diff --git a/client/app/index.html b/client/app/index.html
index ba382887e117513d67d21e391d663789822046ee..057abb12483c06f07ab37070cb74995c1631f705 100644
--- a/client/app/index.html
+++ b/client/app/index.html
@@ -29,6 +29,9 @@
     .card {
         @apply bg-gray-800 p-6 rounded-lg border-4 border-gray-600 max-w-md w-full;
     }
+    .card-playing {
+        @apply bg-gray-800 p-1 rounded-lg border-4 border-gray-600 w-full h-80 w-60  cursor-pointer transition-all relative overflow-hidden;
+    }
     .title {
         @apply text-green-400 text-2xl text-center mb-8;
     }
diff --git a/client/app/js/socket.js b/client/app/js/socket.js
index 114737d1638e4baaa3ba3f272fc7c91bf494316c..0d097f3d602d664b91b7631daf1df6ec3d0b4022 100644
--- a/client/app/js/socket.js
+++ b/client/app/js/socket.js
@@ -13,7 +13,8 @@ export const socketEvents = {
   // Room events
   createRoom: (username) => socket.emit("createRoom", { username }),
   joinRoom: (roomId, username) => socket.emit("joinRoom", { roomId, username }),
-  startGame: (roomId) => socket.emit("startGame", { roomId }),
+  startGame: (roomId, artStyle) =>
+    socket.emit("startGame", { roomId, artStyle }),
   getRoomData: (roomId) => socket.emit("getRoomData", { roomId }),
   disconnect: () => {
     socket.disconnect();
diff --git a/client/app/js/store.js b/client/app/js/store.js
index 1a1884708a5f96ad2cc39b2093854279e51bdd7b..f9f9cd511e9d4a0dd9093dd0a317cf11df1b6f5b 100644
--- a/client/app/js/store.js
+++ b/client/app/js/store.js
@@ -9,6 +9,7 @@ export const store = reactive({
   //this is the room code that the user is in
   currentRoom: null,
   game: null,
+  loading: false,
   error: null,
   myDeck: null,
 
@@ -43,6 +44,7 @@ export const store = reactive({
   },
 
   updateGame(game) {
+    this.loading = false;
     this.game = game;
     this.myState = game.users.find((user) => user.username === this.username);
     this.myDeck = game.gameInstance?.players.find(
diff --git a/client/app/vue/Game.vue b/client/app/vue/Game.vue
index d323f04269ac81ee15bfcc0261e50435eb8e130f..a0e7e87a6a523aced9196a8025fc2652551ffb77 100644
--- a/client/app/vue/Game.vue
+++ b/client/app/vue/Game.vue
@@ -20,8 +20,9 @@ const sendMessage = () => {
   message.value = "";
 };
 
-const startGame = () => {
-  socketEvents.startGame(roomId);
+const startGame = async () => {
+  store.loading = true;
+  socketEvents.startGame(roomId, selectedArtStyle.value);
 };
 
 onMounted(() => {
@@ -158,9 +159,10 @@ watch(
         <button
           @click="startGame"
           class="button !w-fit !px-8 !py-3"
-          :disabled="!canStartGame"
+          :disabled="!canStartGame || store.loading"
         >
-          START GAME
+          <span v-if="store.loading">loading...</span>
+          <span v-else>START GAME</span>
         </button>
       </div>
 
diff --git a/client/app/vue/Playing.vue b/client/app/vue/Playing.vue
index a609c8423e247e5539f500fe1719ed4cd96d36c6..71374e6d315d2d6b8d4a66d1845137b26897b167 100644
--- a/client/app/vue/Playing.vue
+++ b/client/app/vue/Playing.vue
@@ -2,6 +2,7 @@
 import { ref, computed } from "vue";
 import { store } from "../js/store";
 import { socketEvents } from "../js/socket";
+import GameCard from "./components/GameCard.vue";
 
 const selectedCard = ref(null);
 const secondSelectedCard = ref(null);
@@ -239,15 +240,10 @@ const handleGiftCardSelection = (targetPlayerId) => {
     </div>
 
     <!-- Main Game Content -->
-    <div v-else>
+    <div v-else class="w-full">
       <h1 class="title">CARD CRAWL</h1>
-      <div v-if="isWaitingForPlayers">
-        <p class="text-gray-400 text-xl p-1">
-          Waiting for other players to finish...
-        </p>
-      </div>
       <!-- Player info cards -->
-      <div class="grid grid-cols-4 gap-2 mb-4">
+      <div class="flex flex-wrap w-full gap-2 mb-4 justify-center">
         <div
           v-for="player in store.game?.users"
           :key="player.id"
@@ -299,108 +295,55 @@ const handleGiftCardSelection = (targetPlayerId) => {
       <!-- Main game board -->
       <div class="flex flex-col items-center gap-8">
         <!-- Top row: 4 cards -->
-        <div class="grid grid-cols-4 gap-4">
-          <div
+        <div
+          class="flex flex-wrap w-full gap-2 items-center justify-evenly min-h-48"
+        >
+          <GameCard
             v-for="card in store.myDeck?.board"
             :key="card.id"
-            class="card w-32 h-48 cursor-pointer transition-all hover:ring-2 hover:ring-green-100"
-            :class="{
-              'ring-2 ring-green-500': card?.id === selectedCard?.id,
-            }"
+            :card="card"
+            :is-selected="card?.id === selectedCard?.id"
             @click="handleCardClick({ ...card, source: 'board' })"
-          >
-            <div v-if="card" class="flex flex-col h-full">
-              <div class="text-center mb-2 text-green-400">
-                {{ card.name }}
-              </div>
-              <div class="text-gray-400 text-xs mb-auto">
-                {{ card.type }}
-              </div>
-              <div class="text-xl text-center text-white">
-                {{ card.value }}
-              </div>
-            </div>
-            <div v-else class="flex items-center justify-center h-full">
-              <div class="text-gray-600">Empty</div>
-            </div>
+          />
+          <div v-if="isWaitingForPlayers">
+            <p class="text-gray-400 text-xl p-1 text-center">
+              Waiting for other players to finish...
+            </p>
           </div>
         </div>
 
         <!-- Bottom row: hands and player -->
         <div class="grid grid-cols-3 gap-4">
           <!-- Left Hand -->
-          <div
-            class="card w-32 h-48 cursor-pointer transition-all hover:border-green-100"
-            :class="{
-              'ring-2 ring-green-500': secondSelectedCard === 'LEFTHAND',
-            }"
+          <GameCard
+            :card="store.myDeck?.leftHand"
+            section-type="LEFTHAND"
+            section-title="Left Hand"
+            :is-selected="secondSelectedCard === 'LEFTHAND'"
             @click="handleSectionClick('LEFTHAND')"
-          >
-            <div class="flex flex-col h-full">
-              <div v-if="store.myDeck?.leftHand" class="text-center">
-                <div class="text-green-400">
-                  {{ store.myDeck.leftHand.name }}
-                </div>
-                <div class="text-gray-400 text-xs">
-                  {{ store.myDeck.leftHand.type }}
-                </div>
-              </div>
-              <div v-else class="text-center">
-                <div class="text-gray-600">Left Hand</div>
-                <div class="text-gray-500 text-xs">Empty</div>
-              </div>
-              <div class="mt-auto text-xl text-center">
-                {{ store.myDeck?.leftHand?.value || 0 }}
-              </div>
-            </div>
-          </div>
+          />
 
           <!-- Player -->
-          <div
-            class="card w-32 h-48 cursor-pointer transition-all hover:border-100"
-            :class="{
-              'ring-2 ring-green-500': secondSelectedCard === 'PLAYER',
-            }"
+          <GameCard
+            :player="store.myDeck"
+            section-type="PLAYER"
+            section-title="Player"
+            :is-selected="secondSelectedCard === 'PLAYER'"
             @click="handleSectionClick('PLAYER')"
-          >
-            <div class="flex flex-col items-center justify-center h-full">
-              <div class="text-green-400">Player</div>
-              <div class="text-red-500 text-xl mt-2">
-                HP: {{ store.myDeck?.health || 10 }}
-              </div>
-            </div>
-          </div>
+          />
 
           <!-- Right Hand -->
-          <div
-            class="card w-32 h-48 cursor-pointer transition-all hover:ring-2 hover:ring-green-100"
-            :class="{
-              'ring-2 ring-green-500': secondSelectedCard === 'RIGHTHAND',
-            }"
+          <GameCard
+            :card="store.myDeck?.rightHand"
+            section-type="RIGHTHAND"
+            section-title="Right Hand"
+            :is-selected="secondSelectedCard === 'RIGHTHAND'"
             @click="handleSectionClick('RIGHTHAND')"
-          >
-            <div class="flex flex-col h-full">
-              <div v-if="store.myDeck?.rightHand" class="text-center">
-                <div class="text-green-400">
-                  {{ store.myDeck.rightHand.name }}
-                </div>
-                <div class="text-gray-400 text-xs">
-                  {{ store.myDeck.rightHand.type }}
-                </div>
-              </div>
-              <div v-else class="text-center">
-                <div class="text-gray-600">Right Hand</div>
-                <div class="text-gray-500 text-xs">Empty</div>
-              </div>
-              <div class="mt-auto text-xl text-center">
-                {{ store.myDeck?.rightHand?.value || 0 }}
-              </div>
-            </div>
-          </div>
+          />
         </div>
 
         <!-- Inventory -->
-        <div class="inventory-section mt-4">
+        <div class="gap-4 mt-4 w-full flex items-center flex-col relative">
           <h3
             class="text-green-400 cursor-pointer"
             @click="handleSectionClick('INVENTORY')"
@@ -408,39 +351,24 @@ const handleGiftCardSelection = (targetPlayerId) => {
             Inventory
           </h3>
           <div class="grid grid-cols-4 gap-2 cursor-pointer min-h-48">
-            <div
+            <GameCard
               v-for="card in store.myDeck?.inventory"
               :key="card.id"
-              class="card w-24 h-36 cursor-pointer transition-all hover:ring-2 hover:ring-green-100"
-              :class="{
-                'ring-2 ring-green-500': card?.id === selectedCard?.id,
-              }"
+              :card="card"
+              :is-selected="card?.id === selectedCard?.id"
+              size="small"
               @click="handleCardClick({ ...card, source: 'inventory' })"
+            />
+          </div>
+          <div class="absolute bottom-5 right-5">
+            <button
+              class="px-3 py-1 bg-green-800 text-green-400 rounded hover:bg-green-700 transition-colors"
+              @click="handleSectionClick('SHOP')"
             >
-              <div class="flex flex-col h-full p-2">
-                <div class="text-center mb-1 text-green-400 text-sm">
-                  {{ card.name }}
-                </div>
-                <div class="text-gray-400 text-xs mb-auto">
-                  {{ card.type }}
-                </div>
-                <div class="text-lg text-center text-white">
-                  {{ card.value }}
-                </div>
-              </div>
-            </div>
+              Shop
+            </button>
           </div>
         </div>
-
-        <!-- Shop -->
-        <div class="absolute bottom-5 right-5">
-          <button
-            class="px-3 py-1 bg-green-800 text-green-400 rounded hover:bg-green-700 transition-colors"
-            @click="handleSectionClick('SHOP')"
-          >
-            Shop
-          </button>
-        </div>
       </div>
     </div>
   </div>
diff --git a/client/app/vue/components/GameCard.vue b/client/app/vue/components/GameCard.vue
new file mode 100644
index 0000000000000000000000000000000000000000..e53e54dfd09b6d2d0bda4c029d0b429ca14025a0
--- /dev/null
+++ b/client/app/vue/components/GameCard.vue
@@ -0,0 +1,121 @@
+<script setup>
+import { computed } from "vue";
+
+const props = defineProps({
+  // Card data
+  card: {
+    type: Object,
+    default: null,
+  },
+  // For section cards like PLAYER, LEFTHAND, etc.
+  sectionType: {
+    type: String,
+    default: "",
+  },
+  sectionTitle: {
+    type: String,
+    default: "",
+  },
+  // Selection states
+  isSelected: {
+    type: Boolean,
+    default: false,
+  },
+  player: {
+    type: Object,
+    default: null,
+  },
+});
+
+const emit = defineEmits(["click"]);
+
+const cardClasses = computed(() => ({
+  "ring-2 ring-green-500": props.isSelected,
+  "hover:ring-2 hover:ring-green-100": true,
+}));
+
+const handleClick = () => {
+  emit("click");
+};
+</script>
+
+<template>
+  <div class="card-playing" :class="cardClasses" @click="handleClick">
+    <!-- Section Card (PLAYER, HANDS) -->
+    <div v-if="sectionType" class="flex flex-col h-full">
+      <div
+        v-if="card"
+        class="flex flex-col h-full"
+        :style="{
+          backgroundImage: card.image ? `url(${card.image})` : '',
+          backgroundSize: 'cover',
+          backgroundPosition: 'center',
+        }"
+      >
+        <div class="text-center bg-black/80 p-1">
+          <div class="text-green-400">{{ card.name }}</div>
+          <div class="text-gray-200 text-xs">{{ card.type }}</div>
+        </div>
+        <div class="mt-auto text-xl text-center bg-black/80 p-1">
+          {{ card?.value || 0 }}
+        </div>
+      </div>
+      <div
+        v-else-if="player"
+        class="flex flex-col items-center justify-center h-full bg-gradient-to-b from-gray-800/50 to-gray-900/80 p-3"
+      >
+        <div class="text-green-400 font-semibold text-lg mb-2">
+          {{ player.username }}
+        </div>
+        <div class="flex gap-3 text-sm">
+          <div class="flex flex-col items-center">
+            <span class="text-red-400">HP</span>
+            <span class="text-gray-300">{{ player.health }}</span>
+          </div>
+          <div class="flex flex-col items-center">
+            <span class="text-yellow-400">PTS</span>
+            <span class="text-gray-300">{{ player.points }}</span>
+          </div>
+        </div>
+      </div>
+      <div
+        v-else
+        class="flex flex-col items-center justify-center h-full bg-gradient-to-b from-gray-800/50 to-gray-900/80 p-3"
+      >
+        <div class="text-green-400 font-semibold mb-1">{{ sectionTitle }}</div>
+        <div class="text-gray-400 text-sm">Empty</div>
+      </div>
+    </div>
+
+    <!-- Regular Card (Board/Inventory) -->
+    <div v-else-if="card" class="flex flex-col h-full">
+      <div
+        class="flex flex-col h-full relative"
+        :style="{
+          backgroundImage: `url(${card.image})`,
+          backgroundSize: 'cover',
+          backgroundPosition: 'center',
+        }"
+      >
+        <div
+          class="relative text-center bg-black/50 z-10 flex flex-col h-full p-2"
+        >
+          <div class="mb-2 text-green-400 font-semibold">
+            {{ card.name }}
+          </div>
+          <div class="text-gray-200 text-xs">
+            {{ card.type }}
+          </div>
+          <div class="text-center text-white mt-auto">
+            {{ card.value }}
+          </div>
+        </div>
+      </div>
+    </div>
+
+    <!-- Empty Card -->
+    <div v-else class="flex items-center justify-center h-full">
+      <div class="text-gray-600">Empty</div>
+    </div>
+  </div>
+</template>
diff --git a/client/game/config.js b/client/game/config.js
index c3386f80f4e12b775c3827fcd9b8e4c924f53c73..4c4155aa953964957fd9f38716758ee9d284c200 100644
--- a/client/game/config.js
+++ b/client/game/config.js
@@ -1,5 +1,3 @@
-const Card = require("./card");
-
 const GameState = {
   LOBBY: "LOBBY",
   PLAYING: "PLAYING",
@@ -42,26 +40,26 @@ const CardDefinitions = {
     { name: "Spider", value: 2 },
     { name: "Goblin", value: 3 },
     { name: "Skeleton", value: 4 },
-    { name: "Orc", value: 5 },
+    { name: "Ogre", value: 5 },
     { name: "Troll", value: 6 },
-    { name: "Witch", value: 7 },
-    { name: "Demon", value: 8 },
+    { name: "Enchanter", value: 7 },
+    { name: "Ghost Prince", value: 8 },
     { name: "Dragon", value: 9 },
-    { name: "Ancient Beast", value: 10 },
+    { name: "Princess", value: 10 },
   ],
   weapons: [
     { name: "Dagger", value: 1 },
-    { name: "Short Sword", value: 3 },
+    { name: "Bow and Arrow", value: 3 },
     { name: "Mace", value: 5 },
-    { name: "Battle Axe", value: 7 },
-    { name: "Long Sword", value: 9 },
+    { name: "Wand", value: 7 },
+    { name: "Excalibur", value: 9 },
   ],
   shields: [
     { name: "Wooden Shield", value: 2 },
     { name: "Iron Shield", value: 4 },
     { name: "Steel Shield", value: 6 },
-    { name: "Knight Shield", value: 8 },
-    { name: "Tower Shield", value: 10 },
+    { name: "Gold Shield", value: 8 },
+    { name: "Diamond Shield", value: 10 },
   ],
   potions: [
     { name: "Minor Healing Potion", value: 2 },
@@ -81,40 +79,10 @@ const PlayerConfig = {
   PLAYER_START_HEALTH: 20,
 };
 
-function generateDeck(playerCount) {
-  const deck = [];
-
-  // For each card type
-  Object.entries(CardDefinitions).forEach(([typeKey, cards]) => {
-    const type = typeKey.slice(0, -1); // remove 's' from end
-    const distribution = CardDistribution[typeKey];
-
-    // For each card in that type
-    cards.forEach((card) => {
-      // Calculate how many of this card to add based on player count
-      const count =
-        distribution.perType + distribution.scaling * (playerCount - 1);
-
-      // Add that many cards
-      for (let i = 0; i < count; i++) {
-        deck.push(
-          new Card({
-            type,
-            name: card.name,
-            value: card.value,
-          })
-        );
-      }
-    });
-  });
-
-  return deck;
-}
-
 module.exports = {
   GameState,
   CardType,
   CardDefinitions,
   PlayerConfig,
-  generateDeck,
+  CardDistribution,
 };
diff --git a/client/game/game.js b/client/game/game.js
index ca6ca1521ce0b967ce2cf3f15faad48c46bfd243..a83846a693ac091a015f36c39a840106d6bb5ef9 100644
--- a/client/game/game.js
+++ b/client/game/game.js
@@ -1,18 +1,49 @@
-const { PlayerConfig, generateDeck } = require("./config");
-const Card = require("./card");
+const { PlayerConfig, CardDefinitions, CardDistribution } = require("./config");
 const Player = require("./player");
-
+const Card = require("./card");
+const { default: axios } = require("axios");
 class Game {
-  constructor(playerNames) {
-    this.isActive = true;
+  constructor(playerNames, artStyle) {
+    this.artStyle = artStyle;
     this.currentTurn = 0;
-    this.sharedDeck = this.generateSharedDeck(playerNames.length);
     this.players = playerNames.map((name) => new Player(name, this));
     this.shop = [];
+    this.sharedDeck = this.generateSharedDeck();
+  }
+
+  generateDeck(playerCount) {
+    const deck = [];
+
+    // For each card type
+    Object.entries(CardDefinitions).forEach(([typeKey, cards]) => {
+      const type = typeKey.slice(0, -1); // remove 's' from end
+      const distribution = CardDistribution[typeKey];
+
+      // For each card in that type
+      cards.forEach((card) => {
+        // Calculate how many of this card to add based on player count
+        const count =
+          distribution.perType + distribution.scaling * (playerCount - 1);
+
+        // Add that many cards
+        for (let i = 0; i < count; i++) {
+          deck.push(
+            new Card({
+              type,
+              name: card.name,
+              value: card.value,
+            })
+          );
+        }
+      });
+    });
+
+    return deck;
   }
 
-  generateSharedDeck(playerCount) {
-    const deck = generateDeck(playerCount);
+  generateSharedDeck() {
+    console.log(this);
+    const deck = this.generateDeck(this.players.length);
     //shuffle deck
     for (let i = deck.length - 1; i > 0; i--) {
       const j = Math.floor(Math.random() * (i + 1));
@@ -39,7 +70,6 @@ class Game {
 
     for (let i = 0; i < neededCards; i++) {
       if (this.sharedDeck.length === 0) {
-        this.endGame();
         return false;
       }
       const card = this.sharedDeck.pop();
@@ -51,11 +81,6 @@ class Game {
     this.players.forEach((player) => this.dealCards(player.username));
   }
 
-  endGame() {
-    this.isActive = false;
-    console.log("Game over!");
-  }
-
   displayShop() {
     console.log("\n=== Shop Items ===");
     if (this.shop.length === 0) {
@@ -66,6 +91,50 @@ class Game {
       console.log(`${card.displayCard()} - Value: ${card.value}`);
     });
   }
+
+  async generateCard(cardName, artStyle) {
+    const apiUrl =
+      "https://quiplash-fa-ab30g22.azurewebsites.net/api/card/generate?code=QhinlEeb4ER23RBd6PFmOvp6oNC7IBTlP-N587_wxHJGAzFuYr-Xhw%3D%3D";
+    const fallbackImage = "https://placehold.co/400x600?text=Card+Not+Found";
+
+    try {
+      const response = await axios.post(apiUrl, {
+        art_style: artStyle,
+        card_name: cardName.toLowerCase(),
+      });
+      console.log(response.data);
+      return response.data?.url || fallbackImage;
+    } catch (error) {
+      console.error(
+        "Error generating card:",
+        error.message,
+        error.response.data
+      );
+      return fallbackImage;
+    }
+  }
+
+  async generateImages() {
+    const allCards = Object.entries(CardDefinitions)
+      .map(([, cards]) => cards.map((card) => card.name))
+      .flat();
+
+    //simulate generating images
+    // await new Promise((resolve) => setTimeout(resolve, 10000));
+    // Generate all images concurrently
+    await Promise.all(
+      allCards.map(async (cardName) => {
+        const image = await this.generateCard(cardName, this.artStyle);
+        console.log(`Generated image for ${cardName}`);
+        this.sharedDeck.map((card) => {
+          if (card.name === cardName) {
+            card.image = image;
+          }
+        });
+      })
+    );
+    console.log(this.sharedDeck);
+  }
 }
 
 module.exports = Game;
diff --git a/client/server.js b/client/server.js
index 0198eb59770f32c6f07894036d71ce178430f57b..8f5b0ecbe094968c3d71e5359a3f48a116bad342 100644
--- a/client/server.js
+++ b/client/server.js
@@ -201,22 +201,29 @@ io.on("connection", (socket) => {
   });
 
   // Start game
-  socket.on("startGame", ({ roomId }) => {
+  socket.on("startGame", async ({ roomId, artStyle }) => {
     const room = rooms.get(roomId);
     room.gameState = GameState.PLAYING;
     const playerNames = Array.from(room.users.values()).map(
       (user) => user.username
     );
-    room.gameInstance = new Game(playerNames);
-    room.gameInstance.dealCardsToAllPlayers();
+    room.gameInstance = new Game(playerNames, artStyle);
+    try {
+      // Generate images for all cards
+      await room.gameInstance.generateImages();
 
-    updateGame(roomId);
-    console.log(`Game started in room ${roomId}`);
-  });
+      // Deal cards to all players
+      room.gameInstance.dealCardsToAllPlayers();
 
-  socket.on("generateCard", async () => {
-    const card = await generateCard();
-    io.emit("cardGenerated", { card });
+      // Update game state after images are generated
+      updateGame(roomId);
+      console.log(`Game started in room ${roomId} with images generated`);
+    } catch (error) {
+      console.error("Error generating card images:", error);
+      // Handle error appropriately
+      room.gameState = GameState.LOBBY;
+      io.to(roomId).emit("error", "Failed to generate card images");
+    }
   });
 
   // Handle player actions
@@ -274,13 +281,24 @@ io.on("connection", (socket) => {
 
     if (actionSuccess) {
       // Check if turn should end
-      const shouldEndTurn = room.gameInstance.players.every(
-        (p) => p.board.length === 0
-      );
+      const alivePlayers = room.gameInstance.players.filter((p) => p.isAlive);
+      const shouldEndTurn = alivePlayers.every((p) => p.board.length === 0);
 
       if (shouldEndTurn) {
         // Deal new cards to all players
-        room.gameInstance.dealCardsToAllPlayers();
+        if (room.gameInstance.sharedDeck.length === 0) {
+          const highestPlayer = alivePlayers.reduce((max, p) =>
+            p.points > max.points ? p : max
+          );
+          // Make all players dead apart from the one with highest points
+          room.gameInstance.players.forEach((player) => {
+            if (player.username !== highestPlayer.username) {
+              player.isAlive = false;
+            }
+          });
+        } else {
+          room.gameInstance.dealCardsToAllPlayers();
+        }
         // Increment turn
         room.gameInstance.currentTurn++;
       }
@@ -321,7 +339,6 @@ const updateGame = (roomId) => {
 
   const gameData = room.gameInstance
     ? {
-        isActive: room.gameInstance.isActive,
         currentTurn: room.gameInstance.currentTurn,
         players: room.gameInstance.players.map((player) => ({
           username: player.username,
@@ -353,19 +370,3 @@ const updateGame = (roomId) => {
     gameInstance: gameData,
   });
 };
-
-const generateCard = async () => {
-  const apiUrl =
-    "https://quiplash-fa-ab30g22.azurewebsites.net/api/card/generate?code=QhinlEeb4ER23RBd6PFmOvp6oNC7IBTlP-N587_wxHJGAzFuYr-Xhw%3D%3D";
-
-  try {
-    const response = await axios.post(apiUrl, {
-      art_style: "pixel",
-      card_name: "princess",
-    });
-    return response.data;
-  } catch (error) {
-    console.error("Error generating card:", error);
-    return null;
-  }
-};