diff --git a/assessment.txt b/assessment.txt
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index 0000000000000000000000000000000000000000..92fedf2b516cc4580f65269947b4b05af9356c9f
--- /dev/null
+++ b/assessment.txt
@@ -0,0 +1,58 @@
+Please place a * in each box at the start of each line to indicate if you completed this task. You must not make any other changes
+
+[ * ] Does it compile with mvn compile?
+[ * ] Does it run with mvn javafx:run?
+[ * ] Play a piece in a valid location
+[ * ] Reject a piece in an invalid location
+[ * ] A new random piece each time
+[ * ] Lines are cleared
+[ * ] Score, Level, Lives shown in the UI
+[ * ] Scoring works
+[ * ] Multiplier works
+[ * ] Level works
+[ * ] Background music
+[ * ] Menu screen present and functioning
+[ * ] Menu screen uses animations and visual effects
+[ * ] Menu screen works
+[ * ] Instructions screen
+[ * ] Instructions screen shows blocks
+[ * ] Challenge screen shows current piece
+[ * ] Current piece updates on play
+[ * ] Escape navigates back
+[ * ] Challenge screen shows next piece
+[ * ] Piece can be rotated
+[ * ] Piece can be swapped
+[ * ] Sound effects added
+[ * ] Keyboard support for move and drop
+[ * ] Blocks are not just coloured squares
+[ * ] Placement circle shown on current piece
+[ * ] Blocks are placed on their centre
+[ * ] Hover effect on blocks
+[ * ] Fade out effect when blocks cleared
+[ * ] Countdown shown in UI
+[ * ] Countdown animates
+[ * ] Countdown changes when time nearly out
+[ * ] Life lost and new piece when timer expires
+[ * ] Game over when no more lives left
+[ * ] Game goes to Scores screen on Game Over
+[ * ] Scores read from file
+[ * ] Scores saved to file
+[ * ] New score prompts for name
+[ * ] New score inserted into score list
+[ * ] High Score to beat shown in Challenge screen
+[ * ] Online scores shown in Score screen
+[ * ] Lobby updates games as new ones created
+[ * ] Can create a game
+[ * ] Can join a game
+[ * ] Can send a chat message
+[ * ] Can receive a chat message
+[ * ] Can start a game (if host)
+[ * ] Game starts when not host
+[ * ] Error states handled
+[ * ] Can play a multiplayer game with a friend/second client
+[ * ] Scores update during multiplayer game
+[ * ] Eliminated players shown during multiplayer game
+[ * ] Scores shows multiplayer game scores
+[ * ] Good level of challenge, number of extensions, technical achievement
+[ * ] Code is commented with javadoc and line comments and of good quality and structure
+[ * ] Clear understanding of code and application demonstrated in video
\ No newline at end of file
diff --git a/tetrecs.mp4 b/tetrecs.mp4
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index 0000000000000000000000000000000000000000..4c454cf43acf2832dae026b321138fceb57978d8
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diff --git a/tetrecs.zip b/tetrecs.zip
new file mode 100644
index 0000000000000000000000000000000000000000..a85bef7f41ca006bc86b479ff50c307d7b2c4585
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diff --git a/tetrecs/src/main/java/uk/ac/soton/comp1206/scene/ScoresScene.java b/tetrecs/src/main/java/uk/ac/soton/comp1206/scene/ScoresScene.java
index 705db31c68b876308b7f34dcf6f64688f9e269cb..719466019d3a408b7cbe135ec1a41adb59a580d6 100644
--- a/tetrecs/src/main/java/uk/ac/soton/comp1206/scene/ScoresScene.java
+++ b/tetrecs/src/main/java/uk/ac/soton/comp1206/scene/ScoresScene.java
@@ -170,7 +170,7 @@ public class ScoresScene extends BaseScene {
     logger.info("Building " + this.getClass().getName());
     //Communicator requests online scores
     communicator.addListener(s -> Platform.runLater(() -> loadOnlineScores(s.trim())));
-    communicator.send("HISCORES DEFAULT");
+    communicator.send("HISCORES");
     //Set the observable lists
     observableScores = FXCollections.observableList(scoresList);
     observableOnline = FXCollections.observableList(remoteScoreList);