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UnityEngine; + +public class activatewindow : MonoBehaviour +{ + public GameObject window; + + void OnEnable() + { + window.SetActive(true); + + } + +} diff --git a/Assets/activatewindow.cs.meta b/Assets/activatewindow.cs.meta new file mode 100644 index 0000000000000000000000000000000000000000..13d7e6089e91a6aa41163df135a7d337119731db --- /dev/null +++ b/Assets/activatewindow.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 406caa95fc962ec489d592228ac524a1 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/disablerocket.cs b/Assets/disablerocket.cs new file mode 100644 index 0000000000000000000000000000000000000000..8029bedd038ee232922599e730ff2e5d80512604 --- /dev/null +++ b/Assets/disablerocket.cs @@ -0,0 +1,15 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class disablerocket : 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