diff --git a/bin/coursework/Constraints.class b/bin/coursework/ConstraintsHandler.class similarity index 90% rename from bin/coursework/Constraints.class rename to bin/coursework/ConstraintsHandler.class index 3c70c8fb30b14d6a2391e0f208b022abb821ebc1..3925deed9d581baf2a3e504ec054b790a6711334 100644 Binary files a/bin/coursework/Constraints.class and b/bin/coursework/ConstraintsHandler.class differ diff --git a/bin/coursework/Main.class b/bin/coursework/Main.class index 4ff668e892537ec5df1044acc4cfbe5cf09b0d2b..7f230ff2765f64c4bfeaa4d51e685ceb5a8f0205 100644 Binary files a/bin/coursework/Main.class and b/bin/coursework/Main.class differ diff --git a/src/coursework/Constraints.java b/src/coursework/ConstraintsHandler.java similarity index 97% rename from src/coursework/Constraints.java rename to src/coursework/ConstraintsHandler.java index eafc64554cdba995ad051d130dcab3b76d8fef32..3eb230683ab9f6bd8dc10a381fac252f2b801be1 100644 --- a/src/coursework/Constraints.java +++ b/src/coursework/ConstraintsHandler.java @@ -6,7 +6,7 @@ import java.util.List; import javafx.scene.control.TextField; import javafx.scene.layout.VBox; -public class Constraints { +public class ConstraintsHandler { private TextField[] gridNumbers = new TextField[Main.N*Main.N]; private VBox[] gridBoxes = new VBox[Main.N*Main.N]; @@ -14,7 +14,7 @@ public class Constraints { private boolean[][] gridErrors = new boolean[Main.N*Main.N][3]; - public Constraints() {} + public ConstraintsHandler() {} private void updateData() { gridNumbers = Main.getGridNumbers(); diff --git a/src/coursework/Main.java b/src/coursework/Main.java index 86f2cb407ccb964ceb35dccce626bb0d8df096b5..087ea753cd0e2a06620b31b8f89029122a604207 100644 --- a/src/coursework/Main.java +++ b/src/coursework/Main.java @@ -54,7 +54,7 @@ public class Main extends Application { private boolean clearing = false; private boolean undoing = false; private int fontSize; - private Constraints constraints = new Constraints(); + private ConstraintsHandler constraints = new ConstraintsHandler(); private Stack<GameState> undoStack = new Stack<GameState>(); private Stack<GameState> redoStack = new Stack<GameState>();