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  • c7c7f25df5f6d756c49af3862f5a4941088f10e6
  • main default protected
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vertex.glsl

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  • vertex.glsl 125 B
    #version 430
    
    uniform vec2 position;
    out vec2 pos;
    
    void main() {
      pos = position;
      gl_Position = vec4(pos, 0.0f, 1.0f);
    }