18204,7 +18949,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42166
+  m_Name: pb_Mesh41380
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -19835,7 +20580,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41958
+  m_Name: pb_Mesh41172
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -19999,7 +20744,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41806
+  m_Name: pb_Mesh41020
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -20163,7 +20908,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42140
+  m_Name: pb_Mesh41354
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -20327,7 +21072,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42154
+  m_Name: pb_Mesh41368
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -20491,7 +21236,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41880
+  m_Name: pb_Mesh41100
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -20968,7 +21713,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42096
+  m_Name: pb_Mesh41310
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -21132,7 +21877,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41706
+  m_Name: pb_Mesh40920
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -21296,7 +22041,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41854
+  m_Name: pb_Mesh41074
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -21460,7 +22205,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41912
+  m_Name: pb_Mesh41132
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -21955,14 +22700,14 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1471828609}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -24.73375, y: -2.6531878, z: 50.517906}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: -7.6884384, y: 27.156567, z: -18.715332}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children:
   - {fileID: 1887883219}
   - {fileID: 314309664}
   - {fileID: 1905729335}
   m_Father: {fileID: 0}
-  m_RootOrder: 6
+  m_RootOrder: 4
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!43 &1495246140
 Mesh:
@@ -21970,7 +22715,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41776
+  m_Name: pb_Mesh40990
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -22128,6 +22873,48 @@ Mesh:
     offset: 0
     size: 0
     path: 
+--- !u!1 &1503285276
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1503285277}
+  m_Layer: 0
+  m_Name: Under Glow Group
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1503285277
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1503285276}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 88, y: 47, z: -203}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children:
+  - {fileID: 591956115}
+  - {fileID: 1936132469}
+  - {fileID: 257249951}
+  - {fileID: 907132075}
+  - {fileID: 1734543080}
+  - {fileID: 261892629}
+  - {fileID: 941798840}
+  - {fileID: 1661246003}
+  - {fileID: 823381641}
+  - {fileID: 929626646}
+  - {fileID: 840090913}
+  - {fileID: 1662815787}
+  m_Father: {fileID: 0}
+  m_RootOrder: 10
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1533062751
 GameObject:
   m_ObjectHideFlags: 0
@@ -22447,7 +23234,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41900
+  m_Name: pb_Mesh41120
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -23765,7 +24552,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41722
+  m_Name: pb_Mesh40936
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -23929,7 +24716,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42188
+  m_Name: pb_Mesh41402
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -24093,7 +24880,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh42126
+  m_Name: pb_Mesh41340
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -24373,7 +25160,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41982
+  m_Name: pb_Mesh41196
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -24868,8 +25655,8 @@ Transform:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 1654109847}
   m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -20.630938, y: -2.2315369, z: 57.23324}
-  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_LocalPosition: {x: -3.5856247, y: 27.578217, z: 5}
+  m_LocalScale: {x: 4, y: 4, z: 4}
   m_Children:
   - {fileID: 94226925}
   - {fileID: 1695234006}
@@ -24878,7 +25665,7 @@ Transform:
   - {fileID: 2123065701}
   - {fileID: 1157145835}
   m_Father: {fileID: 0}
-  m_RootOrder: 7
+  m_RootOrder: 5
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1660624401
 GameObject:
@@ -24902,19 +25689,205 @@ Transform:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_GameObject: {fileID: 1660624401}
-  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
-  m_LocalPosition: {x: -7.4143734, y: 15.209581, z: 72.56785}
-  m_LocalScale: {x: 1, y: 1, z: 1}
-  m_Children:
-  - {fileID: 1251766574}
-  - {fileID: 1551695414}
-  - {fileID: 796550242}
-  - {fileID: 107512838}
-  - {fileID: 812238681}
-  m_Father: {fileID: 0}
-  m_RootOrder: 8
-  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+  m_GameObject: {fileID: 1660624401}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 76, y: 94, z: 61.981117}
+  m_LocalScale: {x: 4, y: 4, z: 4}
+  m_Children:
+  - {fileID: 1251766574}
+  - {fileID: 1551695414}
+  - {fileID: 796550242}
+  - {fileID: 107512838}
+  - {fileID: 812238681}
+  m_Father: {fileID: 0}
+  m_RootOrder: 6
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1661246002
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1661246003}
+  - component: {fileID: 1661246004}
+  m_Layer: 0
+  m_Name: Blue Under (7)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1661246003
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1661246002}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: -1, y: -23, z: 56}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 7
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &1661246004
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1661246002}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
+--- !u!1 &1662815786
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1662815787}
+  - component: {fileID: 1662815788}
+  m_Layer: 0
+  m_Name: Blue Under (11)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1662815787
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1662815786}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: -53, y: -5, z: 123}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 11
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &1662815788
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1662815786}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!1 &1678559938
 GameObject:
   m_ObjectHideFlags: 0
@@ -24944,7 +25917,7 @@ Transform:
   m_LocalScale: {x: 1, y: 1, z: 1}
   m_Children: []
   m_Father: {fileID: 0}
-  m_RootOrder: 13
+  m_RootOrder: 9
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!114 &1678559940
 MonoBehaviour:
@@ -25276,13 +26249,106 @@ Transform:
   m_Father: {fileID: 1654109848}
   m_RootOrder: 1
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1734543079
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1734543080}
+  - component: {fileID: 1734543081}
+  m_Layer: 0
+  m_Name: Blue Under (4)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1734543080
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1734543079}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: 15, y: -8, z: 125}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 4
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &1734543081
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1734543079}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 2000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!43 &1748958507
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41970
+  m_Name: pb_Mesh41184
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -25753,6 +26819,39 @@ Transform:
   m_Father: {fileID: 1120669457}
   m_RootOrder: 0
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1833057887
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1833057888}
+  m_Layer: 0
+  m_Name: Part 0
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1833057888
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1833057887}
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: 63.25801, y: 33.1053, z: -326.8}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children:
+  - {fileID: 425050013}
+  - {fileID: 259052601}
+  - {fileID: 1007168481}
+  m_Father: {fileID: 0}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!1 &1887883214
 GameObject:
   m_ObjectHideFlags: 0
@@ -26379,13 +27478,106 @@ Transform:
   m_Father: {fileID: 1471828610}
   m_RootOrder: 2
   m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!1 &1936132468
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 1936132469}
+  - component: {fileID: 1936132470}
+  m_Layer: 0
+  m_Name: Blue Under (1)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &1936132469
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1936132468}
+  m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261}
+  m_LocalPosition: {x: 0, y: -10, z: 36}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_Children: []
+  m_Father: {fileID: 1503285277}
+  m_RootOrder: 1
+  m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0}
+--- !u!108 &1936132470
+Light:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 1936132468}
+  m_Enabled: 1
+  serializedVersion: 10
+  m_Type: 2
+  m_Shape: 0
+  m_Color: {r: 0, g: 0.22932476, b: 0.745283, a: 1}
+  m_Intensity: 1000
+  m_Range: 50
+  m_SpotAngle: 30
+  m_InnerSpotAngle: 21.80208
+  m_CookieSize: 10
+  m_Shadows:
+    m_Type: 2
+    m_Resolution: -1
+    m_CustomResolution: -1
+    m_Strength: 1
+    m_Bias: 0.05
+    m_NormalBias: 0.4
+    m_NearPlane: 0.2
+    m_CullingMatrixOverride:
+      e00: 1
+      e01: 0
+      e02: 0
+      e03: 0
+      e10: 0
+      e11: 1
+      e12: 0
+      e13: 0
+      e20: 0
+      e21: 0
+      e22: 1
+      e23: 0
+      e30: 0
+      e31: 0
+      e32: 0
+      e33: 1
+    m_UseCullingMatrixOverride: 0
+  m_Cookie: {fileID: 0}
+  m_DrawHalo: 0
+  m_Flare: {fileID: 0}
+  m_RenderMode: 0
+  m_CullingMask:
+    serializedVersion: 2
+    m_Bits: 4294967295
+  m_RenderingLayerMask: 1
+  m_Lightmapping: 1
+  m_LightShadowCasterMode: 0
+  m_AreaSize: {x: 1, y: 1}
+  m_BounceIntensity: 1
+  m_ColorTemperature: 6570
+  m_UseColorTemperature: 0
+  m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0}
+  m_UseBoundingSphereOverride: 0
+  m_UseViewFrustumForShadowCasterCull: 1
+  m_ShadowRadius: 0
+  m_ShadowAngle: 0
 --- !u!43 &1956840458
 Mesh:
   m_ObjectHideFlags: 0
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41998
+  m_Name: pb_Mesh41212
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -26862,7 +28054,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41932
+  m_Name: pb_Mesh41146
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
@@ -27339,7 +28531,7 @@ Mesh:
   m_CorrespondingSourceObject: {fileID: 0}
   m_PrefabInstance: {fileID: 0}
   m_PrefabAsset: {fileID: 0}
-  m_Name: pb_Mesh41842
+  m_Name: pb_Mesh41062
   serializedVersion: 10
   m_SubMeshes:
   - serializedVersion: 2
diff --git a/[AIOLOS]/Library/ArtifactDB b/[AIOLOS]/Library/ArtifactDB
index 402a64adeed4f8e07a86cd1df28a5f91b6b768d0..f31066bea5c157bb296aa86530e185c4c0f6f00d 100644
Binary files a/[AIOLOS]/Library/ArtifactDB and b/[AIOLOS]/Library/ArtifactDB differ
diff --git a/[AIOLOS]/Library/Artifacts/05/05f63110c2536527e267e2308ab51c42 b/[AIOLOS]/Library/Artifacts/05/05f63110c2536527e267e2308ab51c42
deleted file mode 100644
index 8e3551443604593d8589351ef5e908902df5f386..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/05/05f63110c2536527e267e2308ab51c42 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/16/16895f42bda5bac0cfde5a60cedc00a7 b/[AIOLOS]/Library/Artifacts/16/16895f42bda5bac0cfde5a60cedc00a7
deleted file mode 100644
index 0fab24d5060b21449e71ff56d0f6b6456f5d2d6b..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/16/16895f42bda5bac0cfde5a60cedc00a7 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/26/26ec4d8a308d9c33da098df16b1c3b71 b/[AIOLOS]/Library/Artifacts/26/26ec4d8a308d9c33da098df16b1c3b71
deleted file mode 100644
index 33222163914404da988b1ab5045d15539d98536e..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/26/26ec4d8a308d9c33da098df16b1c3b71 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/27/27fa97889c770bd2a9489fd8e7d4d63d b/[AIOLOS]/Library/Artifacts/27/27fa97889c770bd2a9489fd8e7d4d63d
deleted file mode 100644
index 9f48144202b063ca1952f0971261b4b933603c96..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/27/27fa97889c770bd2a9489fd8e7d4d63d and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/2a/2adc54e1d94c2739d51adedf698b32cc b/[AIOLOS]/Library/Artifacts/2a/2adc54e1d94c2739d51adedf698b32cc
deleted file mode 100644
index eed153a56f12b1b10b10fd671908003cc458f272..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/2a/2adc54e1d94c2739d51adedf698b32cc and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/2d/2dd1288861c3ed5a4de94df8426419f2 b/[AIOLOS]/Library/Artifacts/2d/2dd1288861c3ed5a4de94df8426419f2
deleted file mode 100644
index 34aa350ab20c53bed87be1a8e61406985a190af6..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/2d/2dd1288861c3ed5a4de94df8426419f2 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/31/31b831938f3445839e6f5403ef657cbf b/[AIOLOS]/Library/Artifacts/31/31b831938f3445839e6f5403ef657cbf
deleted file mode 100644
index e30dc62d7c5ff174b1dfe1713cf8701e7f27931d..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/31/31b831938f3445839e6f5403ef657cbf and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/3e/3e7a76de974ce7e90c280793992410f0 b/[AIOLOS]/Library/Artifacts/3e/3e7a76de974ce7e90c280793992410f0
deleted file mode 100644
index ffb3edcdd230d6c88d92ec50871ec0376aa813e5..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/3e/3e7a76de974ce7e90c280793992410f0 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/40/401d8a8dbc61f18938eb5d30a0f1a0db b/[AIOLOS]/Library/Artifacts/40/401d8a8dbc61f18938eb5d30a0f1a0db
deleted file mode 100644
index 65dccc5b7afb802f00c9be008e5547efdf29d998..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/40/401d8a8dbc61f18938eb5d30a0f1a0db and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/4a/4a90d1dddd3b2d0e7e9f58525aacf9b5 b/[AIOLOS]/Library/Artifacts/4a/4a90d1dddd3b2d0e7e9f58525aacf9b5
deleted file mode 100644
index 9863d897166d017f2e800563ea1fa6da49701732..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/4a/4a90d1dddd3b2d0e7e9f58525aacf9b5 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/55/55fa01a89cf4dc6f9d3fdd7e38115b11 b/[AIOLOS]/Library/Artifacts/55/55fa01a89cf4dc6f9d3fdd7e38115b11
deleted file mode 100644
index 6523a75d28e883a34a27e5f8ea53e9af7ea94890..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/55/55fa01a89cf4dc6f9d3fdd7e38115b11 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/5d/5dc878abe5f888188cf44245a6988f42 b/[AIOLOS]/Library/Artifacts/5d/5dc878abe5f888188cf44245a6988f42
deleted file mode 100644
index c3805b96dda36727df148f4b8821577ba200baaa..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/5d/5dc878abe5f888188cf44245a6988f42 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/60/60651d168f758e2fe19776b9135cb052 b/[AIOLOS]/Library/Artifacts/60/60651d168f758e2fe19776b9135cb052
deleted file mode 100644
index 40996d136ef9ab846029f7ba08c2c3b0e43c13a0..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/60/60651d168f758e2fe19776b9135cb052 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/64/645936ca929f91c451f96ada1f89ffaf b/[AIOLOS]/Library/Artifacts/64/645936ca929f91c451f96ada1f89ffaf
deleted file mode 100644
index c7b6b921b8214605d2bde74939807647e3bbb56a..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/64/645936ca929f91c451f96ada1f89ffaf and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/73/73191eb9575fcf800bf8a36a102c043b b/[AIOLOS]/Library/Artifacts/73/73191eb9575fcf800bf8a36a102c043b
deleted file mode 100644
index c0987bdbee3b8ee483ffaa348dd37760f2cebbb0..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/73/73191eb9575fcf800bf8a36a102c043b and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/73/73faf4145874b970b190c5130a7ee8c3 b/[AIOLOS]/Library/Artifacts/73/73faf4145874b970b190c5130a7ee8c3
deleted file mode 100644
index 0e8e3705b790e89899b5b6b7a07ad9975a9dcfc0..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/73/73faf4145874b970b190c5130a7ee8c3 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/75/75255518b171924ec8fa2f2b981938b7 b/[AIOLOS]/Library/Artifacts/75/75255518b171924ec8fa2f2b981938b7
deleted file mode 100644
index ef0d2ec7582b5e0740bea5b09aa8e333b7275fe4..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/75/75255518b171924ec8fa2f2b981938b7 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/77/7772a83d0ad032e1bd78935a8b5285a4 b/[AIOLOS]/Library/Artifacts/77/7772a83d0ad032e1bd78935a8b5285a4
deleted file mode 100644
index 395c6bb6ac471ceae5e42bde9942121d939d317f..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/77/7772a83d0ad032e1bd78935a8b5285a4 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/7e/7ec210054045feda42842bab2866983b b/[AIOLOS]/Library/Artifacts/7e/7ec210054045feda42842bab2866983b
deleted file mode 100644
index 65ac1b2034f156003e7fa5ee3a3f488f94ba5f04..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/7e/7ec210054045feda42842bab2866983b and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/7f/7f406f607d6a27946f92bffae0a89992 b/[AIOLOS]/Library/Artifacts/7f/7f406f607d6a27946f92bffae0a89992
deleted file mode 100644
index b24d1b9fb4ebee06bcf206da073824b460aca470..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/7f/7f406f607d6a27946f92bffae0a89992 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/8c/8c1419f8d81aec52c025a695b21bb608 b/[AIOLOS]/Library/Artifacts/8c/8c1419f8d81aec52c025a695b21bb608
deleted file mode 100644
index 7bfa57f5c778b7294fd33294975f632e67f49ce5..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/8c/8c1419f8d81aec52c025a695b21bb608 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/8f/8fc055ac0e93cfe944fcf86217b2e260 b/[AIOLOS]/Library/Artifacts/8f/8fc055ac0e93cfe944fcf86217b2e260
deleted file mode 100644
index b486f3edb4350bc3e8f46cd93b014fc9b8f6b6f4..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/8f/8fc055ac0e93cfe944fcf86217b2e260 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/90/9076efe3357f6440dddd2358d000c68a b/[AIOLOS]/Library/Artifacts/90/9076efe3357f6440dddd2358d000c68a
deleted file mode 100644
index 894139a2a28527855a6a4e7bbe286ecd8385f64d..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/90/9076efe3357f6440dddd2358d000c68a and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/93/93d059e7010cdbadafed8e0ef0f36604 b/[AIOLOS]/Library/Artifacts/93/93d059e7010cdbadafed8e0ef0f36604
deleted file mode 100644
index 1f12c681b2a7626d786678c733c91f16e8482863..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/93/93d059e7010cdbadafed8e0ef0f36604 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/99/9920c22c064d38523bc47ec8a9154ce1 b/[AIOLOS]/Library/Artifacts/99/9920c22c064d38523bc47ec8a9154ce1
deleted file mode 100644
index 836152ffc509d294650895259ca1d495115e48a8..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/99/9920c22c064d38523bc47ec8a9154ce1 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/9b/9b3a684f45f6ae0ca812faa68b5b3392 b/[AIOLOS]/Library/Artifacts/9b/9b3a684f45f6ae0ca812faa68b5b3392
deleted file mode 100644
index 4d987957fb5844593640080487a7b208841a827b..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/9b/9b3a684f45f6ae0ca812faa68b5b3392 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/9c/9cfe98e24e783e37d389a519b0b70cd6 b/[AIOLOS]/Library/Artifacts/9c/9cfe98e24e783e37d389a519b0b70cd6
deleted file mode 100644
index 9504af3e8001e5478ea52c6d7dfacd3ffc25833f..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/9c/9cfe98e24e783e37d389a519b0b70cd6 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/a0/a038e91e3b607c33b0afe99ca99829d5 b/[AIOLOS]/Library/Artifacts/a0/a038e91e3b607c33b0afe99ca99829d5
deleted file mode 100644
index 059670a742738d59fc013e8d711630f847a31784..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/a0/a038e91e3b607c33b0afe99ca99829d5 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/a5/a509d83a379a444052cde1e74f59693f b/[AIOLOS]/Library/Artifacts/a5/a509d83a379a444052cde1e74f59693f
deleted file mode 100644
index 47cdf728319a199d3be38d21c77ef6bab869b628..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/a5/a509d83a379a444052cde1e74f59693f and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/ae/ae93385bb9a55855a3828c8953891b4b b/[AIOLOS]/Library/Artifacts/ae/ae93385bb9a55855a3828c8953891b4b
deleted file mode 100644
index 4968aca4e5465ca96d8bfbca09fa1c3b47af270f..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/ae/ae93385bb9a55855a3828c8953891b4b and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/ae/ae96b0e67a26f2f55a676032524ee9ec b/[AIOLOS]/Library/Artifacts/ae/ae96b0e67a26f2f55a676032524ee9ec
deleted file mode 100644
index a458fd34e1a672f5ada4e1f76a1b518db62001b9..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/ae/ae96b0e67a26f2f55a676032524ee9ec and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/b0/b0482c069e40ba76def778b7c1c9be4d b/[AIOLOS]/Library/Artifacts/b0/b0482c069e40ba76def778b7c1c9be4d
deleted file mode 100644
index ffa76db6e1505cf0c6631b294bfa58ef0bbe23c5..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/b0/b0482c069e40ba76def778b7c1c9be4d and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/b3/b36fdf698682f427e82833feca07a812 b/[AIOLOS]/Library/Artifacts/b3/b36fdf698682f427e82833feca07a812
deleted file mode 100644
index 08ced757e6bc3de8432c6973e2ce8a964db12945..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/b3/b36fdf698682f427e82833feca07a812 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/be/be5410db66a1556a101cd7400acee3a6 b/[AIOLOS]/Library/Artifacts/be/be5410db66a1556a101cd7400acee3a6
deleted file mode 100644
index a5b453c996d39ed339f75cf8c626b31d229a6b88..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/be/be5410db66a1556a101cd7400acee3a6 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/c6/c6b62a524633be107121c9ae84e0b76f b/[AIOLOS]/Library/Artifacts/c6/c6b62a524633be107121c9ae84e0b76f
deleted file mode 100644
index 4f7cbb10a94f7357a9675a4e3d917a7603274731..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/c6/c6b62a524633be107121c9ae84e0b76f and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/ce/ce7df5121ad8c897c7b467cfff3db02c b/[AIOLOS]/Library/Artifacts/ce/ce7df5121ad8c897c7b467cfff3db02c
deleted file mode 100644
index 13f5fc56a13d49fa6208728bf51e5f63fca0d7be..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/ce/ce7df5121ad8c897c7b467cfff3db02c and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/cf/cf397dfd150bd975ae68d8519075b584 b/[AIOLOS]/Library/Artifacts/cf/cf397dfd150bd975ae68d8519075b584
deleted file mode 100644
index dcf9f5db8955dc3429f592319ee09de911deed94..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/cf/cf397dfd150bd975ae68d8519075b584 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/d3/d3637f682c95562c4ffa479908b50700 b/[AIOLOS]/Library/Artifacts/d3/d3637f682c95562c4ffa479908b50700
deleted file mode 100644
index c4d0fbac63c0ade0c33136085d1efcc1d0f07e3b..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/d3/d3637f682c95562c4ffa479908b50700 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/d8/d8084092243f2291fed534b55d6549ef b/[AIOLOS]/Library/Artifacts/d8/d8084092243f2291fed534b55d6549ef
deleted file mode 100644
index 9efe573c51a341d2ae6f95eeadc3f02ab3e74538..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/d8/d8084092243f2291fed534b55d6549ef and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/e7/e7602904fb85b3fe5a7b77d51f3de491 b/[AIOLOS]/Library/Artifacts/e7/e7602904fb85b3fe5a7b77d51f3de491
deleted file mode 100644
index 6f3f7965cc6305b207162a5c61fabe37904c5d18..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/e7/e7602904fb85b3fe5a7b77d51f3de491 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/e7/e79d0444f0654ad54f4197fc1a3d9e1a b/[AIOLOS]/Library/Artifacts/e7/e79d0444f0654ad54f4197fc1a3d9e1a
deleted file mode 100644
index 05d9d89194b278c3ee04b28a2a7f4c45686704fe..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/e7/e79d0444f0654ad54f4197fc1a3d9e1a and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/ea/eaba2c28af23ba52f6cd25e9f3e5b8b2 b/[AIOLOS]/Library/Artifacts/ea/eaba2c28af23ba52f6cd25e9f3e5b8b2
deleted file mode 100644
index 38d3993d826fc9426711beb29185ee2351a80431..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/ea/eaba2c28af23ba52f6cd25e9f3e5b8b2 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/eb/eb49bdfd46b61a3cd8690e0e66adc160 b/[AIOLOS]/Library/Artifacts/eb/eb49bdfd46b61a3cd8690e0e66adc160
deleted file mode 100644
index 88dcc3293785b2b2611ff0364881980602e54755..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/eb/eb49bdfd46b61a3cd8690e0e66adc160 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/ec/ec882d864af34a472830311dccf44dba b/[AIOLOS]/Library/Artifacts/ec/ec882d864af34a472830311dccf44dba
deleted file mode 100644
index 295674bfed1e99b9f9cf96c55fc3415c41b8c600..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/ec/ec882d864af34a472830311dccf44dba and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/f1/f1eb9e4053ec8a5b9fd3fd78bba171af b/[AIOLOS]/Library/Artifacts/f1/f1eb9e4053ec8a5b9fd3fd78bba171af
deleted file mode 100644
index 83225384bfbc9d51068016b2530be9a1d2bff1b3..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/f1/f1eb9e4053ec8a5b9fd3fd78bba171af and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/f7/f7c3dccb87fe3bce1546fba2b4a43e36 b/[AIOLOS]/Library/Artifacts/f7/f7c3dccb87fe3bce1546fba2b4a43e36
deleted file mode 100644
index 9e41f1414b87b9f393e67f9388a14c21d3ee56b2..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/f7/f7c3dccb87fe3bce1546fba2b4a43e36 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/fd/fda2d01a32d4c6ff69ba19a129c68b94 b/[AIOLOS]/Library/Artifacts/fd/fda2d01a32d4c6ff69ba19a129c68b94
deleted file mode 100644
index f714a36f58fb29d44dcdc6cd5b3fe91ee4d51b1a..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/fd/fda2d01a32d4c6ff69ba19a129c68b94 and /dev/null differ
diff --git a/[AIOLOS]/Library/Artifacts/ff/ffe830d2ab22eb0ddddf8985bebd39cc b/[AIOLOS]/Library/Artifacts/ff/ffe830d2ab22eb0ddddf8985bebd39cc
deleted file mode 100644
index f1f7b3a868e75064d1956b4de356177dd428bd47..0000000000000000000000000000000000000000
Binary files a/[AIOLOS]/Library/Artifacts/ff/ffe830d2ab22eb0ddddf8985bebd39cc and /dev/null differ
diff --git a/[AIOLOS]/Library/CurrentLayout-default.dwlt b/[AIOLOS]/Library/CurrentLayout-default.dwlt
index ef31e7082a6c54118d80a5784e99667f5316d818..bf6e1a675b699f19390e59e134c6d163050c6bd4 100644
--- a/[AIOLOS]/Library/CurrentLayout-default.dwlt
+++ b/[AIOLOS]/Library/CurrentLayout-default.dwlt
@@ -122,7 +122,7 @@ MonoBehaviour:
   m_MinSize: {x: 1019, y: 492}
   m_MaxSize: {x: 20008, y: 14042}
   vertical: 0
-  controlID: 20149
+  controlID: 8771
 --- !u!114 &6
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -147,7 +147,7 @@ MonoBehaviour:
   m_MinSize: {x: 743, y: 492}
   m_MaxSize: {x: 16007, y: 14042}
   vertical: 1
-  controlID: 20150
+  controlID: 8772
 --- !u!114 &7
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -174,7 +174,7 @@ MonoBehaviour:
   m_MinSize: {x: 743, y: 221}
   m_MaxSize: {x: 16007, y: 4021}
   vertical: 0
-  controlID: 20151
+  controlID: 8773
 --- !u!114 &8
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -244,7 +244,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 339
     y: 0
-    width: 726
+    width: 988
     height: 676
   m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
@@ -268,9 +268,9 @@ MonoBehaviour:
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 1065
+    x: 1327
     y: 0
-    width: 464
+    width: 202
     height: 676
   m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
@@ -353,9 +353,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1065
+    x: 1327
     y: 73
-    width: 462
+    width: 200
     height: 655
   m_ViewDataDictionary: {fileID: 0}
   m_SerializedViewNames: []
@@ -364,7 +364,7 @@ MonoBehaviour:
   m_ShowGizmos: 0
   m_TargetDisplay: 0
   m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
-  m_TargetSize: {x: 462, y: 260}
+  m_TargetSize: {x: 200, y: 112}
   m_TextureFilterMode: 0
   m_TextureHideFlags: 61
   m_RenderIMGUI: 1
@@ -379,10 +379,10 @@ MonoBehaviour:
     m_VRangeLocked: 0
     hZoomLockedByDefault: 0
     vZoomLockedByDefault: 0
-    m_HBaseRangeMin: -231
-    m_HBaseRangeMax: 231
-    m_VBaseRangeMin: -130
-    m_VBaseRangeMax: 130
+    m_HBaseRangeMin: -100
+    m_HBaseRangeMax: 100
+    m_VBaseRangeMin: -56
+    m_VBaseRangeMax: 56
     m_HAllowExceedBaseRangeMin: 1
     m_HAllowExceedBaseRangeMax: 1
     m_VAllowExceedBaseRangeMin: 1
@@ -400,23 +400,23 @@ MonoBehaviour:
       serializedVersion: 2
       x: 0
       y: 21
-      width: 462
+      width: 200
       height: 634
     m_Scale: {x: 1, y: 1}
-    m_Translation: {x: 231, y: 317}
+    m_Translation: {x: 100, y: 317}
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginTop: 0
     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
       serializedVersion: 2
-      x: -231
+      x: -100
       y: -317
-      width: 462
+      width: 200
       height: 634
     m_MinimalGUI: 1
   m_defaultScale: 1
-  m_LastWindowPixelSize: {x: 462, y: 655}
+  m_LastWindowPixelSize: {x: 200, y: 655}
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 01000000000000000000
@@ -450,9 +450,9 @@ MonoBehaviour:
   m_SceneHierarchy:
     m_TreeViewState:
       scrollPos: {x: 0, y: 0}
-      m_SelectedIDs: fc970000
+      m_SelectedIDs: da5f0000
       m_LastClickedID: 0
-      m_ExpandedIDs: 280cfbff9611fbffe82dfbff2231fbff3c4dfbffd258fbff1239fcff0847fcffe85ffcfff261fcff4e68fcffb8f6fcffeefffcff9804fdffaa17fdffd21afdff641ffdff9c2cfdff5c2efdff1034fdff8c38fdff0846feff0c46feff1046feff1846feff1c46feff2046feff2846feff2c46feff3046feff3846feff3c46feff4046feff4846feff4c46feff5046feff5246feff5646feff5a46feff5e46feff6646feff6846feff7046feff7446feff7846feff8046feff8446feff8846feff9046feff9446feff9846feffa046feffa446feffa846feffb046feffb446feffb846feffbc46feffc046feffc446feffc846feffcc46feffd046feffd446feffdc46feffe046feffe446feffe846fefff046fefff446fefff846fefffc46feff0047feff2647feffd24dfeffec21ffffd223ffff9224ffff1c2affff542bffffacfafffff4ffffff50b10000dcb10000e4b100009eb20000beb2000066b30000a4b30000c0380100043b0100343b0100
+      m_ExpandedIDs: 4a0bfeffa679feffe6e8feff72edfeffceeffeff4ef4feffc4f9feff6201fffffeceffffecedffff1efbfffffa7d000048a0000098a00000
       m_RenameOverlay:
         m_UserAcceptedRename: 0
         m_Name: 
@@ -523,7 +523,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 339
     y: 73
-    width: 724
+    width: 986
     height: 655
   m_ViewDataDictionary: {fileID: 0}
   m_ShowContextualTools: 0
@@ -537,9 +537,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: 22.143833, y: 10.091448, z: 3.2584953}
+    m_Target: {x: 68.239006, y: 19.602497, z: -41.365005}
     speed: 2
-    m_Value: {x: 22.143833, y: 10.091448, z: 3.2584953}
+    m_Value: {x: 68.239006, y: 19.602497, z: -41.365005}
   m_RenderMode: 0
   m_CameraMode:
     drawMode: 0
@@ -581,18 +581,18 @@ MonoBehaviour:
         m_Value: 0
       m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
       m_Pivot: {x: 0, y: 0, z: 0}
-      m_Size: {x: 0, y: 0}
+      m_Size: {x: 1, y: 1}
     m_ShowGrid: 1
     m_GridAxis: 1
     m_gridOpacity: 0.5
   m_Rotation:
-    m_Target: {x: -0.103718236, y: -0.8736301, z: 0.21323338, w: -0.4249284}
+    m_Target: {x: -0.09207029, y: 0.06539906, z: -0.006053509, w: -0.9936149}
     speed: 2
-    m_Value: {x: 0.103718236, y: 0.8736301, z: -0.21323338, w: 0.42492837}
+    m_Value: {x: -0.09207029, y: 0.06539906, z: -0.006053509, w: -0.9936149}
   m_Size:
-    m_Target: 30.595314
+    m_Target: 112.117256
     speed: 2
-    m_Value: 30.595314
+    m_Value: 112.117256
   m_Ortho:
     m_Target: 0
     speed: 2
@@ -610,7 +610,7 @@ MonoBehaviour:
     m_FarClip: 10000
     m_DynamicClip: 1
     m_OcclusionCulling: 0
-  m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0}
+  m_LastSceneViewRotation: {x: -0.005379891, y: 0.96454376, z: -0.01967484, w: -0.2631981}
   m_LastSceneViewOrtho: 0
   m_ReplacementShader: {fileID: 0}
   m_ReplacementString: 
@@ -668,9 +668,9 @@ MonoBehaviour:
     m_IsLocked: 0
   m_FolderTreeState:
     scrollPos: {x: 0, y: 74}
-    m_SelectedIDs: 308e0000
-    m_LastClickedID: 36400
-    m_ExpandedIDs: 00000000b8490000ba490000bc490000be490000c0490000c2490000c4490000c6490000c8490000ca490000cc490000ce490000d0490000d2490000248e0000
+    m_SelectedIDs: 885f0000
+    m_LastClickedID: 24456
+    m_ExpandedIDs: 00000000345f0000365f0000385f00003a5f00003c5f00003e5f0000405f0000425f0000445f0000465f0000485f00004a5f00004c5f00004e5f0000865f0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -698,7 +698,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 00000000b8490000ba490000bc490000be490000c0490000c2490000c4490000c6490000c8490000ca490000cc490000ce490000d0490000d2490000
+    m_ExpandedIDs: 00000000345f0000365f0000385f00003a5f00003c5f00003e5f0000405f0000425f0000445f0000465f0000485f00004a5f00004c5f00004e5f0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
diff --git a/[AIOLOS]/Library/CurrentMaximizeLayout.dwlt b/[AIOLOS]/Library/CurrentMaximizeLayout.dwlt
index 73107e25f386ebf7316e79a24706c54c012d379b..b2d54070bdc48d4ff4622d781ec8689ba69255c3 100644
--- a/[AIOLOS]/Library/CurrentMaximizeLayout.dwlt
+++ b/[AIOLOS]/Library/CurrentMaximizeLayout.dwlt
@@ -21,10 +21,10 @@ MonoBehaviour:
     y: 30
     width: 1920
     height: 947
-  m_MinSize: {x: 1019, y: 492}
-  m_MaxSize: {x: 20008, y: 14042}
+  m_MinSize: {x: 1014, y: 471}
+  m_MaxSize: {x: 20003, y: 14021}
   vertical: 0
-  controlID: 20064
+  controlID: 8634
 --- !u!114 &2
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -45,9 +45,9 @@ MonoBehaviour:
     m_Tooltip: 
   m_Pos:
     serializedVersion: 2
-    x: 1065
+    x: 1327
     y: 73
-    width: 462
+    width: 200
     height: 655
   m_ViewDataDictionary: {fileID: 0}
   m_SerializedViewNames: []
@@ -56,7 +56,7 @@ MonoBehaviour:
   m_ShowGizmos: 0
   m_TargetDisplay: 0
   m_ClearColor: {r: 0, g: 0, b: 0, a: 0}
-  m_TargetSize: {x: 462, y: 260}
+  m_TargetSize: {x: 200, y: 112}
   m_TextureFilterMode: 0
   m_TextureHideFlags: 61
   m_RenderIMGUI: 1
@@ -71,10 +71,10 @@ MonoBehaviour:
     m_VRangeLocked: 0
     hZoomLockedByDefault: 0
     vZoomLockedByDefault: 0
-    m_HBaseRangeMin: -231
-    m_HBaseRangeMax: 231
-    m_VBaseRangeMin: -130
-    m_VBaseRangeMax: 130
+    m_HBaseRangeMin: -100
+    m_HBaseRangeMax: 100
+    m_VBaseRangeMin: -56
+    m_VBaseRangeMax: 56
     m_HAllowExceedBaseRangeMin: 1
     m_HAllowExceedBaseRangeMax: 1
     m_VAllowExceedBaseRangeMin: 1
@@ -92,23 +92,23 @@ MonoBehaviour:
       serializedVersion: 2
       x: 0
       y: 21
-      width: 462
+      width: 200
       height: 634
     m_Scale: {x: 1, y: 1}
-    m_Translation: {x: 231, y: 317}
+    m_Translation: {x: 100, y: 317}
     m_MarginLeft: 0
     m_MarginRight: 0
     m_MarginTop: 0
     m_MarginBottom: 0
     m_LastShownAreaInsideMargins:
       serializedVersion: 2
-      x: -231
+      x: -100
       y: -317
-      width: 462
+      width: 200
       height: 634
     m_MinimalGUI: 1
   m_defaultScale: 1
-  m_LastWindowPixelSize: {x: 462, y: 655}
+  m_LastWindowPixelSize: {x: 200, y: 655}
   m_ClearInEditMode: 1
   m_NoCameraWarning: 1
   m_LowResolutionForAspectRatios: 01000000000000000000
@@ -135,10 +135,10 @@ MonoBehaviour:
     y: 0
     width: 1529
     height: 947
-  m_MinSize: {x: 743, y: 492}
-  m_MaxSize: {x: 16007, y: 14042}
+  m_MinSize: {x: 739, y: 471}
+  m_MaxSize: {x: 16003, y: 14021}
   vertical: 1
-  controlID: 20065
+  controlID: 8635
 --- !u!114 &4
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -162,10 +162,10 @@ MonoBehaviour:
     y: 0
     width: 1529
     height: 676
-  m_MinSize: {x: 743, y: 221}
-  m_MaxSize: {x: 16007, y: 4021}
+  m_MinSize: {x: 739, y: 221}
+  m_MaxSize: {x: 16003, y: 4021}
   vertical: 0
-  controlID: 20066
+  controlID: 8636
 --- !u!114 &5
 MonoBehaviour:
   m_ObjectHideFlags: 52
@@ -222,7 +222,7 @@ MonoBehaviour:
       scrollPos: {x: 0, y: 0}
       m_SelectedIDs: 
       m_LastClickedID: 0
-      m_ExpandedIDs: 280cfbff9611fbffe82dfbff2231fbff3c4dfbffd258fbff1239fcff0847fcffe85ffcfff261fcff4e68fcffb8f6fcffeefffcff9804fdffaa17fdffd21afdff641ffdff9c2cfdff5c2efdff1034fdff8c38fdff0846feff0c46feff1046feff1846feff1c46feff2046feff2846feff2c46feff3046feff3846feff3c46feff4046feff4846feff4c46feff5046feff5246feff5646feff5a46feff5e46feff6646feff6846feff7046feff7446feff7846feff8046feff8446feff8846feff9046feff9446feff9846feffa046feffa446feffa846feffb046feffb446feffb846feffbc46feffc046feffc446feffc846feffcc46feffd046feffd446feffdc46feffe046feffe446feffe846fefff046fefff446fefff846fefffc46feff0047feff2647feffd24dfeffec21ffffd223ffff9224ffff1c2affff542bffffacfafffff4ffffff50b10000dcb10000e4b100009eb20000beb2000066b30000a4b30000c0380100043b0100343b0100
+      m_ExpandedIDs: 4a0bfeffa679feffe6e8feff72edfeffceeffeff4ef4feffc4f9feff6201fffffeceffffecedffff1efbfffffa7d000048a0000098a00000
       m_RenameOverlay:
         m_UserAcceptedRename: 0
         m_Name: 
@@ -314,7 +314,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 339
     y: 0
-    width: 726
+    width: 988
     height: 676
   m_MinSize: {x: 202, y: 221}
   m_MaxSize: {x: 4002, y: 4021}
@@ -345,7 +345,7 @@ MonoBehaviour:
     serializedVersion: 2
     x: 339
     y: 73
-    width: 724
+    width: 986
     height: 655
   m_ViewDataDictionary: {fileID: 0}
   m_ShowContextualTools: 0
@@ -359,9 +359,9 @@ MonoBehaviour:
   m_PlayAudio: 0
   m_AudioPlay: 0
   m_Position:
-    m_Target: {x: 22.143833, y: 10.091448, z: 3.2584953}
+    m_Target: {x: 68.239006, y: 19.602497, z: -41.365005}
     speed: 2
-    m_Value: {x: 22.143833, y: 10.091448, z: 3.2584953}
+    m_Value: {x: 68.239006, y: 19.602497, z: -41.365005}
   m_RenderMode: 0
   m_CameraMode:
     drawMode: 0
@@ -403,18 +403,18 @@ MonoBehaviour:
         m_Value: 0
       m_Color: {r: 0.5, g: 0.5, b: 0.5, a: 0.4}
       m_Pivot: {x: 0, y: 0, z: 0}
-      m_Size: {x: 0, y: 0}
+      m_Size: {x: 1, y: 1}
     m_ShowGrid: 1
     m_GridAxis: 1
     m_gridOpacity: 0.5
   m_Rotation:
-    m_Target: {x: -0.103718236, y: -0.8736301, z: 0.21323338, w: -0.4249284}
+    m_Target: {x: -0.09207029, y: 0.06539906, z: -0.006053509, w: -0.9936149}
     speed: 2
-    m_Value: {x: -0.10371722, y: -0.8736216, z: 0.2132313, w: -0.42492425}
+    m_Value: {x: -0.09206748, y: 0.06539706, z: -0.0060533243, w: -0.9935846}
   m_Size:
-    m_Target: 30.595314
+    m_Target: 112.117256
     speed: 2
-    m_Value: 30.595314
+    m_Value: 112.117256
   m_Ortho:
     m_Target: 0
     speed: 2
@@ -432,7 +432,7 @@ MonoBehaviour:
     m_FarClip: 10000
     m_DynamicClip: 1
     m_OcclusionCulling: 0
-  m_LastSceneViewRotation: {x: 0, y: 0, z: 0, w: 0}
+  m_LastSceneViewRotation: {x: -0.005379891, y: 0.96454376, z: -0.01967484, w: -0.2631981}
   m_LastSceneViewOrtho: 0
   m_ReplacementShader: {fileID: 0}
   m_ReplacementString: 
@@ -454,9 +454,9 @@ MonoBehaviour:
   m_Children: []
   m_Position:
     serializedVersion: 2
-    x: 1065
+    x: 1327
     y: 0
-    width: 464
+    width: 202
     height: 676
   m_MinSize: {x: 200, y: 200}
   m_MaxSize: {x: 4000, y: 4000}
@@ -543,9 +543,9 @@ MonoBehaviour:
     m_IsLocked: 0
   m_FolderTreeState:
     scrollPos: {x: 0, y: 74}
-    m_SelectedIDs: 308e0000
-    m_LastClickedID: 36400
-    m_ExpandedIDs: 00000000b8490000ba490000bc490000be490000c0490000c2490000c4490000c6490000c8490000ca490000cc490000ce490000d0490000d2490000248e0000
+    m_SelectedIDs: 885f0000
+    m_LastClickedID: 24456
+    m_ExpandedIDs: 00000000345f0000365f0000385f00003a5f00003c5f00003e5f0000405f0000425f0000445f0000465f0000485f00004a5f00004c5f00004e5f0000865f0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -573,7 +573,7 @@ MonoBehaviour:
     scrollPos: {x: 0, y: 0}
     m_SelectedIDs: 
     m_LastClickedID: 0
-    m_ExpandedIDs: 00000000b8490000ba490000bc490000be490000c0490000c2490000c4490000c6490000c8490000ca490000cc490000ce490000d0490000d2490000
+    m_ExpandedIDs: 00000000345f0000365f0000385f00003a5f00003c5f00003e5f0000405f0000425f0000445f0000465f0000485f00004a5f00004c5f00004e5f0000
     m_RenameOverlay:
       m_UserAcceptedRename: 0
       m_Name: 
@@ -598,8 +598,8 @@ MonoBehaviour:
       m_Icon: {fileID: 0}
       m_ResourceFile: 
   m_ListAreaState:
-    m_SelectedInstanceIDs: fc970000
-    m_LastClickedInstanceID: 38908
+    m_SelectedInstanceIDs: da5f0000
+    m_LastClickedInstanceID: 24538
     m_HadKeyboardFocusLastEvent: 0
     m_ExpandedInstanceIDs: c6230000d88b0000
     m_RenameOverlay:
@@ -712,7 +712,7 @@ MonoBehaviour:
     m_CachedPref: -160
     m_ControlHash: -371814159
     m_PrefName: Preview_InspectorPreview
-  m_LastInspectedObjectInstanceID: 38908
+  m_LastInspectedObjectInstanceID: 24538
   m_LastVerticalScrollValue: 0
   m_GlobalObjectId: 
   m_LockTracker:
diff --git a/[AIOLOS]/Library/EditorSnapSettings.asset b/[AIOLOS]/Library/EditorSnapSettings.asset
index 7a90624eb4eff08662e1df86812b62553b3d8311..8078a5878b9c6eaccc9fb303c793be39ed35774c 100644
--- a/[AIOLOS]/Library/EditorSnapSettings.asset
+++ b/[AIOLOS]/Library/EditorSnapSettings.asset
@@ -12,7 +12,7 @@ MonoBehaviour:
   m_Script: {fileID: 13954, guid: 0000000000000000e000000000000000, type: 0}
   m_Name: 
   m_EditorClassIdentifier: 
-  m_SnapEnabled: 0
+  m_SnapEnabled: 1
   m_SnapSettings:
     m_SnapValue: {x: 0.25, y: 0.25, z: 0.25}
     m_SnapMultiplier: {x: 2048, y: 2048, z: 2048}
diff --git a/[AIOLOS]/Library/SceneVisibilityState.asset b/[AIOLOS]/Library/SceneVisibilityState.asset
index ab777fdc7b4a82dea02b179847f8984f167d9b33..0895ac35e4177be0e29587d98c59851fc9e56857 100644
Binary files a/[AIOLOS]/Library/SceneVisibilityState.asset and b/[AIOLOS]/Library/SceneVisibilityState.asset differ
diff --git a/[AIOLOS]/Library/ShaderCache/4/40376ad9b12bd03a57f1a6c6deb9aae5.bin b/[AIOLOS]/Library/ShaderCache/4/40376ad9b12bd03a57f1a6c6deb9aae5.bin
new file mode 100644
index 0000000000000000000000000000000000000000..abc75fe7f2bc8c1ba5f4ee7f83a1a8158981ea3c
Binary files /dev/null and b/[AIOLOS]/Library/ShaderCache/4/40376ad9b12bd03a57f1a6c6deb9aae5.bin differ
diff --git a/[AIOLOS]/Library/ShaderCache/7/7f917bb1c0af247d70f88452fadef0d3.bin b/[AIOLOS]/Library/ShaderCache/7/7f917bb1c0af247d70f88452fadef0d3.bin
new file mode 100644
index 0000000000000000000000000000000000000000..790442de75d760993e5556be5f7b1e59db1c8b38
Binary files /dev/null and b/[AIOLOS]/Library/ShaderCache/7/7f917bb1c0af247d70f88452fadef0d3.bin differ
diff --git a/[AIOLOS]/Library/ShaderCache/9/9e74f1d813904a6b6d15107736fa6b74.bin b/[AIOLOS]/Library/ShaderCache/9/9e74f1d813904a6b6d15107736fa6b74.bin
new file mode 100644
index 0000000000000000000000000000000000000000..688f5ece0e99b905ee0627ebbcd9a6c8433eea7c
Binary files /dev/null and b/[AIOLOS]/Library/ShaderCache/9/9e74f1d813904a6b6d15107736fa6b74.bin differ
diff --git a/[AIOLOS]/Library/ShaderCache/EditorEncounteredVariants b/[AIOLOS]/Library/ShaderCache/EditorEncounteredVariants
index 2aa094da7afee9120c12676fa3546ae2516fc7c5..b338459a3f23b8e869b806bc5728fcd6f99af918 100644
Binary files a/[AIOLOS]/Library/ShaderCache/EditorEncounteredVariants and b/[AIOLOS]/Library/ShaderCache/EditorEncounteredVariants differ
diff --git a/[AIOLOS]/Library/SourceAssetDB b/[AIOLOS]/Library/SourceAssetDB
index 0f301261cbf31e647675173f2ac44ce924885af7..9511111877864980b062903139646674792afd2e 100644
Binary files a/[AIOLOS]/Library/SourceAssetDB and b/[AIOLOS]/Library/SourceAssetDB differ
diff --git a/[AIOLOS]/Library/StateCache/SceneView/e2/e249d031deda834a47a476d66098f3a7.json b/[AIOLOS]/Library/StateCache/SceneView/e2/e249d031deda834a47a476d66098f3a7.json
index 74cd97b1715f603f1afb5f98acaa7246268d001c..b549c394962698d5550b88ab3c55ff494b38fd60 100644
--- a/[AIOLOS]/Library/StateCache/SceneView/e2/e249d031deda834a47a476d66098f3a7.json
+++ b/[AIOLOS]/Library/StateCache/SceneView/e2/e249d031deda834a47a476d66098f3a7.json
@@ -1 +1 @@
-{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":22.14383316040039,"y":10.091447830200196,"z":3.258495330810547},"rotation":{"x":-0.10371823608875275,"y":-0.8736301064491272,"z":0.21323338150978089,"w":-0.4249283969402313},"size":30.595314025878908,"orthographic":false}
\ No newline at end of file
+{"cameraMode":{"drawMode":0,"name":"Shaded","section":"Shading Mode"},"sceneLighting":true,"audioPlay":false,"sceneViewState":{"m_AlwaysRefresh":false,"showFog":true,"showSkybox":true,"showFlares":true,"showImageEffects":true,"showParticleSystems":true,"showVisualEffectGraphs":true,"m_FxEnabled":true},"in2DMode":false,"pivot":{"x":68.23900604248047,"y":19.602497100830079,"z":-41.36500549316406},"rotation":{"x":-0.09207028895616532,"y":0.06539905816316605,"z":-0.0060535091906785969,"w":-0.993614912033081},"size":112.11725616455078,"orthographic":false}
\ No newline at end of file
diff --git a/[AIOLOS]/Logs/AssetImportWorker0-prev.log b/[AIOLOS]/Logs/AssetImportWorker0-prev.log
index d1ae9a613dd6cf769c44c7a6472b35f8feea8ff5..b0b62371831157da9cd1183602b640c6d51db722 100644
--- a/[AIOLOS]/Logs/AssetImportWorker0-prev.log
+++ b/[AIOLOS]/Logs/AssetImportWorker0-prev.log
@@ -15,11 +15,11 @@ C:/Users/patri/OneDrive/Documents/Repository/aiolos-array/[AIOLOS]
 -logFile
 Logs/AssetImportWorker0.log
 -srvPort
-52618
+65296
 Successfully changed project path to: C:/Users/patri/OneDrive/Documents/Repository/aiolos-array/[AIOLOS]
 C:/Users/patri/OneDrive/Documents/Repository/aiolos-array/[AIOLOS]
 Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 168.47 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 66.57 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Initialize engine version: 2020.3.4f1 (0abb6314276a)
 [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/Resources/UnitySubsystems
@@ -31,781 +31,904 @@ Direct3D:
     Vendor:   
     VRAM:     4019 MB
     Driver:   30.0.14.9733
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
 Initialize mono
 Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/Managed'
 Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
 Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56080
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56424
 Begin MonoManager ReloadAssembly
 Registering precompiled unity dll's ...
 Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.004227 seconds.
+Registered in 0.004029 seconds.
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 67.07 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 74.98 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  4.734 seconds
+- Completed reload, in  1.543 seconds
 Platform modules already initialized, skipping
 Registering precompiled user dll's ...
-Registered in 0.001703 seconds.
+Registered in 0.002442 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 66.28 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 65.47 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.392 seconds
+- Completed reload, in  1.141 seconds
 Platform modules already initialized, skipping
 ========================================================================
 Worker process is ready to serve import requests
-Launched and connected shader compiler UnityShaderCompiler.exe after 0.07 seconds
-Refreshing native plugins compatible for Editor in 0.53 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
+Refreshing native plugins compatible for Editor in 1.47 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1987 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.6 MB.
+Unloading 3363 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.4 MB.
+System memory in use after: 224.5 MB.
 
-Unloading 14 unused Assets to reduce memory usage. Loaded Objects now: 2433.
-Total: 4.836800 ms (FindLiveObjects: 0.853300 ms CreateObjectMapping: 0.419200 ms MarkObjects: 3.390500 ms  DeleteObjects: 0.171000 ms)
+Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 3782.
+Total: 4.226400 ms (FindLiveObjects: 0.451700 ms CreateObjectMapping: 0.233900 ms MarkObjects: 2.677500 ms  DeleteObjects: 0.861700 ms)
 
 ========================================================================
 Received Import Request.
-  path: ProjectSettings/TagManager.asset
-  artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '77114bf60b38cac496a9a3a9d5534360') in 0.066000 seconds
-  Import took 0.092312 seconds .
+  path: Assets/Settings
+  artifactKey: Guid(7bffd35764745f74c99c5d25cdc1490a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings using Guid(7bffd35764745f74c99c5d25cdc1490a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '72c84c33e5c51e469cbd18eb4a9c51c5') in 0.012668 seconds
+  Import took 0.019900 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002695 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.99 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.365 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 1.11 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 160.8 MB.
-System memory in use after: 160.8 MB.
+Received Import Request.
+  Time since last request: 9.161409 seconds.
+  path: Assets/Settings/URP.asset
+  artifactKey: Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings/URP.asset using Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c55d6b2bbf89d7bf9909eeaff76034bc') in 0.090927 seconds
+  Import took 0.099477 seconds .
 
-Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 2436.
-Total: 2.530100 ms (FindLiveObjects: 0.358700 ms CreateObjectMapping: 0.092200 ms MarkObjects: 1.865400 ms  DeleteObjects: 0.213100 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000353 seconds.
+  path: Assets/Settings/URP_Renderer.asset
+  artifactKey: Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings/URP_Renderer.asset using Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b77300010467859701ecfa8921eef97b') in 0.032972 seconds
+  Import took 0.039795 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 24.697385 seconds.
+  path: Assets/Settings/Forward Render.asset
+  artifactKey: Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings/Forward Render.asset using Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '57fa9df8c36824632cea44055b446080') in 0.024392 seconds
+  Import took 0.032568 seconds .
 
 ========================================================================
 Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002273 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.56 ms, found 0 plugins.
+Switching render pipeline 00000000000000000000000000000000 -> 20cbf57020e2487408d253e9decf2cd0
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 1.55 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.458 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.59 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 160.8 MB.
-System memory in use after: 160.8 MB.
+Unloading 80 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 157.7 MB.
+System memory in use after: 155.8 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2439.
-Total: 2.709300 ms (FindLiveObjects: 0.256100 ms CreateObjectMapping: 0.106400 ms MarkObjects: 2.178100 ms  DeleteObjects: 0.167600 ms)
+Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 3830.
+Total: 5.012800 ms (FindLiveObjects: 0.739100 ms CreateObjectMapping: 0.314100 ms MarkObjects: 3.258100 ms  DeleteObjects: 0.699800 ms)
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001028 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.46 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.250 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.91 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 160.8 MB.
-System memory in use after: 160.9 MB.
+Received Import Request.
+  Time since last request: 122.596357 seconds.
+  path: Assets/Material/Earth Light.mat
+  artifactKey: Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Earth Light.mat using Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '910c7fa32a773eb81fc441fef6180cb6') in 0.284201 seconds
+  Import took 0.294278 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2442.
-Total: 3.746100 ms (FindLiveObjects: 0.377200 ms CreateObjectMapping: 0.172200 ms MarkObjects: 3.026900 ms  DeleteObjects: 0.168600 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000355 seconds.
+  path: Assets/Material/Teal.mat
+  artifactKey: Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Teal.mat using Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '49553137de9e67a1a320795fdb54fedb') in 0.021808 seconds
+  Import took 0.029408 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 2377.508493 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fea05b287f44378287789523f87116d2') in 0.025032 seconds
-  Import took 0.031492 seconds .
+  Time since last request: 0.000396 seconds.
+  path: Assets/Material/New Material.mat
+  artifactKey: Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/New Material.mat using Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '1b43656570c5713033fc0d3c8f46f658') in 0.015467 seconds
+  Import took 0.023697 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001660 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.75 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.361 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.53 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.0 MB.
-System memory in use after: 161.0 MB.
+Received Import Request.
+  Time since last request: 0.000508 seconds.
+  path: Assets/Material/Yellow.mat
+  artifactKey: Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Yellow.mat using Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'e5caa06cd6735728b6dc6c791bc581e4') in 0.016848 seconds
+  Import took 0.026120 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2445.
-Total: 2.732500 ms (FindLiveObjects: 0.326600 ms CreateObjectMapping: 0.264700 ms MarkObjects: 1.963900 ms  DeleteObjects: 0.176000 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000512 seconds.
+  path: Assets/Material/Red.mat
+  artifactKey: Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Red.mat using Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '5b0ac802903efa7d0404b1bbeff68c12') in 0.015295 seconds
+  Import took 0.023333 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 110.076153 seconds.
-  path: Assets/Scenes/Start Menu.unity
-  artifactKey: Guid(6ea989b4f2fba9e4ab2aa4a93647a047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Start Menu.unity using Guid(6ea989b4f2fba9e4ab2aa4a93647a047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fa2e25825e78d46d3bb04629525fe691') in 0.036515 seconds
-  Import took 0.064990 seconds .
+  Time since last request: 0.000397 seconds.
+  path: Assets/Material/Grey Blue.mat
+  artifactKey: Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Grey Blue.mat using Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8f6f083b0ec9aa10fe9f38322fe45d72') in 0.019819 seconds
+  Import took 0.029575 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001080 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.43 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.128 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.52 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.0 MB.
-System memory in use after: 161.0 MB.
+Received Import Request.
+  Time since last request: 0.000469 seconds.
+  path: Assets/Material/ProBuilder.mat
+  artifactKey: Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/ProBuilder.mat using Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f2369a7d377c3c8cfd816a3200cee793') in 0.017802 seconds
+  Import took 0.025853 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2448.
-Total: 4.238600 ms (FindLiveObjects: 0.800400 ms CreateObjectMapping: 0.207100 ms MarkObjects: 3.001500 ms  DeleteObjects: 0.227100 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 3.567133 seconds.
+  path: Assets/Images/0x0.jpg
+  artifactKey: Guid(40875008fb61ba64b855ae0121433a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Images/0x0.jpg using Guid(40875008fb61ba64b855ae0121433a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '4e59eeb4dc6e0077688f1b79c86024f7') in 0.098562 seconds
+  Import took 0.106534 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001864 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.46 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.162 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.75 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.0 MB.
-System memory in use after: 161.0 MB.
+Received Import Request.
+  Time since last request: 0.000426 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_MetallicSmoothness.tif
+  artifactKey: Guid(1c98c94efa7792645972ecf95e6f86c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_MetallicSmoothness.tif using Guid(1c98c94efa7792645972ecf95e6f86c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f2aed82c1771bca7223954934fc9a6d0') in 0.031828 seconds
+  Import took 0.039116 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2451.
-Total: 7.077000 ms (FindLiveObjects: 0.332900 ms CreateObjectMapping: 0.107100 ms MarkObjects: 6.121900 ms  DeleteObjects: 0.512100 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000368 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset
+  artifactKey: Guid(8a89fa14b10d46a99122fd4f73fca9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset using Guid(8a89fa14b10d46a99122fd4f73fca9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '6ec41e8a29abbfbddbd3242fbfdcaba6') in 0.033555 seconds
+  Import took 0.038777 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001244 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.43 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.953 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.73 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.0 MB.
-System memory in use after: 161.0 MB.
+Received Import Request.
+  Time since last request: 0.000355 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_RGB.tif
+  artifactKey: Guid(64d6bedfd9838e14fb51c78c8e947042) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_RGB.tif using Guid(64d6bedfd9838e14fb51c78c8e947042) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '240d4df81a4f47ce6097dde2430adf0c') in 0.012621 seconds
+  Import took 0.018170 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2454.
-Total: 3.332300 ms (FindLiveObjects: 0.243400 ms CreateObjectMapping: 0.110000 ms MarkObjects: 2.862100 ms  DeleteObjects: 0.115400 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000432 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_AlbedoTransparency.tif
+  artifactKey: Guid(c6dc62700fa06274b9608a9fce8ed21b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_AlbedoTransparency.tif using Guid(c6dc62700fa06274b9608a9fce8ed21b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'ae735b70b47723a5e33d0fe4b1f5aa62') in 0.017209 seconds
+  Import took 0.028709 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002100 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.43 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.039 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.50 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.0 MB.
-System memory in use after: 161.1 MB.
+Received Import Request.
+  Time since last request: 0.000542 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_RGB.tif
+  artifactKey: Guid(a95378e0fd5828442a6ed903fb3b0bf7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_RGB.tif using Guid(a95378e0fd5828442a6ed903fb3b0bf7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fd992d91507e44692c13789d97c0c676') in 0.016596 seconds
+  Import took 0.023807 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2457.
-Total: 3.451300 ms (FindLiveObjects: 0.266700 ms CreateObjectMapping: 0.085100 ms MarkObjects: 2.852100 ms  DeleteObjects: 0.245900 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000316 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_Normal.tif
+  artifactKey: Guid(b2c5d9c39850da946ae135dcb57faaea) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_Normal.tif using Guid(b2c5d9c39850da946ae135dcb57faaea) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '485e1fda1b30f4fdc7180327c960b305') in 0.014938 seconds
+  Import took 0.023036 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.173622 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.47 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.375 seconds
-Platform modules already initialized, skipping
-OnLevelWasLoaded was found on GameManager
-This message has been deprecated and will be removed in a later version of Unity.
-Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed
+Received Import Request.
+  Time since last request: 0.000469 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_Normal.tif
+  artifactKey: Guid(104a45460231b8d4783e0bb2223be28c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_Normal.tif using Guid(104a45460231b8d4783e0bb2223be28c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8d900620bf0edd68f365d84308508202') in 0.016649 seconds
+  Import took 0.023994 seconds .
 
-Refreshing native plugins compatible for Editor in 0.58 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.2 MB.
-System memory in use after: 161.2 MB.
+========================================================================
+Received Import Request.
+  Time since last request: 0.000330 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_AlbedoTransparency.tif
+  artifactKey: Guid(28d78c5517421f047b88352f3b18e8e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_AlbedoTransparency.tif using Guid(28d78c5517421f047b88352f3b18e8e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b5c96c481cafe5eed195d110077c9a70') in 0.018890 seconds
+  Import took 0.026005 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2460.
-Total: 3.707900 ms (FindLiveObjects: 0.278900 ms CreateObjectMapping: 0.091800 ms MarkObjects: 3.169600 ms  DeleteObjects: 0.166400 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000402 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
+  artifactKey: Guid(125cb55b44b24c4393181402bc6200e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset using Guid(125cb55b44b24c4393181402bc6200e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8228ff78692a97d96ed052d3ec2ef7b3') in 0.037859 seconds
+  Import took 0.048784 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001411 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.64 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.987 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.52 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.2 MB.
-System memory in use after: 161.2 MB.
+Received Import Request.
+  Time since last request: 0.000294 seconds.
+  path: Assets/Images/Aiolos Logo 3.png
+  artifactKey: Guid(b2bb0a2748ad3f747844546a5832c839) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Images/Aiolos Logo 3.png using Guid(b2bb0a2748ad3f747844546a5832c839) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3c663edb4efb251ef413be5d1db986f3') in 0.025145 seconds
+  Import took 0.033590 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2463.
-Total: 3.141400 ms (FindLiveObjects: 0.300400 ms CreateObjectMapping: 0.083600 ms MarkObjects: 2.524100 ms  DeleteObjects: 0.232200 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000342 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif
+  artifactKey: Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif using Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd4a7e8f116bddb420d0ee87e69055f8a') in 0.015457 seconds
+  Import took 0.023149 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 1821.155856 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3d887da3063fa2ffa4b148a5dfed840d') in 0.023415 seconds
-  Import took 0.032422 seconds .
+  Time since last request: 0.000424 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_Normal.tif
+  artifactKey: Guid(2a3daea46c599324e873f935ab08000a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_Normal.tif using Guid(2a3daea46c599324e873f935ab08000a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '14b301b6ca278adf393b72c2ed17775e') in 0.017715 seconds
+  Import took 0.027816 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001411 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.50 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.228 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.56 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.2 MB.
-System memory in use after: 161.2 MB.
+Received Import Request.
+  Time since last request: 0.000491 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif
+  artifactKey: Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif using Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd4a7e8f116bddb420d0ee87e69055f8a') in 0.017426 seconds
+  Import took 0.028626 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2466.
-Total: 2.865900 ms (FindLiveObjects: 0.309900 ms CreateObjectMapping: 0.098700 ms MarkObjects: 2.305800 ms  DeleteObjects: 0.150000 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000727 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif
+  artifactKey: Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif using Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7e0d8c8f9b90942bf2e2ee12c1b04075') in 0.015959 seconds
+  Import took 0.022543 seconds .
 
 ========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001146 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.47 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.332 seconds
-Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.60 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1941 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 161.3 MB.
-System memory in use after: 161.3 MB.
+Received Import Request.
+  Time since last request: 0.000392 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_RGB.tif
+  artifactKey: Guid(9b46b2c2f21deb843b7ac9242d5f13e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_RGB.tif using Guid(9b46b2c2f21deb843b7ac9242d5f13e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3b2472047f5a4622c7c7c388ae419379') in 0.014833 seconds
+  Import took 0.025667 seconds .
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2469.
-Total: 2.814100 ms (FindLiveObjects: 0.211600 ms CreateObjectMapping: 0.078300 ms MarkObjects: 2.322200 ms  DeleteObjects: 0.200800 ms)
+========================================================================
+Received Import Request.
+  Time since last request: 0.000373 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif
+  artifactKey: Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif using Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '094af62136859d3a6483e8ae9200a40e') in 0.015595 seconds
+  Import took 0.022892 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 1793.597119 seconds.
-  path: Assets/Scenes/Level 2.unity
-  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2a229d73be6d3f7a4ebae78a3e6358eb') in 0.028762 seconds
-  Import took 0.036310 seconds .
+  Time since last request: 0.000388 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif
+  artifactKey: Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif using Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7e0d8c8f9b90942bf2e2ee12c1b04075') in 0.019532 seconds
+  Import took 0.027712 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 931.976611 seconds.
-  path: Assets/Customizable Skybox/Materials
-  artifactKey: Guid(ea580a49e393d474a8246aed4e6421fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials using Guid(ea580a49e393d474a8246aed4e6421fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7cfcae051894557f717ee12b2ba3bae4') in 0.004669 seconds
-  Import took 0.014146 seconds .
+  Time since last request: 0.012578 seconds.
+  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif
+  artifactKey: Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif using Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '094af62136859d3a6483e8ae9200a40e') in 0.015385 seconds
+  Import took 0.023783 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.001133 seconds.
-  path: Assets/Customizable Skybox/Materials
-  artifactKey: Guid(ea580a49e393d474a8246aed4e6421fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials using Guid(ea580a49e393d474a8246aed4e6421fe) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7cfcae051894557f717ee12b2ba3bae4') in 0.036509 seconds
-  Import took 0.048272 seconds .
+  Time since last request: 1.768769 seconds.
+  path: Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png
+  artifactKey: Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png using Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8ad1c086234856bb57d9c69e8934c1d1') in 0.043946 seconds
+  Import took 0.052433 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.055884 seconds.
-  path: Assets/Customizable Skybox/Materials/Clouds.mat
-  artifactKey: Guid(b2fcea6c7d9dbab4ca781825705d50be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/Clouds.mat using Guid(b2fcea6c7d9dbab4ca781825705d50be) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'ef27f4d7f9430c828b48c2654c7da36d') in 0.472667 seconds
-  Import took 0.478841 seconds .
+  Time since last request: 0.000424 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
+  artifactKey: Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset using Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '89ef78e367e790c58a4117d73d4d35d7') in 0.037433 seconds
+  Import took 0.047414 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000329 seconds.
-  path: Assets/Customizable Skybox/Materials/trunk.mat
-  artifactKey: Guid(08c4b67273e724941900639ca93caabc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/trunk.mat using Guid(08c4b67273e724941900639ca93caabc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'dc6b0071ddc68de458db5854b116d3fa') in 0.015210 seconds
-  Import took 0.020664 seconds .
+  Time since last request: 0.000440 seconds.
+  path: Assets/StarterAssets/Environment/Art/Textures/Grid_01_Emissive.png
+  artifactKey: Guid(d4d6919451fe3e24388816386a6d15a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_01_Emissive.png using Guid(d4d6919451fe3e24388816386a6d15a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '5bad57098c08cde24368851a6688e221') in 0.010803 seconds
+  Import took 0.019487 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000398 seconds.
-  path: Assets/Customizable Skybox/Materials/earth.mat
-  artifactKey: Guid(ef6223db6cd2fd94481bcb5ce352cc30) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/earth.mat using Guid(ef6223db6cd2fd94481bcb5ce352cc30) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '4383026432c59e4ae51ab2660ad6bcde') in 0.017391 seconds
-  Import took 0.024530 seconds .
+  Time since last request: 0.000875 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
+  artifactKey: Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset using Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '89ef78e367e790c58a4117d73d4d35d7') in 0.034328 seconds
+  Import took 0.041763 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000352 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg
+  artifactKey: Guid(03d0538de6e24c0f819bfc9ce084dfa9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg using Guid(03d0538de6e24c0f819bfc9ce084dfa9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '563eb6df65080b95ef9f24c543af9671') in 0.011092 seconds
+  Import took 0.018835 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000396 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg
+  artifactKey: Guid(6eb184de103d4b3f812b38561065192f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg using Guid(6eb184de103d4b3f812b38561065192f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '0d576519b34299719ae1449377bec8b7') in 0.010604 seconds
+  Import took 0.022719 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000409 seconds.
+  path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg
+  artifactKey: Guid(2ce5c55e85304b819a1826ecbc839aa5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg using Guid(2ce5c55e85304b819a1826ecbc839aa5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f632628041c449d3c4696e107d6dbd68') in 0.009160 seconds
+  Import took 0.018899 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000339 seconds.
+  path: Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png
+  artifactKey: Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png using Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8ad1c086234856bb57d9c69e8934c1d1') in 0.041005 seconds
+  Import took 0.050110 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000369 seconds.
+  path: Assets/StarterAssets/Environment/Art/Textures/Grid_01_BaseMap.png
+  artifactKey: Guid(d1118dda59970a2449ee890fa247c4c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_01_BaseMap.png using Guid(d1118dda59970a2449ee890fa247c4c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '1c4e66ec1e228f2a193c6b01662f7bc3') in 0.011659 seconds
+  Import took 0.019298 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000327 seconds.
+  path: Assets/StarterAssets/Environment/Art/Textures/Grid_01_Normal.png
+  artifactKey: Guid(c5c221ed57a3bf6488f8eba0db28a004) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_01_Normal.png using Guid(c5c221ed57a3bf6488f8eba0db28a004) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c2aef81d037db2fdb7057795efdd2153') in 0.011759 seconds
+  Import took 0.019376 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.068699 seconds.
+  path: Assets/StarterAssets/Environment/Art/Textures/Grid_02_BaseMap.png
+  artifactKey: Guid(d9c0dd5cdac07b145be73329e489869a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_02_BaseMap.png using Guid(d9c0dd5cdac07b145be73329e489869a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3644ff7290e23eb4a38d4660c12a7e8d') in 0.008694 seconds
+  Import took 0.017041 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 292.504056 seconds.
+  path: Assets/Settings/Forward Render.asset
+  artifactKey: Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings/Forward Render.asset using Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '46acdff40c6730f422cee60812f40705') in 0.005499 seconds
+  Import took 0.012003 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000861 seconds.
-  path: Assets/Customizable Skybox/Materials/darken leafs.mat
-  artifactKey: Guid(3020cfb028abb6c4f977e1db1f72bef5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/darken leafs.mat using Guid(3020cfb028abb6c4f977e1db1f72bef5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd3ab6f4477a143fe13ff8550a35df320') in 0.019902 seconds
-  Import took 0.026853 seconds .
+  Time since last request: 0.000402 seconds.
+  path: Assets/Settings/URP.asset
+  artifactKey: Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings/URP.asset using Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bc6aabe320a1ba39b0597c56630f2029') in 0.004828 seconds
+  Import took 0.013696 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000590 seconds.
-  path: Assets/Customizable Skybox/Materials/Material.003.mat
-  artifactKey: Guid(a4b1c9205184ab7479ebcb6d01e9bdaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/Material.003.mat using Guid(a4b1c9205184ab7479ebcb6d01e9bdaa) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3832748ae9e32d412632629bab024271') in 0.027412 seconds
-  Import took 0.033406 seconds .
+  Time since last request: 160.898445 seconds.
+  path: Assets/Settings/URP.asset
+  artifactKey: Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Settings/URP.asset using Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2dfb78ab884d4d3334f9485c9036fbc5') in 0.004768 seconds
+  Import took 0.015791 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000450 seconds.
-  path: Assets/Customizable Skybox/Materials/dark trunk.mat
-  artifactKey: Guid(7c7f7e923f30d8b4193dfc9a7eb33ea9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/dark trunk.mat using Guid(7c7f7e923f30d8b4193dfc9a7eb33ea9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '0ecef73fbcebaf14574abc8d0bcdd598') in 0.016694 seconds
-  Import took 0.026491 seconds .
+  Time since last request: 185.986618 seconds.
+  path: Assets/Material/Earth Light.mat
+  artifactKey: Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Earth Light.mat using Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2a697f217d208dc683d5e6c4c55078ab') in 0.010819 seconds
+  Import took 0.017707 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000351 seconds.
-  path: Assets/Customizable Skybox/Materials/green tree.mat
-  artifactKey: Guid(162ad232b242eb042b91b10dc755c486) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/green tree.mat using Guid(162ad232b242eb042b91b10dc755c486) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '888e9ee2fcf59ba9790741707242eabc') in 0.013872 seconds
-  Import took 0.019155 seconds .
+  Time since last request: 0.000446 seconds.
+  path: Assets/Material/Teal.mat
+  artifactKey: Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Teal.mat using Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7d701e270f892484dbdcc3daacc1b7df') in 0.015763 seconds
+  Import took 0.024530 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000289 seconds.
-  path: Assets/Customizable Skybox/Materials/No Name.mat
-  artifactKey: Guid(36624e9898987d34da7dcc3c01a72523) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/No Name.mat using Guid(36624e9898987d34da7dcc3c01a72523) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '66c11b485ab4d3ab2229683e53d87d6c') in 0.019588 seconds
-  Import took 0.026790 seconds .
+  Time since last request: 0.000445 seconds.
+  path: Assets/Material/New Material.mat
+  artifactKey: Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/New Material.mat using Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '07233a5aeca8e4c2029ba7bb5ab44cb9') in 0.013876 seconds
+  Import took 0.023397 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000389 seconds.
-  path: Assets/Customizable Skybox/Materials/green tree.mat
-  artifactKey: Guid(162ad232b242eb042b91b10dc755c486) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/green tree.mat using Guid(162ad232b242eb042b91b10dc755c486) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '888e9ee2fcf59ba9790741707242eabc') in 0.014782 seconds
-  Import took 0.020149 seconds .
+  Time since last request: 0.000455 seconds.
+  path: Assets/Material/Yellow.mat
+  artifactKey: Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Yellow.mat using Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b13bb238b90b7c1099ee2b9302d6497b') in 0.013286 seconds
+  Import took 0.022465 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000357 seconds.
-  path: Assets/Customizable Skybox/Materials/No Name.mat
-  artifactKey: Guid(36624e9898987d34da7dcc3c01a72523) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/No Name.mat using Guid(36624e9898987d34da7dcc3c01a72523) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '66c11b485ab4d3ab2229683e53d87d6c') in 0.015338 seconds
-  Import took 0.020503 seconds .
+  Time since last request: 0.000875 seconds.
+  path: Assets/Material/Red.mat
+  artifactKey: Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Red.mat using Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '772ba61efed6291d400a97b0b8b26a2b') in 0.013571 seconds
+  Import took 0.022071 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.000365 seconds.
-  path: Assets/Customizable Skybox/Materials/pine tree green.mat
-  artifactKey: Guid(471bbc61de2af0a47bd80da0aacc49dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Customizable Skybox/Materials/pine tree green.mat using Guid(471bbc61de2af0a47bd80da0aacc49dc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd6c8ab68d46cc76d774ef73538790e89') in 0.015018 seconds
-  Import took 0.020842 seconds .
+  Time since last request: 0.000477 seconds.
+  path: Assets/Material/Grey Blue.mat
+  artifactKey: Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Grey Blue.mat using Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd53cbf51a3debed972d7cec245b4c87d') in 0.013913 seconds
+  Import took 0.022947 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 2336.850901 seconds.
-  path: ProjectSettings/TagManager.asset
-  artifactKey: Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing ProjectSettings/TagManager.asset using Guid(00000000000000003000000000000000) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '35e2bc202c612dd8b362e28acc304bf6') in 0.005171 seconds
-  Import took 0.015162 seconds .
+  Time since last request: 0.000521 seconds.
+  path: Assets/Material/ProBuilder.mat
+  artifactKey: Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/ProBuilder.mat using Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fc443049e541759a530918636168dabb') in 0.018325 seconds
+  Import took 0.028316 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 143.325390 seconds.
+  Time since last request: 8.795943 seconds.
+  path: Assets/Material/TestingBloom.mat
+  artifactKey: Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/TestingBloom.mat using Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '13e3662c8373f2d28b656d1b02cb19a7') in 0.011496 seconds
+  Import took 0.022254 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 59.148364 seconds.
+  path: Assets/Material/TestingBloom.mat
+  artifactKey: Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/TestingBloom.mat using Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '51ca0e62539f444ac43e825e856027c7') in 0.013857 seconds
+  Import took 0.022638 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 249.507214 seconds.
+  path: Assets/Scenes/Start Menu.unity
+  artifactKey: Guid(6ea989b4f2fba9e4ab2aa4a93647a047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Start Menu.unity using Guid(6ea989b4f2fba9e4ab2aa4a93647a047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '72ec5d74aa3c103acbdf14234d713ec8') in 0.007717 seconds
+  Import took 0.016015 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 28.412029 seconds.
   path: Assets/Scenes/Level 1 Prototype.unity
   artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '992575ffe3f97f7474569d6173e21cea') in 0.006678 seconds
-  Import took 0.015047 seconds .
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '1f941dd2312457a19f68496664df3224') in 0.005408 seconds
+  Import took 0.013215 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 91.852270 seconds.
-  path: Assets/Scripts/OnTriggerLoadScene.cs
-  artifactKey: Guid(1d8a2d04a685e4c468143500dc150abf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/OnTriggerLoadScene.cs using Guid(1d8a2d04a685e4c468143500dc150abf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7439124cabd59f67f8602763aa876c5f') in 0.016602 seconds
-  Import took 0.026245 seconds .
+  Time since last request: 115.150602 seconds.
+  path: Assets/Scenes/SampleScene.unity
+  artifactKey: Guid(9fc0d4010bbf28b4594072e72b8655ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/SampleScene.unity using Guid(9fc0d4010bbf28b4594072e72b8655ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bf478921b750960d0cce06a1148b2a11') in 0.006968 seconds
+  Import took 0.015724 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 3.350272 seconds.
+  path: Assets/Scenes/Level 2.unity
+  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2d328c50e48028e103ade857c6846e24') in 0.004185 seconds
+  Import took 0.014460 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 649.888758 seconds.
+  path: Assets/Scenes/Level 1 Prototype.unity
+  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '0263bb47597d28c4087047dcd8afa403') in 0.005843 seconds
+  Import took 0.016928 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.003056 seconds.
+Registered in 0.001727 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.62 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.67 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.375 seconds
+- Completed reload, in  1.017 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.50 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.72 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1942 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.5 MB.
-System memory in use after: 164.6 MB.
+Unloading 3264 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.2 MB.
+System memory in use after: 224.4 MB.
 
-Unloading 8 unused Assets to reduce memory usage. Loaded Objects now: 2513.
-Total: 3.747500 ms (FindLiveObjects: 0.374600 ms CreateObjectMapping: 0.099700 ms MarkObjects: 3.003400 ms  DeleteObjects: 0.268600 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3925.
+Total: 3.589700 ms (FindLiveObjects: 0.372800 ms CreateObjectMapping: 0.153500 ms MarkObjects: 2.177700 ms  DeleteObjects: 0.884700 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 232.509435 seconds.
-  path: Assets/Scripts/OnTriggerLoadScene.cs
-  artifactKey: Guid(1d8a2d04a685e4c468143500dc150abf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/OnTriggerLoadScene.cs using Guid(1d8a2d04a685e4c468143500dc150abf) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '28b1f989d38be209cda2de1939388a74') in 0.009627 seconds
-  Import took 0.018346 seconds .
+  Time since last request: 305.862729 seconds.
+  path: Assets/Material/Blue Glow.mat
+  artifactKey: Guid(52e0faf4d5d120f45a387f06eeefbcc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Blue Glow.mat using Guid(52e0faf4d5d120f45a387f06eeefbcc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8672dcd94e50763ae4af59d63caff45f') in 0.266215 seconds
+  Import took 0.278141 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001457 seconds.
+Registered in 0.002083 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.54 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.70 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.443 seconds
+- Completed reload, in  0.972 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.62 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.86 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1942 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.5 MB.
-System memory in use after: 164.6 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.4 MB.
+System memory in use after: 224.5 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2516.
-Total: 3.952200 ms (FindLiveObjects: 0.626400 ms CreateObjectMapping: 0.190300 ms MarkObjects: 2.921000 ms  DeleteObjects: 0.212800 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3965.
+Total: 4.756600 ms (FindLiveObjects: 0.666400 ms CreateObjectMapping: 0.422700 ms MarkObjects: 2.814100 ms  DeleteObjects: 0.851200 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 128.724621 seconds.
+  Time since last request: 1456.076393 seconds.
+  path: Assets/Material/Red.mat
+  artifactKey: Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Red.mat using Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '543fd35798d55a5af5e69e1eeb5f9c23') in 0.287401 seconds
+  Import took 0.296976 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.283809 seconds.
+  path: Assets/Material/Teal.mat
+  artifactKey: Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Teal.mat using Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8a427548be5de945b013132adef31546') in 0.015279 seconds
+  Import took 0.022715 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.000396 seconds.
+  path: Assets/Material/Yellow.mat
+  artifactKey: Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Material/Yellow.mat using Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8e86d35b73765fdb2168eea15ba398c7') in 0.013020 seconds
+  Import took 0.023343 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 130.298904 seconds.
   path: Assets/Scenes/Level 2.unity
   artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'ad6d109b64c26e5da3ad9f835959ea50') in 0.020644 seconds
-  Import took 0.026307 seconds .
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'e0ee99a94bb4c8acea06e096ccb5a9ba') in 0.006061 seconds
+  Import took 0.014317 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 23.885690 seconds.
+  path: Assets/Scenes/Level 1 Prototype.unity
+  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '474d28963452cd1d825736186df4dc63') in 0.004787 seconds
+  Import took 0.013619 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001575 seconds.
+Registered in 0.001859 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.56 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.68 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.484 seconds
+- Completed reload, in  1.073 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.64 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 1.05 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1942 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.6 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.5 MB.
+System memory in use after: 224.7 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2519.
-Total: 3.145800 ms (FindLiveObjects: 0.333400 ms CreateObjectMapping: 0.110100 ms MarkObjects: 2.465500 ms  DeleteObjects: 0.235100 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4004.
+Total: 5.020700 ms (FindLiveObjects: 0.737600 ms CreateObjectMapping: 0.371700 ms MarkObjects: 3.058700 ms  DeleteObjects: 0.850700 ms)
+
+========================================================================
+Received Import Request.
+  Time since last request: 230.920561 seconds.
+  path: Assets/Scenes/Level 1 Prototype.unity
+  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'df28029b55461217f37beb5f0dfcf641') in 0.020571 seconds
+  Import took 0.028746 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001363 seconds.
+Registered in 0.002704 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.85 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.87 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.203 seconds
+- Completed reload, in  1.235 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.51 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.77 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1942 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.6 MB.
-
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2522.
-Total: 2.491700 ms (FindLiveObjects: 0.255200 ms CreateObjectMapping: 0.094200 ms MarkObjects: 1.967100 ms  DeleteObjects: 0.173600 ms)
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.5 MB.
+System memory in use after: 224.7 MB.
 
-========================================================================
-Received Import Request.
-  Time since last request: 255.006795 seconds.
-  path: Assets/Scripts/DontDestory.cs
-  artifactKey: Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/DontDestory.cs using Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '18a373b7dbf73377596b6cecdb30e4ea') in 0.009792 seconds
-  Import took 0.018467 seconds .
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4007.
+Total: 5.849400 ms (FindLiveObjects: 0.426100 ms CreateObjectMapping: 0.167500 ms MarkObjects: 4.222300 ms  DeleteObjects: 1.032400 ms)
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.003280 seconds.
+Registered in 0.002163 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.79 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.23 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.014 seconds
+- Completed reload, in  1.178 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.70 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.85 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1943 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.6 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.7 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2526.
-Total: 3.074300 ms (FindLiveObjects: 0.400500 ms CreateObjectMapping: 0.105400 ms MarkObjects: 2.393200 ms  DeleteObjects: 0.173400 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4010.
+Total: 5.757600 ms (FindLiveObjects: 1.123600 ms CreateObjectMapping: 0.373800 ms MarkObjects: 3.016400 ms  DeleteObjects: 1.242500 ms)
+
+========================================================================
+Received Import Request.
+  Time since last request: 463.396822 seconds.
+  path: Assets/Scenes/Level 2.unity
+  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c6374d1d907b04adbdbdf157c1b5b8d9') in 0.022655 seconds
+  Import took 0.031383 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 0.005447 seconds.
+  path: Assets/Scenes/Level 2.unity
+  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c6374d1d907b04adbdbdf157c1b5b8d9') in 0.004759 seconds
+  Import took 0.012001 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.002284 seconds.
+Registered in 0.001959 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.59 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.03 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.221 seconds
+- Completed reload, in  1.201 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.53 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.80 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1943 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.6 MB.
-
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2529.
-Total: 2.553800 ms (FindLiveObjects: 0.274800 ms CreateObjectMapping: 0.190100 ms MarkObjects: 1.906800 ms  DeleteObjects: 0.180700 ms)
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.7 MB.
 
-========================================================================
-Received Import Request.
-  Time since last request: 124.480545 seconds.
-  path: Assets/Scripts/DontDestory.cs
-  artifactKey: Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/DontDestory.cs using Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '4fdaeb8e0dff7a6a4fb0b83e025f0c3e') in 0.005654 seconds
-  Import took 0.010372 seconds .
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4013.
+Total: 4.989800 ms (FindLiveObjects: 0.926700 ms CreateObjectMapping: 0.309800 ms MarkObjects: 2.954000 ms  DeleteObjects: 0.797700 ms)
 
 ========================================================================
-Received Import Request.
-  Time since last request: 7.667751 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3d78760dc5e7ffac3aad3843d31dd844') in 0.015201 seconds
-  Import took 0.024102 seconds .
+Received Prepare
+Registering precompiled user dll's ...
+Registered in 0.001883 seconds.
+Begin MonoManager ReloadAssembly
+Native extension for WindowsStandalone target not found
+Native extension for OSXStandalone target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 0.68 ms, found 0 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in  1.207 seconds
+Platform modules already initialized, skipping
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.80 ms, found 0 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.7 MB.
 
-========================================================================
-Received Import Request.
-  Time since last request: 0.001615 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3d78760dc5e7ffac3aad3843d31dd844') in 0.004322 seconds
-  Import took 0.014557 seconds .
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4016.
+Total: 4.578900 ms (FindLiveObjects: 1.002800 ms CreateObjectMapping: 0.223300 ms MarkObjects: 2.596400 ms  DeleteObjects: 0.755100 ms)
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001184 seconds.
+Registered in 0.002081 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.67 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.97 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.239 seconds
+- Completed reload, in  1.842 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.51 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 1.35 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1943 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.7 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.7 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2532.
-Total: 2.450900 ms (FindLiveObjects: 0.461300 ms CreateObjectMapping: 0.096000 ms MarkObjects: 1.693900 ms  DeleteObjects: 0.197600 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4019.
+Total: 6.427800 ms (FindLiveObjects: 0.577300 ms CreateObjectMapping: 0.335700 ms MarkObjects: 4.427700 ms  DeleteObjects: 1.085400 ms)
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001864 seconds.
+Registered in 0.002791 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.63 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.74 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.739 seconds
+- Completed reload, in  1.298 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.67 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 1.02 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1943 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.7 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.7 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2535.
-Total: 5.123900 ms (FindLiveObjects: 0.545800 ms CreateObjectMapping: 0.189000 ms MarkObjects: 4.113300 ms  DeleteObjects: 0.273300 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4022.
+Total: 3.630000 ms (FindLiveObjects: 0.521000 ms CreateObjectMapping: 0.165700 ms MarkObjects: 2.192400 ms  DeleteObjects: 0.749600 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 357.933078 seconds.
-  path: Assets/Scripts/DontDestory.cs
-  artifactKey: Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/DontDestory.cs using Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f49151db2f126ed74c764f4d14d9b825') in 0.009933 seconds
-  Import took 0.017791 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 3.680343 seconds.
-  path: Assets/Scripts/DontDestory.cs
-  artifactKey: Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scripts/DontDestory.cs using Guid(89bea31845b17f147bab2bc7f7609684) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f49151db2f126ed74c764f4d14d9b825') in 0.004680 seconds
-  Import took 0.011788 seconds .
+  Time since last request: 1278.571646 seconds.
+  path: Assets/Scenes/Level 2.unity
+  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b519b40efa1c256d64d0d178e46ec45d') in 0.016634 seconds
+  Import took 0.028557 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 37.435294 seconds.
+  Time since last request: 718.826975 seconds.
   path: Assets/Scenes/Level 1 Prototype.unity
   artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '30f780d83ee4e337907c7ad73195c0dd') in 0.013463 seconds
-  Import took 0.024138 seconds .
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7a9da0cdf49527a724747343ce80bb7d') in 0.004852 seconds
+  Import took 0.022793 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001726 seconds.
+Registered in 0.004095 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.65 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.80 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.626 seconds
+- Completed reload, in  1.392 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.59 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 2.76 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 1943 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 164.6 MB.
-System memory in use after: 164.7 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.8 MB.
 
-Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 2538.
-Total: 2.964700 ms (FindLiveObjects: 0.324700 ms CreateObjectMapping: 0.115100 ms MarkObjects: 2.366500 ms  DeleteObjects: 0.157100 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4025.
+Total: 8.614900 ms (FindLiveObjects: 0.568100 ms CreateObjectMapping: 0.391200 ms MarkObjects: 5.743300 ms  DeleteObjects: 1.910400 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 66.740021 seconds.
+  Time since last request: 141.890980 seconds.
   path: Assets/Scenes/Level 1 Prototype.unity
   artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3b2c97e5d99452c1c72e4f0fe74d4f0e') in 0.026246 seconds
-  Import took 0.031318 seconds .
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c3fab60d97f86fc1ed791def3ccb58dc') in 0.021302 seconds
+  Import took 0.029990 seconds .
+
+========================================================================
+Received Import Request.
+  Time since last request: 92.796964 seconds.
+  path: Assets/Scenes/Level 2.unity
+  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bc0b1df81374ca3bb7fc3a7d7ed5c8da') in 0.003811 seconds
+  Import took 0.015149 seconds .
+
+========================================================================
+Received Prepare
+Registering precompiled user dll's ...
+Registered in 0.010615 seconds.
+Begin MonoManager ReloadAssembly
+Native extension for WindowsStandalone target not found
+Native extension for OSXStandalone target not found
+Native extension for WebGL target not found
+Refreshing native plugins compatible for Editor in 2.00 ms, found 0 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Mono: successfully reloaded assembly
+- Completed reload, in  2.901 seconds
+Platform modules already initialized, skipping
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 2.45 ms, found 0 plugins.
+Preloading 0 native plugins for Editor in 0.00 ms.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.8 MB.
+
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4028.
+Total: 10.533400 ms (FindLiveObjects: 2.622000 ms CreateObjectMapping: 0.941100 ms MarkObjects: 5.588400 ms  DeleteObjects: 1.379200 ms)
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.002619 seconds.
+Registered in 0.002220 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.60 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.24 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.629 seconds
+- Completed reload, in  1.280 seconds
 Platform modules already initialized, skipping
-Refreshing native plugins compatible for Editor in 0.63 ms, found 0 plugins.
+Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
+Refreshing native plugins compatible for Editor in 0.94 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 2063 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 172.2 MB.
-System memory in use after: 170.2 MB.
+Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 226.6 MB.
+System memory in use after: 224.8 MB.
 
-Unloading 34 unused Assets to reduce memory usage. Loaded Objects now: 2634.
-Total: 3.922400 ms (FindLiveObjects: 0.408400 ms CreateObjectMapping: 0.157300 ms MarkObjects: 2.387100 ms  DeleteObjects: 0.967300 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4031.
+Total: 4.889200 ms (FindLiveObjects: 0.870700 ms CreateObjectMapping: 0.230600 ms MarkObjects: 2.874100 ms  DeleteObjects: 0.910800 ms)
 
 AssetImportWorkerClient::OnTransportError - code=2 error=End of file
diff --git a/[AIOLOS]/Logs/AssetImportWorker0.log b/[AIOLOS]/Logs/AssetImportWorker0.log
index b0b62371831157da9cd1183602b640c6d51db722..12cd65ea52773d6dd74c821120cceb81d561bd68 100644
--- a/[AIOLOS]/Logs/AssetImportWorker0.log
+++ b/[AIOLOS]/Logs/AssetImportWorker0.log
@@ -15,11 +15,11 @@ C:/Users/patri/OneDrive/Documents/Repository/aiolos-array/[AIOLOS]
 -logFile
 Logs/AssetImportWorker0.log
 -srvPort
-65296
+59714
 Successfully changed project path to: C:/Users/patri/OneDrive/Documents/Repository/aiolos-array/[AIOLOS]
 C:/Users/patri/OneDrive/Documents/Repository/aiolos-array/[AIOLOS]
 Using Asset Import Pipeline V2.
-Refreshing native plugins compatible for Editor in 66.57 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 106.66 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Initialize engine version: 2020.3.4f1 (0abb6314276a)
 [Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/Resources/UnitySubsystems
@@ -36,525 +36,56 @@ Initialize mono
 Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/Managed'
 Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit'
 Mono config path = 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/MonoBleedingEdge/etc'
-Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56424
+Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56068
 Begin MonoManager ReloadAssembly
 Registering precompiled unity dll's ...
 Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll
 Register platform support module: C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
-Registered in 0.004029 seconds.
+Registered in 0.006705 seconds.
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 74.98 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 102.10 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.543 seconds
+- Completed reload, in  4.493 seconds
 Platform modules already initialized, skipping
 Registering precompiled user dll's ...
-Registered in 0.002442 seconds.
+Registered in 0.004328 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 65.47 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 97.33 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.141 seconds
+- Completed reload, in  1.558 seconds
 Platform modules already initialized, skipping
 ========================================================================
 Worker process is ready to serve import requests
 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
 Launched and connected shader compiler UnityShaderCompiler.exe after 0.06 seconds
-Refreshing native plugins compatible for Editor in 1.47 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.84 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3363 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.4 MB.
-System memory in use after: 224.5 MB.
+Unloading 3411 Unused Serialized files (Serialized files now loaded: 0)
+System memory in use before: 231.3 MB.
+System memory in use after: 229.4 MB.
 
-Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 3782.
-Total: 4.226400 ms (FindLiveObjects: 0.451700 ms CreateObjectMapping: 0.233900 ms MarkObjects: 2.677500 ms  DeleteObjects: 0.861700 ms)
+Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 3830.
+Total: 4.291700 ms (FindLiveObjects: 0.479100 ms CreateObjectMapping: 0.220600 ms MarkObjects: 2.576500 ms  DeleteObjects: 1.014100 ms)
 
 ========================================================================
 Received Import Request.
-  path: Assets/Settings
-  artifactKey: Guid(7bffd35764745f74c99c5d25cdc1490a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings using Guid(7bffd35764745f74c99c5d25cdc1490a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '72c84c33e5c51e469cbd18eb4a9c51c5') in 0.012668 seconds
-  Import took 0.019900 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 9.161409 seconds.
-  path: Assets/Settings/URP.asset
-  artifactKey: Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings/URP.asset using Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c55d6b2bbf89d7bf9909eeaff76034bc') in 0.090927 seconds
-  Import took 0.099477 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000353 seconds.
-  path: Assets/Settings/URP_Renderer.asset
-  artifactKey: Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings/URP_Renderer.asset using Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b77300010467859701ecfa8921eef97b') in 0.032972 seconds
-  Import took 0.039795 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 24.697385 seconds.
-  path: Assets/Settings/Forward Render.asset
-  artifactKey: Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings/Forward Render.asset using Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '57fa9df8c36824632cea44055b446080') in 0.024392 seconds
-  Import took 0.032568 seconds .
-
-========================================================================
-Received Prepare
-Switching render pipeline 00000000000000000000000000000000 -> 20cbf57020e2487408d253e9decf2cd0
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 1.55 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 80 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 157.7 MB.
-System memory in use after: 155.8 MB.
-
-Unloading 32 unused Assets to reduce memory usage. Loaded Objects now: 3830.
-Total: 5.012800 ms (FindLiveObjects: 0.739100 ms CreateObjectMapping: 0.314100 ms MarkObjects: 3.258100 ms  DeleteObjects: 0.699800 ms)
-
-========================================================================
-Received Import Request.
-  Time since last request: 122.596357 seconds.
-  path: Assets/Material/Earth Light.mat
-  artifactKey: Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Earth Light.mat using Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '910c7fa32a773eb81fc441fef6180cb6') in 0.284201 seconds
-  Import took 0.294278 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000355 seconds.
-  path: Assets/Material/Teal.mat
-  artifactKey: Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Teal.mat using Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '49553137de9e67a1a320795fdb54fedb') in 0.021808 seconds
-  Import took 0.029408 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000396 seconds.
-  path: Assets/Material/New Material.mat
-  artifactKey: Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/New Material.mat using Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '1b43656570c5713033fc0d3c8f46f658') in 0.015467 seconds
-  Import took 0.023697 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000508 seconds.
-  path: Assets/Material/Yellow.mat
-  artifactKey: Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Yellow.mat using Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'e5caa06cd6735728b6dc6c791bc581e4') in 0.016848 seconds
-  Import took 0.026120 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000512 seconds.
-  path: Assets/Material/Red.mat
-  artifactKey: Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Red.mat using Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '5b0ac802903efa7d0404b1bbeff68c12') in 0.015295 seconds
-  Import took 0.023333 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000397 seconds.
-  path: Assets/Material/Grey Blue.mat
-  artifactKey: Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Grey Blue.mat using Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8f6f083b0ec9aa10fe9f38322fe45d72') in 0.019819 seconds
-  Import took 0.029575 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000469 seconds.
-  path: Assets/Material/ProBuilder.mat
-  artifactKey: Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/ProBuilder.mat using Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f2369a7d377c3c8cfd816a3200cee793') in 0.017802 seconds
-  Import took 0.025853 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 3.567133 seconds.
-  path: Assets/Images/0x0.jpg
-  artifactKey: Guid(40875008fb61ba64b855ae0121433a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Images/0x0.jpg using Guid(40875008fb61ba64b855ae0121433a02) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '4e59eeb4dc6e0077688f1b79c86024f7') in 0.098562 seconds
-  Import took 0.106534 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000426 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_MetallicSmoothness.tif
-  artifactKey: Guid(1c98c94efa7792645972ecf95e6f86c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_MetallicSmoothness.tif using Guid(1c98c94efa7792645972ecf95e6f86c2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f2aed82c1771bca7223954934fc9a6d0') in 0.031828 seconds
-  Import took 0.039116 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000368 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset
-  artifactKey: Guid(8a89fa14b10d46a99122fd4f73fca9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Anton SDF.asset using Guid(8a89fa14b10d46a99122fd4f73fca9a2) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '6ec41e8a29abbfbddbd3242fbfdcaba6') in 0.033555 seconds
-  Import took 0.038777 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000355 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_RGB.tif
-  artifactKey: Guid(64d6bedfd9838e14fb51c78c8e947042) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_RGB.tif using Guid(64d6bedfd9838e14fb51c78c8e947042) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '240d4df81a4f47ce6097dde2430adf0c') in 0.012621 seconds
-  Import took 0.018170 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000432 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_AlbedoTransparency.tif
-  artifactKey: Guid(c6dc62700fa06274b9608a9fce8ed21b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_AlbedoTransparency.tif using Guid(c6dc62700fa06274b9608a9fce8ed21b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'ae735b70b47723a5e33d0fe4b1f5aa62') in 0.017209 seconds
-  Import took 0.028709 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000542 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_RGB.tif
-  artifactKey: Guid(a95378e0fd5828442a6ed903fb3b0bf7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_RGB.tif using Guid(a95378e0fd5828442a6ed903fb3b0bf7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fd992d91507e44692c13789d97c0c676') in 0.016596 seconds
-  Import took 0.023807 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000316 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_Normal.tif
-  artifactKey: Guid(b2c5d9c39850da946ae135dcb57faaea) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_Normal.tif using Guid(b2c5d9c39850da946ae135dcb57faaea) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '485e1fda1b30f4fdc7180327c960b305') in 0.014938 seconds
-  Import took 0.023036 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000469 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_Normal.tif
-  artifactKey: Guid(104a45460231b8d4783e0bb2223be28c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_Normal.tif using Guid(104a45460231b8d4783e0bb2223be28c) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8d900620bf0edd68f365d84308508202') in 0.016649 seconds
-  Import took 0.023994 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000330 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_AlbedoTransparency.tif
-  artifactKey: Guid(28d78c5517421f047b88352f3b18e8e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_AlbedoTransparency.tif using Guid(28d78c5517421f047b88352f3b18e8e7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b5c96c481cafe5eed195d110077c9a70') in 0.018890 seconds
-  Import took 0.026005 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000402 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset
-  artifactKey: Guid(125cb55b44b24c4393181402bc6200e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Bangers SDF.asset using Guid(125cb55b44b24c4393181402bc6200e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8228ff78692a97d96ed052d3ec2ef7b3') in 0.037859 seconds
-  Import took 0.048784 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000294 seconds.
-  path: Assets/Images/Aiolos Logo 3.png
-  artifactKey: Guid(b2bb0a2748ad3f747844546a5832c839) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Images/Aiolos Logo 3.png using Guid(b2bb0a2748ad3f747844546a5832c839) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3c663edb4efb251ef413be5d1db986f3') in 0.025145 seconds
-  Import took 0.033590 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000342 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif
-  artifactKey: Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif using Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd4a7e8f116bddb420d0ee87e69055f8a') in 0.015457 seconds
-  Import took 0.023149 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000424 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_Normal.tif
-  artifactKey: Guid(2a3daea46c599324e873f935ab08000a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_Normal.tif using Guid(2a3daea46c599324e873f935ab08000a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '14b301b6ca278adf393b72c2ed17775e') in 0.017715 seconds
-  Import took 0.027816 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000491 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif
-  artifactKey: Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_MetallicSmoothness.tif using Guid(b41d630ccc344454bb1f27587f9acd70) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd4a7e8f116bddb420d0ee87e69055f8a') in 0.017426 seconds
-  Import took 0.028626 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000727 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif
-  artifactKey: Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif using Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7e0d8c8f9b90942bf2e2ee12c1b04075') in 0.015959 seconds
-  Import took 0.022543 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000392 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_RGB.tif
-  artifactKey: Guid(9b46b2c2f21deb843b7ac9242d5f13e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Arms_RGB.tif using Guid(9b46b2c2f21deb843b7ac9242d5f13e6) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3b2472047f5a4622c7c7c388ae419379') in 0.014833 seconds
-  Import took 0.025667 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000373 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif
-  artifactKey: Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif using Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '094af62136859d3a6483e8ae9200a40e') in 0.015595 seconds
-  Import took 0.022892 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000388 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif
-  artifactKey: Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Body_MetallicSmoothness.tif using Guid(e73adacd5e8f6fc45a491dbd62e71ead) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7e0d8c8f9b90942bf2e2ee12c1b04075') in 0.019532 seconds
-  Import took 0.027712 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.012578 seconds.
-  path: Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif
-  artifactKey: Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/ThirdPersonController/Character/Textures/Armature_Legs_AlbedoTransparency.tif using Guid(c444e3d02d2fcff4d9fe5211d67652a0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '094af62136859d3a6483e8ae9200a40e') in 0.015385 seconds
-  Import took 0.023783 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 1.768769 seconds.
-  path: Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png
-  artifactKey: Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png using Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8ad1c086234856bb57d9c69e8934c1d1') in 0.043946 seconds
-  Import took 0.052433 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000424 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
-  artifactKey: Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset using Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '89ef78e367e790c58a4117d73d4d35d7') in 0.037433 seconds
-  Import took 0.047414 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000440 seconds.
-  path: Assets/StarterAssets/Environment/Art/Textures/Grid_01_Emissive.png
-  artifactKey: Guid(d4d6919451fe3e24388816386a6d15a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_01_Emissive.png using Guid(d4d6919451fe3e24388816386a6d15a4) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '5bad57098c08cde24368851a6688e221') in 0.010803 seconds
-  Import took 0.019487 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000875 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset
-  artifactKey: Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Resources/Fonts & Materials/Electronic Highway Sign SDF.asset using Guid(dc36b3fdc14f47ebb36fd484a67e268a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '89ef78e367e790c58a4117d73d4d35d7') in 0.034328 seconds
-  Import took 0.041763 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000352 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg
-  artifactKey: Guid(03d0538de6e24c0f819bfc9ce084dfa9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Vertical (Color).jpg using Guid(03d0538de6e24c0f819bfc9ce084dfa9) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '563eb6df65080b95ef9f24c543af9671') in 0.011092 seconds
-  Import took 0.018835 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000396 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg
-  artifactKey: Guid(6eb184de103d4b3f812b38561065192f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Horizontal (Color).jpg using Guid(6eb184de103d4b3f812b38561065192f) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '0d576519b34299719ae1449377bec8b7') in 0.010604 seconds
-  Import took 0.022719 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000409 seconds.
-  path: Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg
-  artifactKey: Guid(2ce5c55e85304b819a1826ecbc839aa5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/TextMesh Pro/Examples & Extras/Textures/Gradient Diagonal (Color).jpg using Guid(2ce5c55e85304b819a1826ecbc839aa5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f632628041c449d3c4696e107d6dbd68') in 0.009160 seconds
-  Import took 0.018899 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000339 seconds.
-  path: Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png
-  artifactKey: Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Images/Blue Marble Edit_waifu2x_2x_1n_png.png using Guid(a6f45a0386afbdf44b5bfc9cdea4102b) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8ad1c086234856bb57d9c69e8934c1d1') in 0.041005 seconds
-  Import took 0.050110 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000369 seconds.
-  path: Assets/StarterAssets/Environment/Art/Textures/Grid_01_BaseMap.png
-  artifactKey: Guid(d1118dda59970a2449ee890fa247c4c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_01_BaseMap.png using Guid(d1118dda59970a2449ee890fa247c4c5) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '1c4e66ec1e228f2a193c6b01662f7bc3') in 0.011659 seconds
-  Import took 0.019298 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000327 seconds.
-  path: Assets/StarterAssets/Environment/Art/Textures/Grid_01_Normal.png
-  artifactKey: Guid(c5c221ed57a3bf6488f8eba0db28a004) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_01_Normal.png using Guid(c5c221ed57a3bf6488f8eba0db28a004) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c2aef81d037db2fdb7057795efdd2153') in 0.011759 seconds
-  Import took 0.019376 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.068699 seconds.
-  path: Assets/StarterAssets/Environment/Art/Textures/Grid_02_BaseMap.png
-  artifactKey: Guid(d9c0dd5cdac07b145be73329e489869a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/StarterAssets/Environment/Art/Textures/Grid_02_BaseMap.png using Guid(d9c0dd5cdac07b145be73329e489869a) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3644ff7290e23eb4a38d4660c12a7e8d') in 0.008694 seconds
-  Import took 0.017041 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 292.504056 seconds.
-  path: Assets/Settings/Forward Render.asset
-  artifactKey: Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings/Forward Render.asset using Guid(77164ba2202d0e14d897cdc16d69f536) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '46acdff40c6730f422cee60812f40705') in 0.005499 seconds
-  Import took 0.012003 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000402 seconds.
-  path: Assets/Settings/URP.asset
-  artifactKey: Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings/URP.asset using Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bc6aabe320a1ba39b0597c56630f2029') in 0.004828 seconds
-  Import took 0.013696 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 160.898445 seconds.
-  path: Assets/Settings/URP.asset
-  artifactKey: Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Settings/URP.asset using Guid(20cbf57020e2487408d253e9decf2cd0) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2dfb78ab884d4d3334f9485c9036fbc5') in 0.004768 seconds
-  Import took 0.015791 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 185.986618 seconds.
-  path: Assets/Material/Earth Light.mat
-  artifactKey: Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Earth Light.mat using Guid(bb4f0fc71848625408415e31b512d111) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2a697f217d208dc683d5e6c4c55078ab') in 0.010819 seconds
-  Import took 0.017707 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000446 seconds.
-  path: Assets/Material/Teal.mat
-  artifactKey: Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Teal.mat using Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7d701e270f892484dbdcc3daacc1b7df') in 0.015763 seconds
-  Import took 0.024530 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000445 seconds.
-  path: Assets/Material/New Material.mat
-  artifactKey: Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/New Material.mat using Guid(ed7f443b803d7fb4bbb3f4390dcff316) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '07233a5aeca8e4c2029ba7bb5ab44cb9') in 0.013876 seconds
-  Import took 0.023397 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000455 seconds.
-  path: Assets/Material/Yellow.mat
-  artifactKey: Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Yellow.mat using Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b13bb238b90b7c1099ee2b9302d6497b') in 0.013286 seconds
-  Import took 0.022465 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000875 seconds.
-  path: Assets/Material/Red.mat
-  artifactKey: Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Red.mat using Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '772ba61efed6291d400a97b0b8b26a2b') in 0.013571 seconds
-  Import took 0.022071 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000477 seconds.
-  path: Assets/Material/Grey Blue.mat
-  artifactKey: Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Grey Blue.mat using Guid(eb4ac0372fbf73a438228e1fffe3bff7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'd53cbf51a3debed972d7cec245b4c87d') in 0.013913 seconds
-  Import took 0.022947 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000521 seconds.
-  path: Assets/Material/ProBuilder.mat
-  artifactKey: Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/ProBuilder.mat using Guid(a1d1d208c52d1704fbf097e2d8fbbd07) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fc443049e541759a530918636168dabb') in 0.018325 seconds
-  Import took 0.028316 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 8.795943 seconds.
-  path: Assets/Material/TestingBloom.mat
-  artifactKey: Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/TestingBloom.mat using Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '13e3662c8373f2d28b656d1b02cb19a7') in 0.011496 seconds
-  Import took 0.022254 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 59.148364 seconds.
-  path: Assets/Material/TestingBloom.mat
-  artifactKey: Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/TestingBloom.mat using Guid(8dfb77b103316db48b107f76ee265ef7) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '51ca0e62539f444ac43e825e856027c7') in 0.013857 seconds
-  Import took 0.022638 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 249.507214 seconds.
-  path: Assets/Scenes/Start Menu.unity
-  artifactKey: Guid(6ea989b4f2fba9e4ab2aa4a93647a047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Start Menu.unity using Guid(6ea989b4f2fba9e4ab2aa4a93647a047) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '72ec5d74aa3c103acbdf14234d713ec8') in 0.007717 seconds
-  Import took 0.016015 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 28.412029 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '1f941dd2312457a19f68496664df3224') in 0.005408 seconds
-  Import took 0.013215 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 115.150602 seconds.
-  path: Assets/Scenes/SampleScene.unity
-  artifactKey: Guid(9fc0d4010bbf28b4594072e72b8655ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/SampleScene.unity using Guid(9fc0d4010bbf28b4594072e72b8655ab) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bf478921b750960d0cce06a1148b2a11') in 0.006968 seconds
-  Import took 0.015724 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 3.350272 seconds.
-  path: Assets/Scenes/Level 2.unity
-  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '2d328c50e48028e103ade857c6846e24') in 0.004185 seconds
-  Import took 0.014460 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 649.888758 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '0263bb47597d28c4087047dcd8afa403') in 0.005843 seconds
-  Import took 0.016928 seconds .
+  path: Assets/StarterAssets/Readme.asset
+  artifactKey: Guid(4181bfe715a83e843b7538d750dc57cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/StarterAssets/Readme.asset using Guid(4181bfe715a83e843b7538d750dc57cc) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '9b85c8694a4db3e0d4a86a14018bcc76') in 0.068407 seconds
+  Import took 0.079301 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.001727 seconds.
+Registered in 0.002042 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
@@ -562,373 +93,148 @@ Native extension for WebGL target not found
 Refreshing native plugins compatible for Editor in 0.67 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.017 seconds
+- Completed reload, in  1.078 seconds
 Platform modules already initialized, skipping
 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.72 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3264 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.2 MB.
-System memory in use after: 224.4 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3925.
-Total: 3.589700 ms (FindLiveObjects: 0.372800 ms CreateObjectMapping: 0.153500 ms MarkObjects: 2.177700 ms  DeleteObjects: 0.884700 ms)
-
-========================================================================
-Received Import Request.
-  Time since last request: 305.862729 seconds.
-  path: Assets/Material/Blue Glow.mat
-  artifactKey: Guid(52e0faf4d5d120f45a387f06eeefbcc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Blue Glow.mat using Guid(52e0faf4d5d120f45a387f06eeefbcc3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8672dcd94e50763ae4af59d63caff45f') in 0.266215 seconds
-  Import took 0.278141 seconds .
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002083 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.70 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  0.972 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.86 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 0.71 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.4 MB.
-System memory in use after: 224.5 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3965.
-Total: 4.756600 ms (FindLiveObjects: 0.666400 ms CreateObjectMapping: 0.422700 ms MarkObjects: 2.814100 ms  DeleteObjects: 0.851200 ms)
+System memory in use before: 220.7 MB.
+System memory in use after: 218.8 MB.
 
-========================================================================
-Received Import Request.
-  Time since last request: 1456.076393 seconds.
-  path: Assets/Material/Red.mat
-  artifactKey: Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Red.mat using Guid(ef8505628d52f624792a539a60fdfb5e) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '543fd35798d55a5af5e69e1eeb5f9c23') in 0.287401 seconds
-  Import took 0.296976 seconds .
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3833.
+Total: 4.608100 ms (FindLiveObjects: 0.523600 ms CreateObjectMapping: 0.239300 ms MarkObjects: 2.842400 ms  DeleteObjects: 0.983300 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.283809 seconds.
-  path: Assets/Material/Teal.mat
-  artifactKey: Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Teal.mat using Guid(ab8c035afc7d91043a7ba217ee063205) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8a427548be5de945b013132adef31546') in 0.015279 seconds
-  Import took 0.022715 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 0.000396 seconds.
-  path: Assets/Material/Yellow.mat
-  artifactKey: Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Material/Yellow.mat using Guid(c070c3e7ae3d3b0498c9291bd2e96e56) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '8e86d35b73765fdb2168eea15ba398c7') in 0.013020 seconds
-  Import took 0.023343 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 130.298904 seconds.
-  path: Assets/Scenes/Level 2.unity
-  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'e0ee99a94bb4c8acea06e096ccb5a9ba') in 0.006061 seconds
-  Import took 0.014317 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 23.885690 seconds.
+  Time since last request: 1154.698038 seconds.
   path: Assets/Scenes/Level 1 Prototype.unity
   artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '474d28963452cd1d825736186df4dc63') in 0.004787 seconds
-  Import took 0.013619 seconds .
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001859 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.68 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.073 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 1.05 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.5 MB.
-System memory in use after: 224.7 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4004.
-Total: 5.020700 ms (FindLiveObjects: 0.737600 ms CreateObjectMapping: 0.371700 ms MarkObjects: 3.058700 ms  DeleteObjects: 0.850700 ms)
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '3eb060b91e79b7d4b6a54f9e9e407dbc') in 0.014488 seconds
+  Import took 0.024824 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 230.920561 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'df28029b55461217f37beb5f0dfcf641') in 0.020571 seconds
-  Import took 0.028746 seconds .
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002704 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.87 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.235 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.77 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.5 MB.
-System memory in use after: 224.7 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4007.
-Total: 5.849400 ms (FindLiveObjects: 0.426100 ms CreateObjectMapping: 0.167500 ms MarkObjects: 4.222300 ms  DeleteObjects: 1.032400 ms)
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002163 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 1.23 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.178 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.85 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.7 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4010.
-Total: 5.757600 ms (FindLiveObjects: 1.123600 ms CreateObjectMapping: 0.373800 ms MarkObjects: 3.016400 ms  DeleteObjects: 1.242500 ms)
-
-========================================================================
-Received Import Request.
-  Time since last request: 463.396822 seconds.
+  Time since last request: 17.655796 seconds.
   path: Assets/Scenes/Level 2.unity
   artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c6374d1d907b04adbdbdf157c1b5b8d9') in 0.022655 seconds
-  Import took 0.031383 seconds .
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'acb5a32634105893716b2313be6600ff') in 0.005235 seconds
+  Import took 0.017581 seconds .
 
 ========================================================================
 Received Import Request.
-  Time since last request: 0.005447 seconds.
-  path: Assets/Scenes/Level 2.unity
-  artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c6374d1d907b04adbdbdf157c1b5b8d9') in 0.004759 seconds
-  Import took 0.012001 seconds .
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001959 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 1.03 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.201 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.80 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.7 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4013.
-Total: 4.989800 ms (FindLiveObjects: 0.926700 ms CreateObjectMapping: 0.309800 ms MarkObjects: 2.954000 ms  DeleteObjects: 0.797700 ms)
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.001883 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.68 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.207 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.80 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.7 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4016.
-Total: 4.578900 ms (FindLiveObjects: 1.002800 ms CreateObjectMapping: 0.223300 ms MarkObjects: 2.596400 ms  DeleteObjects: 0.755100 ms)
-
-========================================================================
-Received Prepare
-Registering precompiled user dll's ...
-Registered in 0.002081 seconds.
-Begin MonoManager ReloadAssembly
-Native extension for WindowsStandalone target not found
-Native extension for OSXStandalone target not found
-Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.97 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Mono: successfully reloaded assembly
-- Completed reload, in  1.842 seconds
-Platform modules already initialized, skipping
-Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 1.35 ms, found 0 plugins.
-Preloading 0 native plugins for Editor in 0.00 ms.
-Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.7 MB.
-
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4019.
-Total: 6.427800 ms (FindLiveObjects: 0.577300 ms CreateObjectMapping: 0.335700 ms MarkObjects: 4.427700 ms  DeleteObjects: 1.085400 ms)
+  Time since last request: 570.364648 seconds.
+  path: Assets/Scenes/Level 1 Prototype.unity
+  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
+Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'fcf543d5c1076629d50f1c24cc2f1b72') in 0.004388 seconds
+  Import took 0.015142 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.002791 seconds.
+Registered in 0.003791 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.74 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.36 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.298 seconds
+- Completed reload, in  2.016 seconds
 Platform modules already initialized, skipping
 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 1.02 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.41 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.7 MB.
+System memory in use before: 220.7 MB.
+System memory in use after: 218.9 MB.
 
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4022.
-Total: 3.630000 ms (FindLiveObjects: 0.521000 ms CreateObjectMapping: 0.165700 ms MarkObjects: 2.192400 ms  DeleteObjects: 0.749600 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3836.
+Total: 15.639800 ms (FindLiveObjects: 2.342500 ms CreateObjectMapping: 0.691300 ms MarkObjects: 10.475200 ms  DeleteObjects: 2.126500 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 1278.571646 seconds.
+  Time since last request: 41.916214 seconds.
   path: Assets/Scenes/Level 2.unity
   artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'b519b40efa1c256d64d0d178e46ec45d') in 0.016634 seconds
-  Import took 0.028557 seconds .
-
-========================================================================
-Received Import Request.
-  Time since last request: 718.826975 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: '7a9da0cdf49527a724747343ce80bb7d') in 0.004852 seconds
-  Import took 0.022793 seconds .
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c3c61e785758ee5b4b157f6fd947f4c0') in 0.025858 seconds
+  Import took 0.034998 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.004095 seconds.
+Registered in 0.003116 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 0.80 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.10 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.392 seconds
+- Completed reload, in  2.160 seconds
 Platform modules already initialized, skipping
 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 2.76 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.78 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.8 MB.
+System memory in use before: 220.8 MB.
+System memory in use after: 218.9 MB.
 
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4025.
-Total: 8.614900 ms (FindLiveObjects: 0.568100 ms CreateObjectMapping: 0.391200 ms MarkObjects: 5.743300 ms  DeleteObjects: 1.910400 ms)
-
-========================================================================
-Received Import Request.
-  Time since last request: 141.890980 seconds.
-  path: Assets/Scenes/Level 1 Prototype.unity
-  artifactKey: Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 1 Prototype.unity using Guid(a1bf2d3501fd0404c9050b1b923eec1d) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'c3fab60d97f86fc1ed791def3ccb58dc') in 0.021302 seconds
-  Import took 0.029990 seconds .
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3839.
+Total: 15.671200 ms (FindLiveObjects: 1.930700 ms CreateObjectMapping: 0.896800 ms MarkObjects: 9.827900 ms  DeleteObjects: 3.011200 ms)
 
 ========================================================================
 Received Import Request.
-  Time since last request: 92.796964 seconds.
+  Time since last request: 50.085558 seconds.
   path: Assets/Scenes/Level 2.unity
   artifactKey: Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
-Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'bc0b1df81374ca3bb7fc3a7d7ed5c8da') in 0.003811 seconds
-  Import took 0.015149 seconds .
+Start importing Assets/Scenes/Level 2.unity using Guid(297ab12e4ac4a87499c897ff8d2bd2fd) Importer(815301076,1909f56bfc062723c751e8b465ee728b)  -> (artifact id: 'f4ac1e9ab44424612c9e77bf1d629809') in 0.021528 seconds
+  Import took 0.029405 seconds .
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.010615 seconds.
+Registered in 0.005672 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 2.00 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.90 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  2.901 seconds
+- Completed reload, in  2.425 seconds
 Platform modules already initialized, skipping
 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 2.45 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 3.72 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.8 MB.
+System memory in use before: 220.8 MB.
+System memory in use after: 218.9 MB.
 
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4028.
-Total: 10.533400 ms (FindLiveObjects: 2.622000 ms CreateObjectMapping: 0.941100 ms MarkObjects: 5.588400 ms  DeleteObjects: 1.379200 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3842.
+Total: 13.715300 ms (FindLiveObjects: 0.889300 ms CreateObjectMapping: 1.007200 ms MarkObjects: 9.302700 ms  DeleteObjects: 2.511900 ms)
 
 ========================================================================
 Received Prepare
 Registering precompiled user dll's ...
-Registered in 0.002220 seconds.
+Registered in 0.008825 seconds.
 Begin MonoManager ReloadAssembly
 Native extension for WindowsStandalone target not found
 Native extension for OSXStandalone target not found
 Native extension for WebGL target not found
-Refreshing native plugins compatible for Editor in 1.24 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 1.86 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Mono: successfully reloaded assembly
-- Completed reload, in  1.280 seconds
+- Completed reload, in  3.634 seconds
 Platform modules already initialized, skipping
 Shader 'Universal Render Pipeline/Particles/Lit': fallback shader 'Universal Render Pipeline/Particles/SimpleLit' not found
-Refreshing native plugins compatible for Editor in 0.94 ms, found 0 plugins.
+Refreshing native plugins compatible for Editor in 2.82 ms, found 0 plugins.
 Preloading 0 native plugins for Editor in 0.00 ms.
 Unloading 3262 Unused Serialized files (Serialized files now loaded: 0)
-System memory in use before: 226.6 MB.
-System memory in use after: 224.8 MB.
+System memory in use before: 220.8 MB.
+System memory in use after: 218.9 MB.
 
-Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 4031.
-Total: 4.889200 ms (FindLiveObjects: 0.870700 ms CreateObjectMapping: 0.230600 ms MarkObjects: 2.874100 ms  DeleteObjects: 0.910800 ms)
+Unloading 35 unused Assets to reduce memory usage. Loaded Objects now: 3845.
+Total: 15.113700 ms (FindLiveObjects: 0.589600 ms CreateObjectMapping: 0.440500 ms MarkObjects: 11.585300 ms  DeleteObjects: 2.494800 ms)
 
 AssetImportWorkerClient::OnTransportError - code=2 error=End of file
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe0.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe0.log
index 06f127058d400a7b9c009b5ebd80ec89852fe95d..422e476659399be4acc86b4fbc17588b729b686d 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe0.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe0.log
@@ -1,382 +1,3 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-Cmd: initializeCompiler
-
-Cmd: preprocess
- insize=1380 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/BlitNoAlpha.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=264
-
-Cmd: preprocess
- insize=1252 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/StopNaN.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=347
-
-Cmd: preprocess
- insize=7922 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBase.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2541
-
-Cmd: preprocess
- insize=3962 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/CubeToLatlong.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=719
-
-Cmd: preprocess
- insize=4276 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/PaniniProjection.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=367
-
-Cmd: preprocess
- insize=1197 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Blit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=353
-
-Cmd: preprocess
- insize=1689 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Shadow2DRemoveSelf.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=613
-
-Cmd: preprocess
- insize=7751 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Sprite-Lit-Default.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1439
-
-Cmd: preprocess
- insize=18065 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Compositor.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2591
-
-Cmd: preprocess
- insize=1729 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/SubpixelMorphologicalAntialiasing.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1081
-
-Cmd: preprocess
- insize=22786 file=Packages/com.unity.render-pipelines.universal/Shaders/Lit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=8616
-
-Cmd: preprocess
- insize=4816 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/ShadowGroup2D.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=845
-
-Cmd: preprocess
- insize=5202 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D-Point.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=488
-
-Cmd: preprocess
- insize=1500 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Sampling.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=408
-
-Cmd: preprocess
- insize=6958 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesUnlit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=3953
-
-Cmd: preprocess
- insize=1673 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=344
-
-Cmd: preprocess
- insize=5647 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/FinalPost.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=352
-
-Cmd: preprocess
- insize=9524 file=Packages/com.unity.render-pipelines.universal/Shaders/Unlit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2831
-
-Cmd: preprocess
- insize=6582 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderLdr.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=361
-
-Cmd: preprocess
- insize=11949 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesSimpleLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=5677
-
-Cmd: preprocess
- insize=3275 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/ShadowsMidtonesHighlightsCurves.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=394
-
-Cmd: preprocess
- insize=1037 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/XRMirrorView.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=520
-
-Cmd: preprocess
- insize=4001 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrass.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1355
-
-Cmd: preprocess
- insize=643 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=346
-
-Cmd: preprocess
- insize=1183 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/FallbackError.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=284
-
-Cmd: preprocess
- insize=12332 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainDetailLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1321
-
-Cmd: preprocess
- insize=3836 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/TrackballEditor.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=374
-
-Cmd: preprocess
- insize=11355 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/ParticlesLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=5442
-
-Cmd: preprocess
- insize=5574 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D-Point-Volumetric.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=340
-
-Cmd: preprocess
- insize=3737 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D-Shape.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=487
-
-Cmd: preprocess
- insize=9519 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/UberPost.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=351
-
-Cmd: preprocess
- insize=3728 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1135
-
-Cmd: preprocess
- insize=3899 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/WavingGrassBillboard.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1296
-
-Cmd: preprocess
- insize=9776 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4276
-
-Cmd: preprocess
- insize=8515 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree8.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2910
-
-Cmd: preprocess
- insize=18497 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/StencilDeferred.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=5501
-
-Cmd: preprocess
- insize=6213 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitAdd.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2798
-
-Cmd: preprocess
- insize=12249 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/BokehDepthOfField.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1807
-
-Cmd: preprocess
- insize=1053 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/FallbackError.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=176
-
-Cmd: preprocess
- insize=18948 file=Packages/com.unity.render-pipelines.universal/Shaders/BakedLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=4082
-
-Cmd: preprocess
- insize=949 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Checkerboard.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=218
-
-Cmd: preprocess
- insize=8497 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/LutBuilderHdr.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=361
-
-Cmd: preprocess
- insize=1709 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/CurveBackground.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=367
-
-Cmd: preprocess
- insize=408 file=Packages/com.unity.render-pipelines.core/Editor/Gizmo/UnlitGizmo.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=408
-
-Cmd: preprocess
- insize=18378 file=Packages/com.unity.render-pipelines.universal/Shaders/SimpleLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=6383
-
-Cmd: preprocess
- insize=5362 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/CameraMotionBlur.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=673
-
-Cmd: preprocess
- insize=8805 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/GaussianDepthOfField.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=944
-
-Cmd: preprocess
- insize=4020 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7Billboard.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=1515
-
-Cmd: preprocess
- insize=2946 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D-Shape-Volumetric.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=340
-
-Cmd: preprocess
- insize=19949 file=Packages/com.unity.render-pipelines.universal/Shaders/ComplexLit.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=7981
-
-Cmd: preprocess
- insize=6654 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/SpeedTree7.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2225
-
-Cmd: preprocess
- insize=3446 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceShadows.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=386
-
-Cmd: preprocess
- insize=9161 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Bloom.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=742
-
-Cmd: preprocess
- insize=1716 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/MaterialError.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=625
-
-Cmd: preprocess
- insize=8409 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/TerrainLitBasemapGen.shader surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=2361
-
-Cmd: preprocess
- insize=217779 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurfaceTransparent.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=8147
-
-Cmd: preprocess
- insize=219841 file=Packages/com.unity.render-pipelines.universal/Shaders/Autodesk Interactive/Autodesk Interactive Masked.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=7875
-
-Cmd: preprocess
- insize=206491 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMax.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=8002
-
-Cmd: preprocess
- insize=195313 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/ArnoldStandardSurface/ArnoldStandardSurface.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=7563
-
-Cmd: preprocess
- insize=228700 file=Assets/StarterAssets/Environment/Shaders/URP_HDRP_ShaderGraph/UrpTriplanar.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=7738
-
-Cmd: preprocess
- insize=231016 file=Packages/com.unity.render-pipelines.universal/Runtime/Materials/PhysicalMaterial3DsMax/PhysicalMaterial3DsMaxTransparent.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=8462
-
-Cmd: preprocess
- insize=204781 file=Packages/com.unity.render-pipelines.universal/Shaders/Autodesk Interactive/Autodesk Interactive Transparent.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=8245
-
-Cmd: preprocess
- insize=188995 file=Packages/com.unity.render-pipelines.universal/Shaders/Autodesk Interactive/Autodesk Interactive.shadergraph surfaceOnly=0 cachingPP=1 buildPlatform=5 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 ok=1 outsize=7798
-
-Cmd: compileSnippet
-  insize=1132 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Universal Render Pipeline/Terrain/Lit pass=Picking cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=734
-
-Cmd: compileSnippet
-  insize=1132 file=Assets/DefaultResourcesExtra/TerrainShaders/Splats/Universal Render Pipeline/Terrain/Lit pass=Picking cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=190
-
-Cmd: compileSnippet
-  insize=3090 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=71 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=3090 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=71 ok=1 outsize=3702
-
-Cmd: compileSnippet
-  insize=3091 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=4075 mask=6 start=82 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=3091 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Shadows Midtones Highlights Curve pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=4075 mask=6 start=82 ok=1 outsize=3814
-
-Cmd: compileSnippet
-  insize=3673 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=107 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=3673 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=107 ok=1 outsize=3214
-
-Cmd: compileSnippet
-  insize=3674 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=118 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=3674 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/Trackball pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=118 ok=1 outsize=3214
-
-Cmd: compileSnippet
-  insize=960 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=154 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=1153 file=Assets/DefaultResourcesExtra/Standard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=SHADOWS_DEPTH _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A dKW=INSTANCING_ON _ALPHATEST_ON _ALPHABLEND_ON _ALPHAPREMULTIPLY_ON _METALLICGLOSSMAP _PARALLAXMAP SHADOWS_CUBE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=139 ok=1 outsize=218
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2102
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4274
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4154
-
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe1.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe1.log
index 8ba24bbe0f87585d090f366d6eb0f6af9ff00497..422e476659399be4acc86b4fbc17588b729b686d 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe1.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe1.log
@@ -1,162 +1,3 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-Cmd: compileSnippet
-  insize=1326 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=34 ok=1 outsize=778
-
-Cmd: compileSnippet
-  insize=1362 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _GBUFFER_NORMALS_OCT INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=121 ok=1 outsize=842
-
-Cmd: compileSnippet
-  insize=801 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=159 ok=1 outsize=5722
-
-Cmd: compileSnippet
-  insize=1502 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XROcclusionMesh pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=XR_OCCLUSION_MESH_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=182
-
-Cmd: compileSnippet
-  insize=2927 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowGroup2D pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=394
-
-Cmd: compileSnippet
-  insize=1398 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowGroup2D pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=122 ok=1 outsize=746
-
-Cmd: compileSnippet
-  insize=5410 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2d-Point-Volumetric pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=1214
-
-Cmd: compileSnippet
-  insize=1974 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_HorizontalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH dKW=_ORTHOGRAPHIC _SOURCE_DEPTH_NORMALS _SOURCE_GBUFFER UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=79 ok=1 outsize=394
-
-Cmd: compileSnippet
-  insize=1765 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_FinalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=106 ok=1 outsize=394
-
-Cmd: compileSnippet
-  insize=843 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=93 ok=1 outsize=2222
-
-Cmd: compileSnippet
-  insize=6399 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderLdr pass=LutBuilderLdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=158 ok=1 outsize=6190
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=316 ok=1 outsize=1770
-
-Cmd: compileSnippet
-  insize=1994 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=57 ok=1 outsize=2326
-
-Cmd: compileSnippet
-  insize=787 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=192 ok=1 outsize=834
-
-Cmd: compileSnippet
-  insize=4441 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - High Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=738
-
-Cmd: compileSnippet
-  insize=471 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=402
-
-Cmd: compileSnippet
-  insize=3453 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=114 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=3453 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=1558 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/CurveBackground pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=1558 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/CurveBackground pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=55 ok=1 outsize=714
-
-Cmd: compileSnippet
-  insize=2548 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=92 ok=1 outsize=2102
-
-Cmd: compileSnippet
-  insize=2498 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _CLEARCOAT _CLEARCOATMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=309 ok=1 outsize=2582
-
-Cmd: compileSnippet
-  insize=14712 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=425 ok=1 outsize=7082
-
-Cmd: compileSnippet
-  insize=981 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=830
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2102
-
-Cmd: compileSnippet
-  insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=307 ok=1 outsize=994
-
-Cmd: compileSnippet
-  insize=1032 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=523 ok=1 outsize=982
-
-Cmd: compileSnippet
-  insize=1065 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=232 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=7582 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=240 ok=1 outsize=1370
-
-Cmd: compileSnippet
-  insize=870 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=118 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=818 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=252 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=10464 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_POINT dKW=_SPOT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=301 ok=1 outsize=722
-
-Cmd: compileSnippet
-  insize=10608 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _SIMPLELIT _DIRECTIONAL dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _DEFERRED_ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _GBUFFER_NORMALS_OCT _DEFERRED_SUBTRACTIVE_LIGHTING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=421 ok=1 outsize=1562
-
-Cmd: compileSnippet
-  insize=3426 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1062
-
-Cmd: compileSnippet
-  insize=5472 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/FinalPost pass=FinalPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _FXAA _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=149 ok=1 outsize=558
-
-Cmd: compileSnippet
-  insize=5256 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=40 ok=1 outsize=522
-
-Cmd: compileSnippet
-  insize=821 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=411 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=561 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=473 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=1077 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Stop NaN pass=Stop NaN cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=39 ok=1 outsize=634
-
-Cmd: compileSnippet
-  insize=643 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=288 ok=1 outsize=1230
-
-Cmd: compileSnippet
-  insize=957 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=120 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=952 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=203 ok=1 outsize=694
-
-Cmd: compileSnippet
-  insize=683 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=265 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=686 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_EMISSION _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=448 ok=1 outsize=638
-
-Cmd: compileSnippet
-  insize=1613 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=49 ok=1 outsize=2302
-
-Cmd: compileSnippet
-  insize=973 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=498
-
-Cmd: compileSnippet
-  insize=520 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=1674
-
-Cmd: compileSnippet
-  insize=2779 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape-Volumetric pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=1098
-
-Cmd: compileSnippet
-  insize=1178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/FallbackError pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=8 ok=1 outsize=538
-
-Cmd: compileSnippet
-  insize=3469 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=58 ok=1 outsize=1842
-
-Cmd: compileSnippet
-  insize=1059 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=222 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=562 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=253 ok=1 outsize=354
-
-Cmd: compileSnippet
-  insize=2519 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=113 ok=1 outsize=1078
-
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe2.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe2.log
index 7daadabd473a3ccdd960c63a9ddd1a81df15f16d..95b176e0d9bb5e51b34efd0485223ef0e9fa69d3 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe2.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe2.log
@@ -1,171 +1,4 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-Cmd: compileSnippet
-  insize=1326 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=34 ok=1 outsize=7174
-
-Cmd: compileSnippet
-  insize=801 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=159 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=1502 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XROcclusionMesh pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=XR_OCCLUSION_MESH_COMBINED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=56 ok=1 outsize=294
-
-Cmd: compileSnippet
-  insize=2927 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowGroup2D pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=28 ok=1 outsize=1702
-
-Cmd: compileSnippet
-  insize=1398 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/ShadowGroup2D pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=122 ok=1 outsize=398
-
-Cmd: compileSnippet
-  insize=2034 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH _RECONSTRUCT_NORMAL_LOW dKW=_SOURCE_DEPTH_NORMALS _SOURCE_GBUFFER _RECONSTRUCT_NORMAL_MEDIUM _RECONSTRUCT_NORMAL_HIGH _ORTHOGRAPHIC UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=64 ok=1 outsize=3106
-
-Cmd: compileSnippet
-  insize=1498 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=21 ok=1 outsize=3298
-
-Cmd: compileSnippet
-  insize=8247 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=1598
-
-Cmd: compileSnippet
-  insize=9594 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=242 ok=1 outsize=738
-
-Cmd: compileSnippet
-  insize=9599 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=275 ok=1 outsize=726
-
-Cmd: compileSnippet
-  insize=9594 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=305 ok=1 outsize=726
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=349 ok=1 outsize=1482
-
-Cmd: compileSnippet
-  insize=1993 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON _GBUFFER_NORMALS_OCT INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=123 ok=1 outsize=4362
-
-Cmd: compileSnippet
-  insize=4441 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Low Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=123 ok=1 outsize=2186
-
-Cmd: compileSnippet
-  insize=1931 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON _GBUFFER_NORMALS_OCT INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=98 ok=1 outsize=4402
-
-Cmd: compileSnippet
-  insize=955 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=183 ok=1 outsize=694
-
-Cmd: compileSnippet
-  insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=245 ok=1 outsize=994
-
-Cmd: compileSnippet
-  insize=1032 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_SPECULAR_SETUP _EMISSION _METALLICSPECGLOSSMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _DETAIL_MULX2 _DETAIL_SCALED _SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=457 ok=1 outsize=982
-
-Cmd: compileSnippet
-  insize=1061 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=148 ok=1 outsize=290
-
-Cmd: compileSnippet
-  insize=1083 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE _GBUFFER_NORMALS_OCT EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=86 ok=1 outsize=910
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2602
-
-Cmd: compileSnippet
-  insize=2472 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=2098
-
-Cmd: compileSnippet
-  insize=2381 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=142 ok=1 outsize=2086
-
-Cmd: compileSnippet
-  insize=7580 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field CoC cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=219 ok=1 outsize=574
-
-Cmd: compileSnippet
-  insize=7655 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=260 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=2489 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=173 ok=1 outsize=478
-
-Cmd: compileSnippet
-  insize=552 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=280 ok=1 outsize=638
-
-Cmd: compileSnippet
-  insize=10602 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DIRECTIONAL dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=380 ok=1 outsize=418
-
-Cmd: compileSnippet
-  insize=10119 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Fog cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FOG_LINEAR _FOG dKW=FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=452 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=1250 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DRemoveSelf pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=27 ok=1 outsize=358
-
-Cmd: compileSnippet
-  insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Sampling pass=BoxDownsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=678
-
-Cmd: compileSnippet
-  insize=1060 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=199 ok=1 outsize=770
-
-Cmd: compileSnippet
-  insize=653 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=254 ok=1 outsize=366
-
-Cmd: compileSnippet
-  insize=821 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=411 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=1008 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=440 ok=1 outsize=1078
-
-Cmd: compileSnippet
-  insize=656 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=494 ok=1 outsize=354
-
-Cmd: compileSnippet
-  insize=462 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=1074
-
-Cmd: compileSnippet
-  insize=5022 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=18 ok=1 outsize=478
-
-Cmd: compileSnippet
-  insize=535 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_SPECGLOSSMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=309 ok=1 outsize=638
-
-Cmd: compileSnippet
-  insize=1013 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=234 ok=1 outsize=1082
-
-Cmd: compileSnippet
-  insize=654 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=286 ok=1 outsize=366
-
-Cmd: compileSnippet
-  insize=776 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=367 ok=1 outsize=1150
-
-Cmd: compileSnippet
-  insize=961 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=418 ok=1 outsize=1078
-
-Cmd: compileSnippet
-  insize=1455 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=21 ok=1 outsize=3470
-
-Cmd: compileSnippet
-  insize=1648 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT LOD_FADE_CROSSFADE _GBUFFER_NORMALS_OCT INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=116 ok=1 outsize=2382
-
-Cmd: compileSnippet
-  insize=522 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=53 ok=1 outsize=874
-
-Cmd: compileSnippet
-  insize=2779 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape-Volumetric pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=14 ok=1 outsize=818
-
-Cmd: compileSnippet
-  insize=1396 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/BlitNoAlpha pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=1012 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Checkerboard pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=562
-
-Cmd: compileSnippet
-  insize=1262 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/MaterialError pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=13 ok=1 outsize=222
-
-Cmd: compileSnippet
-  insize=1155 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Shader Graph/FallbackError pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=7 ok=1 outsize=538
-
-Cmd: compileSnippet
-  insize=4890 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Point pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1430
-
-Cmd: compileSnippet
-  insize=2170 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _METALLICSPECGLOSSMAP _RECEIVE_SHADOWS_OFF _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=81 ok=1 outsize=2622
-
-Cmd: compileSnippet
-  insize=1622 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=173 ok=1 outsize=374
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2714
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FOG_EXP2 _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2278
-
+Cmd: shutdown
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe3.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe3.log
index ccd5cb8f766e90619da287adcb5126efd960ea98..86855ff8a068724b3ab43d4f6a264d90a9eae087 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe3.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe3.log
@@ -2,159 +2,6 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins p
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=775 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=5662
-
-Cmd: compileSnippet
-  insize=834 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=186 ok=1 outsize=810
-
-Cmd: compileSnippet
-  insize=5410 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2d-Point-Volumetric pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=1582
-
-Cmd: compileSnippet
-  insize=1974 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_HorizontalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH dKW=_ORTHOGRAPHIC _SOURCE_DEPTH_NORMALS _SOURCE_GBUFFER UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=79 ok=1 outsize=5094
-
-Cmd: compileSnippet
-  insize=831 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=474
-
-Cmd: compileSnippet
-  insize=8247 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=197 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=9594 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=242 ok=1 outsize=654
-
-Cmd: compileSnippet
-  insize=9599 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=275 ok=1 outsize=654
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=316 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=349 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=1993 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=123 ok=1 outsize=2326
-
-Cmd: compileSnippet
-  insize=763 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=211 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=1932 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=TerrainAddLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=54 ok=1 outsize=4894
-
-Cmd: compileSnippet
-  insize=955 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=183 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=648 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=275 ok=1 outsize=686
-
-Cmd: compileSnippet
-  insize=908 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=367 ok=1 outsize=1150
-
-Cmd: compileSnippet
-  insize=903 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=397 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=651 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=487 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=13791 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=407 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=1609 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=606
-
-Cmd: compileSnippet
-  insize=981 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=31 ok=1 outsize=3358
-
-Cmd: compileSnippet
-  insize=960 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=154 ok=1 outsize=1154
-
-Cmd: compileSnippet
-  insize=955 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=245 ok=1 outsize=694
-
-Cmd: compileSnippet
-  insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=307 ok=1 outsize=942
-
-Cmd: compileSnippet
-  insize=903 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=463 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=651 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=553 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=2317 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _RECEIVE_SHADOWS_OFF _ALPHAPREMULTIPLY_ON _ALPHAMODULATE_ON _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=87 ok=1 outsize=850
-
-Cmd: compileSnippet
-  insize=594 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=263 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=7659 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=229 ok=1 outsize=442
-
-Cmd: compileSnippet
-  insize=7582 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=250 ok=1 outsize=1278
-
-Cmd: compileSnippet
-  insize=818 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=252 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=10069 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Stencil Volume cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=267 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=10602 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _LIT _DIRECTIONAL dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _DEFERRED_ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _GBUFFER_NORMALS_OCT _DEFERRED_SUBTRACTIVE_LIGHTING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=380 ok=1 outsize=1994
-
-Cmd: compileSnippet
-  insize=771 file=/Hidden/UnlitTransparentColored pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=1 ok=1 outsize=250
-
-Cmd: compileSnippet
-  insize=3426 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Shape pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=SPRITE_LIGHT USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=810
-
-Cmd: compileSnippet
-  insize=3233 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceShadows pass=ScreenSpaceShadows cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS dKW=_SHADOWS_SOFT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=84 ok=1 outsize=1854
-
-Cmd: compileSnippet
-  insize=5206 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=283 ok=1 outsize=1770
-
-Cmd: compileSnippet
-  insize=462 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=866
-
-Cmd: compileSnippet
-  insize=5094 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex - GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON _GBUFFER_NORMALS_OCT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=143 ok=1 outsize=706
-
-Cmd: compileSnippet
-  insize=2185 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _NORMALMAP _EMISSION _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=65 ok=1 outsize=818
-
-Cmd: compileSnippet
-  insize=683 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=265 ok=1 outsize=942
-
-Cmd: compileSnippet
-  insize=686 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=448 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=843 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=90 ok=1 outsize=1074
-
-Cmd: compileSnippet
-  insize=973 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=1362
-
-Cmd: compileSnippet
-  insize=959 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BUMP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=217 ok=1 outsize=1142
-
-Cmd: compileSnippet
-  insize=1178 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/FallbackError pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=8 ok=1 outsize=218
-
-Cmd: compileSnippet
-  insize=3469 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=58 ok=1 outsize=1150
-
-Cmd: compileSnippet
-  insize=2212 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _GBUFFER_NORMALS_OCT INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _METALLICSPECGLOSSMAP _RECEIVE_SHADOWS_OFF _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=134 ok=1 outsize=2218
-
-Cmd: compileSnippet
-  insize=2902 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=630
-
-Cmd: compileSnippet
-  insize=573 file=Assets/DefaultResourcesExtra/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=422
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2318
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK _ADDITIONAL_LIGHTS _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4502
+  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK _ADDITIONAL_LIGHTS _MAIN_LIGHT_SHADOWS _EMISSION dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=5034
 
 Cmd: shutdown
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe4.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe4.log
index 0ea8c7a3dbad5e4414e246fe00c490994bec4148..c14c1da4a40199d3e8e529056949253be1a84ebd 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe4.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe4.log
@@ -2,147 +2,6 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins p
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=775 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=69 ok=1 outsize=294
-
-Cmd: compileSnippet
-  insize=834 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=186 ok=1 outsize=6054
-
-Cmd: compileSnippet
-  insize=1766 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_VerticalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=94 ok=1 outsize=394
-
-Cmd: compileSnippet
-  insize=4086 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/PaniniProjection pass=Panini Projection cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_GENERIC dKW=_USE_DRAW_PROCEDURAL _UNIT_DISTANCE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=128 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=843 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=93 ok=1 outsize=1074
-
-Cmd: compileSnippet
-  insize=8306 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=207 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=253 ok=1 outsize=1670
-
-Cmd: compileSnippet
-  insize=9594 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field CoC cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=305 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=9599 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=338 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=726 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_ALPHATEST_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=104 ok=1 outsize=218
-
-Cmd: compileSnippet
-  insize=724 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=170 ok=1 outsize=218
-
-Cmd: compileSnippet
-  insize=4441 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Medium Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=140 ok=1 outsize=738
-
-Cmd: compileSnippet
-  insize=1932 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=TerrainAddLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=54 ok=1 outsize=2326
-
-Cmd: compileSnippet
-  insize=2548 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _CLEARCOAT _CLEARCOATMAP _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=92 ok=1 outsize=2602
-
-Cmd: compileSnippet
-  insize=903 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=397 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=1032 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=457 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=1061 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=148 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=557 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=119 ok=1 outsize=2694
-
-Cmd: compileSnippet
-  insize=2435 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=187 ok=1 outsize=2102
-
-Cmd: compileSnippet
-  insize=908 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=433 ok=1 outsize=1150
-
-Cmd: compileSnippet
-  insize=1032 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=523 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=1067 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=198 ok=1 outsize=322
-
-Cmd: compileSnippet
-  insize=7582 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=240 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=2485 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=39 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=549 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=147 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=10470 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_POINT dKW=_SPOT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=341 ok=1 outsize=722
-
-Cmd: compileSnippet
-  insize=10119 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Fog cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FOG_LINEAR _FOG dKW=FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=452 ok=1 outsize=418
-
-Cmd: compileSnippet
-  insize=5472 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/FinalPost pass=FinalPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=149 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=5256 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=40 ok=1 outsize=1774
-
-Cmd: compileSnippet
-  insize=1008 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=440 ok=1 outsize=786
-
-Cmd: compileSnippet
-  insize=1018 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=462 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=30 ok=1 outsize=1118
-
-Cmd: compileSnippet
-  insize=608 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=266 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=535 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=309 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=2069 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=151 ok=1 outsize=2178
-
-Cmd: compileSnippet
-  insize=718 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=393 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=961 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=418 ok=1 outsize=786
-
-Cmd: compileSnippet
-  insize=657 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=469 ok=1 outsize=354
-
-Cmd: compileSnippet
-  insize=843 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=90 ok=1 outsize=2222
-
-Cmd: compileSnippet
-  insize=1648 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=116 ok=1 outsize=2302
-
-Cmd: compileSnippet
-  insize=520 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=746
-
-Cmd: compileSnippet
-  insize=528 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=65 ok=1 outsize=570
-
-Cmd: compileSnippet
-  insize=8314 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderHdr pass=LutBuilderHdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TONEMAP_ACES _TONEMAP_NEUTRAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=6622
-
-Cmd: compileSnippet
-  insize=2170 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=81 ok=1 outsize=2086
-
-Cmd: compileSnippet
-  insize=2519 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=113 ok=1 outsize=1382
-
-Cmd: compileSnippet
-  insize=9346 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_CHROMATIC_ABERRATION _BLOOM_LQ _TONEMAP_ACES dKW=_USE_DRAW_PROCEDURAL _DISTORTION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=233 ok=1 outsize=7874
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FOG_EXP2 _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4274
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4410
+  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK _ADDITIONAL_LIGHTS _MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2318
 
 Cmd: shutdown
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe5.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe5.log
index 447443d607e6c2048667fd1e53a54c1377e0b1f8..95b176e0d9bb5e51b34efd0485223ef0e9fa69d3 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe5.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe5.log
@@ -1,175 +1,4 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-Cmd: compileSnippet
-  insize=832 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=95 ok=1 outsize=6126
-
-Cmd: compileSnippet
-  insize=2034 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_Occlusion cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SOURCE_DEPTH _RECONSTRUCT_NORMAL_LOW dKW=_SOURCE_DEPTH_NORMALS _SOURCE_GBUFFER _RECONSTRUCT_NORMAL_MEDIUM _RECONSTRUCT_NORMAL_HIGH _ORTHOGRAPHIC UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=64 ok=1 outsize=394
-
-Cmd: compileSnippet
-  insize=1766 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_VerticalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=94 ok=1 outsize=2222
-
-Cmd: compileSnippet
-  insize=831 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=64 ok=1 outsize=1942
-
-Cmd: compileSnippet
-  insize=8247 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=197 ok=1 outsize=1002
-
-Cmd: compileSnippet
-  insize=9595 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=264 ok=1 outsize=654
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=286 ok=1 outsize=1510
-
-Cmd: compileSnippet
-  insize=9599 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Post Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=338 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=726 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=104 ok=1 outsize=1010
-
-Cmd: compileSnippet
-  insize=787 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=192 ok=1 outsize=1246
-
-Cmd: compileSnippet
-  insize=4441 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Medium Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=140 ok=1 outsize=2366
-
-Cmd: compileSnippet
-  insize=471 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/CopyDepth pass=CopyDepth cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_DEPTH_MSAA_2 _DEPTH_MSAA_4 _DEPTH_MSAA_8 _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=13 ok=1 outsize=318
-
-Cmd: compileSnippet
-  insize=3453 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=125 ok=1 outsize=1194
-
-Cmd: compileSnippet
-  insize=1558 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/CurveBackground pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=55 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=9346 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_ACES _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=233 ok=1 outsize=2926
-
-Cmd: compileSnippet
-  insize=1016 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=214 ok=1 outsize=1082
-
-Cmd: compileSnippet
-  insize=648 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=275 ok=1 outsize=366
-
-Cmd: compileSnippet
-  insize=908 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=367 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=964 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=427 ok=1 outsize=1078
-
-Cmd: compileSnippet
-  insize=651 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=487 ok=1 outsize=354
-
-Cmd: compileSnippet
-  insize=14712 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=425 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=1609 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=70 ok=1 outsize=1422
-
-Cmd: compileSnippet
-  insize=589 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=63 ok=1 outsize=3082
-
-Cmd: compileSnippet
-  insize=960 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=154 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=955 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=245 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=1016 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=276 ok=1 outsize=1082
-
-Cmd: compileSnippet
-  insize=648 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=337 ok=1 outsize=686
-
-Cmd: compileSnippet
-  insize=903 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=463 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=964 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=493 ok=1 outsize=1078
-
-Cmd: compileSnippet
-  insize=2317 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON _SOFTPARTICLES_ON _FADING_ON _DISTORTION_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=87 ok=1 outsize=2086
-
-Cmd: compileSnippet
-  insize=1065 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=232 ok=1 outsize=290
-
-Cmd: compileSnippet
-  insize=2485 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=39 ok=1 outsize=390
-
-Cmd: compileSnippet
-  insize=549 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=147 ok=1 outsize=942
-
-Cmd: compileSnippet
-  insize=10464 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (Lit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _POINT _LIT dKW=_SPOT _DEFERRED_ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _GBUFFER_NORMALS_OCT _DEFERRED_SUBTRACTIVE_LIGHTING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=301 ok=1 outsize=2486
-
-Cmd: compileSnippet
-  insize=10027 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=ClearStencilPartial cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_CLEAR_STENCIL_PARTIAL dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=485 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=1266 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Sampling pass=BoxDownsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=1060 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=199 ok=1 outsize=1082
-
-Cmd: compileSnippet
-  insize=653 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=254 ok=1 outsize=686
-
-Cmd: compileSnippet
-  insize=5206 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=BakedLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=283 ok=1 outsize=510
-
-Cmd: compileSnippet
-  insize=1018 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/Blit pass=Blit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_LINEAR_TO_SRGB_CONVERSION _USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=15 ok=1 outsize=298
-
-Cmd: compileSnippet
-  insize=1077 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Stop NaN pass=Stop NaN cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=39 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=608 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=266 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=643 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=288 ok=1 outsize=834
-
-Cmd: compileSnippet
-  insize=2069 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON _GBUFFER_NORMALS_OCT DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _NORMALMAP _EMISSION _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=151 ok=1 outsize=834
-
-Cmd: compileSnippet
-  insize=2007 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _NORMALMAP _EMISSION _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=316 ok=1 outsize=806
-
-Cmd: compileSnippet
-  insize=1455 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=21 ok=1 outsize=874
-
-Cmd: compileSnippet
-  insize=1613 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LOD_FADE_CROSSFADE FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD EFFECT_HUE_VARIATION EFFECT_BUMP EFFECT_EXTRA_TEX UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=49 ok=1 outsize=2794
-
-Cmd: compileSnippet
-  insize=959 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BUMP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=217 ok=1 outsize=1290
-
-Cmd: compileSnippet
-  insize=8314 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderHdr pass=LutBuilderHdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TONEMAP_ACES _TONEMAP_NEUTRAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=209 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=3300 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=140 ok=1 outsize=1522
-
-Cmd: compileSnippet
-  insize=1061 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=188 ok=1 outsize=322
-
-Cmd: compileSnippet
-  insize=562 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=253 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=1622 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=173 ok=1 outsize=750
-
-Cmd: compileSnippet
-  insize=9346 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_TONEMAP_ACES dKW=_USE_DRAW_PROCEDURAL _DISTORTION _CHROMATIC_ABERRATION _BLOOM_LQ _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=233 ok=1 outsize=7298
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2318
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4742
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK FOG_EXP2 _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4530
-
 Cmd: shutdown
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe6.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe6.log
index e50efcd055cd30d721066fa66056a81892384fd8..6a72c79f56f47d4bf051b8d264b4f9d0f456e9b8 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe6.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe6.log
@@ -2,168 +2,6 @@ Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins p
 Cmd: initializeCompiler
 
 Cmd: compileSnippet
-  insize=1362 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE GEOM_TYPE_BRANCH dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=121 ok=1 outsize=7174
-
-Cmd: compileSnippet
-  insize=1765 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceAmbientOcclusion pass=SSAO_FinalBlur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=106 ok=1 outsize=2054
-
-Cmd: compileSnippet
-  insize=8307 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=176 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=8307 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=176 ok=1 outsize=802
-
-Cmd: compileSnippet
-  insize=8306 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Upsample cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM _BLOOM_HQ UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=207 ok=1 outsize=522
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=253 ok=1 outsize=654
-
-Cmd: compileSnippet
-  insize=9600 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=286 ok=1 outsize=654
-
-Cmd: compileSnippet
-  insize=9595 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=327 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=1994 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=227 mask=6 start=57 ok=1 outsize=4854
-
-Cmd: compileSnippet
-  insize=4441 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - Low Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=123 ok=1 outsize=738
-
-Cmd: compileSnippet
-  insize=4441 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/CameraMotionBlur pass=Camera Motion Blur - High Quality cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=157 ok=1 outsize=2530
-
-Cmd: compileSnippet
-  insize=3453 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/CubeToLatlong pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=114 ok=1 outsize=1194
-
-Cmd: compileSnippet
-  insize=1558 file=Packages/com.unity.render-pipelines.universal/Editor/Overrides/Shaders/Hidden/Universal Render Pipeline/Editor/CurveBackground pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=44 ok=1 outsize=862
-
-Cmd: compileSnippet
-  insize=9346 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=233 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=960 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=1029 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=_DETAIL_MULX2 _DETAIL_SCALED UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=245 ok=1 outsize=942
-
-Cmd: compileSnippet
-  insize=964 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=427 ok=1 outsize=786
-
-Cmd: compileSnippet
-  insize=13778 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=227 mask=6 start=389 ok=1 outsize=690
-
-Cmd: compileSnippet
-  insize=13791 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=407 ok=1 outsize=2310
-
-Cmd: compileSnippet
-  insize=1063 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=114 ok=1 outsize=322
-
-Cmd: compileSnippet
-  insize=589 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=63 ok=1 outsize=442
-
-Cmd: compileSnippet
-  insize=557 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=119 ok=1 outsize=442
-
-Cmd: compileSnippet
-  insize=1016 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=276 ok=1 outsize=770
-
-Cmd: compileSnippet
-  insize=648 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=337 ok=1 outsize=366
-
-Cmd: compileSnippet
-  insize=2472 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=373 ok=1 outsize=2582
-
-Cmd: compileSnippet
-  insize=1067 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=198 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=7580 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field CoC cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=219 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=7582 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Blur Vertical cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=250 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=870 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=118 ok=1 outsize=694
-
-Cmd: compileSnippet
-  insize=552 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=280 ok=1 outsize=938
-
-Cmd: compileSnippet
-  insize=10470 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Punctual Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_ADDITIONAL_LIGHTS _POINT _SIMPLELIT dKW=_SPOT _DEFERRED_ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _GBUFFER_NORMALS_OCT _DEFERRED_SUBTRACTIVE_LIGHTING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=341 ok=1 outsize=2054
-
-Cmd: compileSnippet
-  insize=771 file=/Hidden/UnlitTransparentColored pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=1 ok=1 outsize=622
-
-Cmd: compileSnippet
-  insize=3233 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/ScreenSpaceShadows pass=ScreenSpaceShadows cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS dKW=_SHADOWS_SOFT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=84 ok=1 outsize=738
-
-Cmd: compileSnippet
-  insize=873 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=169 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=558 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=233 ok=1 outsize=942
-
-Cmd: compileSnippet
-  insize=561 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=473 ok=1 outsize=638
-
-Cmd: compileSnippet
-  insize=5094 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex - GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=143 ok=1 outsize=1290
-
-Cmd: compileSnippet
-  insize=957 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=120 ok=1 outsize=1154
-
-Cmd: compileSnippet
-  insize=952 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _ALPHATEST_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=203 ok=1 outsize=258
-
-Cmd: compileSnippet
-  insize=1013 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=234 ok=1 outsize=770
-
-Cmd: compileSnippet
-  insize=2007 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 _NORMALMAP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=316 ok=1 outsize=2174
-
-Cmd: compileSnippet
-  insize=831 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=62 ok=1 outsize=474
-
-Cmd: compileSnippet
-  insize=977 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=88 ok=1 outsize=958
-
-Cmd: compileSnippet
-  insize=940 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=LOD_FADE_PERCENTAGE _WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=958
-
-Cmd: compileSnippet
-  insize=522 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=53 ok=1 outsize=3794
-
-Cmd: compileSnippet
-  insize=1012 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Checkerboard pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=33 mask=6 start=10 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=1262 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/MaterialError pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON DOTS_INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=13 ok=1 outsize=542
-
-Cmd: compileSnippet
-  insize=1155 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/Shader Graph/FallbackError pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=1 mask=6 start=7 ok=1 outsize=218
-
-Cmd: compileSnippet
-  insize=4890 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Light2D-Point pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_POINT_LIGHT_COOKIES LIGHT_QUALITY_FAST USE_NORMAL_MAP USE_ADDITIVE_BLENDING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=19 ok=1 outsize=1138
-
-Cmd: compileSnippet
-  insize=2212 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=134 ok=1 outsize=2086
-
-Cmd: compileSnippet
-  insize=2902 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=USE_SHAPE_LIGHT_TYPE_0 USE_SHAPE_LIGHT_TYPE_1 USE_SHAPE_LIGHT_TYPE_2 USE_SHAPE_LIGHT_TYPE_3 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=32 ok=1 outsize=958
-
-Cmd: compileSnippet
-  insize=573 file=Assets/DefaultResourcesExtra/Universal Render Pipeline/2D/Sprite-Lit-Default pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=ETC1_EXTERNAL_ALPHA INSTANCING_ON PIXELSNAP_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Vertex platform=d3d11 reqs=1 mask=6 start=32 ok=1 outsize=858
-
-Cmd: compileSnippet
-  insize=9346 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/UberPost pass=UberPost cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_BLOOM_LQ _TONEMAP_ACES dKW=_USE_DRAW_PROCEDURAL _DISTORTION _CHROMATIC_ABERRATION _BLOOM_HQ _BLOOM_LQ_DIRT _BLOOM_HQ_DIRT _HDR_GRADING _TONEMAP_NEUTRAL _FILM_GRAIN _DITHERING _LINEAR_TO_SRGB_CONVERSION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=233 ok=1 outsize=7566
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2102
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK FOG_EXP2 _ADDITIONAL_LIGHTS dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=2278
+  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=SHADOWS_SHADOWMASK _ADDITIONAL_LIGHTS _MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4942
 
 Cmd: shutdown
diff --git a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe7.log b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe7.log
index 9d917d53194ef83b64e83216b15255095dbb6f42..95b176e0d9bb5e51b34efd0485223ef0e9fa69d3 100644
--- a/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe7.log
+++ b/[AIOLOS]/Logs/shadercompiler-UnityShaderCompiler.exe7.log
@@ -1,150 +1,4 @@
 Base path: 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data', plugins path 'C:/Program Files/Unity/Hub/Editor/2020.3.4f1/Editor/Data/PlaybackEngines'
 Cmd: initializeCompiler
 
-Cmd: compileSnippet
-  insize=832 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW=GEOM_TYPE_BRANCH dKW=INSTANCING_ON GEOM_TYPE_BRANCH_DETAIL GEOM_TYPE_FROND GEOM_TYPE_LEAF GEOM_TYPE_MESH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=95 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=4086 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/PaniniProjection pass=Panini Projection cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_GENERIC dKW=_USE_DRAW_PROCEDURAL _UNIT_DISTANCE UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=128 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=1498 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/WavingDoublePass pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK _SCREEN_SPACE_OCCLUSION DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=21 ok=1 outsize=874
-
-Cmd: compileSnippet
-  insize=8247 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/Bloom pass=Bloom Blur Horizontal cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _USE_RGBM UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=6399 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/LutBuilderLdr pass=LutBuilderLdr cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=158 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=9595 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=264 ok=1 outsize=1838
-
-Cmd: compileSnippet
-  insize=9595 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/BokehDepthOfField pass=Bokeh Depth Of Field Blur cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=327 ok=1 outsize=1818
-
-Cmd: compileSnippet
-  insize=724 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=170 ok=1 outsize=566
-
-Cmd: compileSnippet
-  insize=763 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Universal Render Pipeline/Terrain/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=211 ok=1 outsize=566
-
-Cmd: compileSnippet
-  insize=1931 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Add Pass) pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON INSTANCING_ON _TERRAIN_BLEND_HEIGHT _NORMALMAP _MASKMAP _TERRAIN_INSTANCED_PERPIXEL_NORMAL UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=98 ok=1 outsize=2326
-
-Cmd: compileSnippet
-  insize=960 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=152 ok=1 outsize=1154
-
-Cmd: compileSnippet
-  insize=1016 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=214 ok=1 outsize=770
-
-Cmd: compileSnippet
-  insize=2498 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Complex Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=309 ok=1 outsize=2098
-
-Cmd: compileSnippet
-  insize=13778 file=Packages/com.unity.render-pipelines.core/Editor/LookDev/Hidden/LookDev/Compositor pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=227 mask=6 start=389 ok=1 outsize=2310
-
-Cmd: compileSnippet
-  insize=1063 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Unlit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=114 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=1083 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree7 Billboard pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT BILLBOARD_FACE_CAMERA_POS LOD_FADE_CROSSFADE EFFECT_BUMP EFFECT_HUE_VARIATION UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=86 ok=1 outsize=3358
-
-Cmd: compileSnippet
-  insize=2435 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _SHADOWS_SOFT _MIXED_LIGHTING_SUBTRACTIVE DIRLIGHTMAP_COMBINED LIGHTMAP_ON _GBUFFER_NORMALS_OCT DOTS_INSTANCING_ON INSTANCING_ON _NORMALMAP _ALPHATEST_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=187 ok=1 outsize=2198
-
-Cmd: compileSnippet
-  insize=908 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=INSTANCING_ON _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=433 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=964 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=DepthNormals cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON _NORMALMAP _ALPHATEST_ON _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=493 ok=1 outsize=786
-
-Cmd: compileSnippet
-  insize=651 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=553 ok=1 outsize=354
-
-Cmd: compileSnippet
-  insize=2381 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=GBuffer cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _GBUFFER_NORMALS_OCT INSTANCING_ON PROCEDURAL_INSTANCING_ON _NORMALMAP _EMISSION _SPECGLOSSMAP _SPECULAR_COLOR _GLOSSINESS_FROM_BASE_ALPHA _RECEIVE_SHADOWS_OFF _ALPHATEST_ON _COLOROVERLAY_ON _COLORCOLOR_ON _COLORADDSUBDIFF_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=142 ok=1 outsize=866
-
-Cmd: compileSnippet
-  insize=594 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _ALPHAPREMULTIPLY_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=263 ok=1 outsize=354
-
-Cmd: compileSnippet
-  insize=7659 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Prefilter cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=4075 mask=6 start=229 ok=1 outsize=482
-
-Cmd: compileSnippet
-  insize=7655 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/GaussianDepthOfField pass=Gaussian Depth Of Field Composite cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_USE_DRAW_PROCEDURAL _HIGH_QUALITY_SAMPLING UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=4075 mask=6 start=260 ok=1 outsize=794
-
-Cmd: compileSnippet
-  insize=2489 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Unlit pass=Unlit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=173 ok=1 outsize=738
-
-Cmd: compileSnippet
-  insize=10069 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Stencil Volume cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_SPOT UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=267 ok=1 outsize=722
-
-Cmd: compileSnippet
-  insize=10608 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=Deferred Directional Light (SimpleLit) cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_DIRECTIONAL dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=421 ok=1 outsize=418
-
-Cmd: compileSnippet
-  insize=10027 file=Packages/com.unity.render-pipelines.universal/Shaders/Utils/Hidden/Universal Render Pipeline/StencilDeferred pass=ClearStencilPartial cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_CLEAR_STENCIL_PARTIAL dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=485 ok=1 outsize=418
-
-Cmd: compileSnippet
-  insize=1250 file=Packages/com.unity.render-pipelines.universal/Shaders/2D/Hidden/Shadow2DRemoveSelf pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=27 ok=1 outsize=674
-
-Cmd: compileSnippet
-  insize=873 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=DOTS_INSTANCING_ON INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=169 ok=1 outsize=694
-
-Cmd: compileSnippet
-  insize=558 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Meta cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_META uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=233 ok=1 outsize=650
-
-Cmd: compileSnippet
-  insize=656 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Baked Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=494 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=462 file=Packages/com.unity.render-pipelines.universal/Shaders/XR/Hidden/Universal Render Pipeline/XR/XRMirrorView pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=33 mask=6 start=16 ok=1 outsize=866
-
-Cmd: compileSnippet
-  insize=5022 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/Vertexlit pass=TerrainDetailVertex cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON FOG_LINEAR FOG_EXP FOG_EXP2 UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=18 ok=1 outsize=1074
-
-Cmd: compileSnippet
-  insize=2185 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=65 ok=1 outsize=2178
-
-Cmd: compileSnippet
-  insize=654 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1101803 mask=6 start=286 ok=1 outsize=686
-
-Cmd: compileSnippet
-  insize=776 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=ShadowCaster cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR UNITY_PASS_SHADOWCASTER uKW= dKW=_ALPHATEST_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=367 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=718 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_ALPHATEST_ON _GLOSSINESS_FROM_BASE_ALPHA UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=393 ok=1 outsize=254
-
-Cmd: compileSnippet
-  insize=657 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Simple Lit pass=Universal2D cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=469 ok=1 outsize=682
-
-Cmd: compileSnippet
-  insize=831 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/TerrainEngine/Details/UniversalPipeline/BillboardWavingDoublePass pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=62 ok=1 outsize=1942
-
-Cmd: compileSnippet
-  insize=977 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=88 ok=1 outsize=522
-
-Cmd: compileSnippet
-  insize=940 file=Packages/com.unity.render-pipelines.universal/Shaders/Nature/Universal Render Pipeline/Nature/SpeedTree8 pass=DepthOnly cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_WINDQUALITY_NONE dKW=LOD_FADE_CROSSFADE INSTANCING_ON _WINDQUALITY_FASTEST _WINDQUALITY_FAST _WINDQUALITY_BETTER _WINDQUALITY_BEST _WINDQUALITY_PALM EFFECT_BILLBOARD UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=187 ok=1 outsize=498
-
-Cmd: compileSnippet
-  insize=528 file=Packages/com.unity.render-pipelines.universal/Shaders/PostProcessing/Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_SMAA_PRESET_LOW dKW=_USE_DRAW_PROCEDURAL _SMAA_PRESET_MEDIUM _SMAA_PRESET_HIGH UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=33 mask=6 start=65 ok=1 outsize=1178
-
-Cmd: compileSnippet
-  insize=1396 file=Packages/com.unity.shadergraph/Editor/Resources/Shaders/Hidden/BlitNoAlpha pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=0 type=Fragment platform=d3d11 reqs=33 mask=6 start=11 ok=1 outsize=346
-
-Cmd: compileSnippet
-  insize=3300 file=Packages/com.unity.render-pipelines.universal/Shaders/Terrain/Hidden/Universal Render Pipeline/Terrain/Lit (Basemap Gen) pass=<Unnamed Pass> cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=_TERRAIN_BLEND_HEIGHT _MASKMAP UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=227 mask=6 start=140 ok=1 outsize=1150
-
-Cmd: compileSnippet
-  insize=1061 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=SceneSelectionPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Vertex platform=d3d11 reqs=1 mask=6 start=188 ok=1 outsize=742
-
-Cmd: compileSnippet
-  insize=1059 file=Packages/com.unity.render-pipelines.universal/Shaders/Particles/Universal Render Pipeline/Particles/Lit pass=ScenePickingPass cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW= dKW=INSTANCING_ON PROCEDURAL_INSTANCING_ON _ALPHATEST_ON _FLIPBOOKBLENDING_ON UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1 mask=6 start=222 ok=1 outsize=290
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=_MAIN_LIGHT_SHADOWS dKW=_MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP FOG_EXP2 INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _EMISSION _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=3174
-
-Cmd: compileSnippet
-  insize=2521 file=Packages/com.unity.render-pipelines.universal/Shaders/Universal Render Pipeline/Lit pass=ForwardLit cachingPP=1 ppOnly=0 stripLineD=0 buildPlatform=5 rsLen=0 pKW=UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_COLORSPACE_GAMMA UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR uKW=FOG_EXP2 _ADDITIONAL_LIGHTS _EMISSION dKW=_MAIN_LIGHT_SHADOWS _MAIN_LIGHT_SHADOWS_CASCADE _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _SHADOWS_SOFT _SCREEN_SPACE_OCCLUSION LIGHTMAP_SHADOW_MIXING SHADOWS_SHADOWMASK DIRLIGHTMAP_COMBINED LIGHTMAP_ON DOTS_INSTANCING_ON FOG_LINEAR FOG_EXP INSTANCING_ON _NORMALMAP _ALPHATEST_ON _ALPHAPREMULTIPLY_ON _METALLICSPECGLOSSMAP _SMOOTHNESS_TEXTURE_ALBEDO_CHANNEL_A _OCCLUSIONMAP _PARALLAXMAP _DETAIL_MULX2 _DETAIL_SCALED _SPECULARHIGHLIGHTS_OFF _ENVIRONMENTREFLECTIONS_OFF _SPECULAR_SETUP _RECEIVE_SHADOWS_OFF UNITY_NO_DXT5nm UNITY_ENABLE_NATIVE_SHADOW_LOOKUPS UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_NO_FULL_STANDARD_SHADER UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_HALF_PRECISION_FRAGMENT_SHADER_REGISTERS UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_RGBM_ENCODING UNITY_VIRTUAL_TEXTURING UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_ASTC_NORMALMAP_ENCODING SHADER_API_GLES30 flags=0 lang=3 type=Fragment platform=d3d11 reqs=1101803 mask=6 start=94 ok=1 outsize=4414
-
+Cmd: shutdown