From 711b02571a99aa27da9464119e9a3665339e3e64 Mon Sep 17 00:00:00 2001
From: Jenny <jen333jjou@icloud.com>
Date: Fri, 16 Apr 2021 06:18:47 +0100
Subject: [PATCH] changed animations

made jump loop and made glide animation work
---
 Assets/Animations/Jumping Up.fbx.meta          |  2 +-
 Assets/Animations/Walk&Run Movement.controller | 18 ++++++++++++------
 Assets/Scenes/Game/SampleScene.unity           |  2 +-
 Assets/Scripts/PlayerPickUp.cs                 |  1 +
 Assets/Scripts/SCTPSController.cs              | 14 +++++++++++---
 5 files changed, 26 insertions(+), 11 deletions(-)

diff --git a/Assets/Animations/Jumping Up.fbx.meta b/Assets/Animations/Jumping Up.fbx.meta
index 5b38264..6fc3e8a 100644
--- a/Assets/Animations/Jumping Up.fbx.meta	
+++ b/Assets/Animations/Jumping Up.fbx.meta	
@@ -46,7 +46,7 @@ ModelImporter:
       cycleOffset: 0
       loop: 0
       hasAdditiveReferencePose: 0
-      loopTime: 0
+      loopTime: 1
       loopBlend: 0
       loopBlendOrientation: 0
       loopBlendPositionY: 0
diff --git a/Assets/Animations/Walk&Run Movement.controller b/Assets/Animations/Walk&Run Movement.controller
index c206d63..681fd14 100644
--- a/Assets/Animations/Walk&Run Movement.controller	
+++ b/Assets/Animations/Walk&Run Movement.controller	
@@ -174,25 +174,31 @@ AnimatorController:
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: Jump
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: AnimSpeed
     m_Type: 1
     m_DefaultFloat: 1
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
   - m_Name: PickUp
     m_Type: 4
     m_DefaultFloat: 0
     m_DefaultInt: 0
     m_DefaultBool: 0
-    m_Controller: {fileID: 9100000}
+    m_Controller: {fileID: 0}
+  - m_Name: Motion
+    m_Type: 1
+    m_DefaultFloat: 2
+    m_DefaultInt: 0
+    m_DefaultBool: 0
+    m_Controller: {fileID: 0}
   m_AnimatorLayers:
   - serializedVersion: 5
     m_Name: Base Layer
@@ -360,8 +366,8 @@ AnimatorState:
     type: 3}
   m_Tag: 
   m_SpeedParameter: AnimSpeed
-  m_MirrorParameter: 
-  m_CycleOffsetParameter: Speed
+  m_MirrorParameter: Jump
+  m_CycleOffsetParameter: Motion
   m_TimeParameter: Speed
 --- !u!1101 &6964413758257151049
 AnimatorStateTransition:
diff --git a/Assets/Scenes/Game/SampleScene.unity b/Assets/Scenes/Game/SampleScene.unity
index a9f8e46..6442626 100644
--- a/Assets/Scenes/Game/SampleScene.unity
+++ b/Assets/Scenes/Game/SampleScene.unity
@@ -9599,7 +9599,7 @@ PrefabInstance:
     - target: {fileID: 1331997591070191852, guid: 2342577add2bab844a55e25cc4fea601,
         type: 3}
       propertyPath: pushPower
-      value: 2
+      value: 1
       objectReference: {fileID: 0}
     - target: {fileID: 1331997591070191852, guid: 2342577add2bab844a55e25cc4fea601,
         type: 3}
diff --git a/Assets/Scripts/PlayerPickUp.cs b/Assets/Scripts/PlayerPickUp.cs
index ac83a2c..3a398e4 100644
--- a/Assets/Scripts/PlayerPickUp.cs
+++ b/Assets/Scripts/PlayerPickUp.cs
@@ -122,6 +122,7 @@ public class PlayerPickUp : MonoBehaviour
         if (interactiveobjects.Contains(other.gameObject))
         {
             interactiveobjects.Remove(other.gameObject);
+            anim.SetBool("PickUp", false);
         }
     }
 
diff --git a/Assets/Scripts/SCTPSController.cs b/Assets/Scripts/SCTPSController.cs
index 858cafb..084cd7b 100644
--- a/Assets/Scripts/SCTPSController.cs
+++ b/Assets/Scripts/SCTPSController.cs
@@ -64,6 +64,7 @@ public class SCTPSController : MonoBehaviour
     public bool running;
 
     public float jumpLength;
+    public bool gliding;
 
     void Start()
     {
@@ -195,10 +196,14 @@ public class SCTPSController : MonoBehaviour
             onGround = false;
         }
 
-        if (Input.GetButton("Jump"))
+        if (!gliding && Input.GetButton("Jump"))
         {
             jumpLength += 1f;
         }
+        else if (gliding == true)
+        {
+            jumpLength = 0;
+        }
 
         if (jumpLength > 0)
         {
@@ -220,18 +225,21 @@ public class SCTPSController : MonoBehaviour
 
             if (!characterController.isGrounded && Input.GetKey(KeyCode.LeftShift))
             {
+                gliding = true;
+
+                Glide();
+
                 gravity = 10f;
                 glidesDone++;
 
                 moveDirection.x = Input.GetAxis("Horizontal") * glideSpeed;
                 moveDirection.z = Input.GetAxis("Vertical") * glideSpeed;
                 moveDirection = transform.TransformDirection(moveDirection);
-
-                Glide();
             }
             else
             {
                 gravity = 30f;
+                gliding = false;
             }
 
             if (glidesDone >= 10)
-- 
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