From de07b7ac4f7ac0bb1ca97a8a9e6a32b03f1d7184 Mon Sep 17 00:00:00 2001
From: mhby1g21 <mhby1g21@soton.ac.uk>
Date: Wed, 15 Jan 2025 13:16:12 +0000
Subject: [PATCH] added vrmenu simpler but not working ray in menu interface
 for some reason, no menu workaround for now, added game object instead of new
 prefab, also max 1 audio

---
 AVVR/Assets/Scenes/MenuInterface.unity        | 1316 ++++++++++++++++-
 .../_Scripts/MenuInterface/BuildRoom.cs       |   29 +-
 AVVR/Assets/_Scripts/VRMenuSimple.cs          |  270 ++++
 AVVR/Assets/_Scripts/VRMenuSimple.cs.meta     |   11 +
 4 files changed, 1554 insertions(+), 72 deletions(-)
 create mode 100644 AVVR/Assets/_Scripts/VRMenuSimple.cs
 create mode 100644 AVVR/Assets/_Scripts/VRMenuSimple.cs.meta

diff --git a/AVVR/Assets/Scenes/MenuInterface.unity b/AVVR/Assets/Scenes/MenuInterface.unity
index 828ded4..13f4dab 100644
--- a/AVVR/Assets/Scenes/MenuInterface.unity
+++ b/AVVR/Assets/Scenes/MenuInterface.unity
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diff --git a/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs b/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs
index 161ed9b..f8602ea 100644
--- a/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs
+++ b/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs
@@ -1,4 +1,5 @@
 using System;
+using System.Collections;
 using System.Collections.Generic;
 using System.IO;
 using UnityEngine;
@@ -116,24 +117,32 @@ public class BuildRoom : MonoBehaviour {
     }
 
     private void CreateAudioSource(string audioPath, float x, float y, float z) {
-        if (audioSourcePrefab == null) {
-            Debug.LogError("Audio source prefab not assigned!");
+        // Find existing InteractableAudioSource in scene
+        GameObject audioSourceObj = GameObject.Find("InteractableAudioSource");
+        if (audioSourceObj == null) {
+            Debug.LogError("Could not find InteractableAudioSource in scene!");
             return;
         }
 
-        // Create audio source from prefab
-        GameObject audioSourceObj = Instantiate(audioSourcePrefab, new Vector3(x, y, z), Quaternion.identity);
-        audioSourceObj.name = "AudioSource_" + Path.GetFileNameWithoutExtension(audioPath);
+        // Update position
+        audioSourceObj.transform.position = new Vector3(x, y, z);
 
-        // Load and assign audio clip
-        AudioClip clip = Resources.Load<AudioClip>(Path.GetFileNameWithoutExtension(audioPath));
-        if (clip != null) {
+        // Load and update audio clip
+        StartCoroutine(LoadAudio(audioPath, audioSourceObj));
+    }
+
+    private IEnumerator LoadAudio(string path, GameObject audioSourceObj) {
+        WWW www = new WWW("file://" + path);
+        yield return www;
+
+        if (string.IsNullOrEmpty(www.error)) {
             AudioSource audioSource = audioSourceObj.GetComponent<AudioSource>();
             if (audioSource != null) {
-                audioSource.clip = clip;
+                audioSource.clip = www.GetAudioClip();
+                Debug.Log($"Successfully loaded audio clip: {path}");
             }
         } else {
-            Debug.LogError($"Failed to load audio clip: {audioPath}");
+            Debug.LogError($"Error loading audio clip: {www.error}");
         }
     }
 
diff --git a/AVVR/Assets/_Scripts/VRMenuSimple.cs b/AVVR/Assets/_Scripts/VRMenuSimple.cs
new file mode 100644
index 0000000..44d1fbf
--- /dev/null
+++ b/AVVR/Assets/_Scripts/VRMenuSimple.cs
@@ -0,0 +1,270 @@
+using UnityEngine;
+using UnityEngine.UI;
+using UnityEngine.SceneManagement;
+using TMPro;
+using System.Collections;
+using UnityEngine.XR.Interaction.Toolkit.Samples.StarterAssets;
+using UnityEngine.XR.Interaction.Toolkit.Locomotion.Turning;
+using UnityEngine.XR;
+using System.Collections.Generic;
+
+public class VRMenuSimple : MonoBehaviour
+{
+    private bool wasPressed = false;
+    private bool isMenuVisible = true;
+    private readonly Vector3 defaultPosition = new Vector3(0f, 1f, 1.5f);
+    private List<InputDevice> gameControllers = new List<InputDevice>();
+    private Canvas menuCanvas;
+    
+    [Header("UI Components")]
+    [SerializeField] private Slider volumeSlider;
+    [SerializeField] private TMP_Text volumeValueText;  // Add reference for volume text
+    [SerializeField] private Toggle smoothTurnToggle;
+
+    [Header("Controller Configuration")]
+    [SerializeField] private ControllerInputActionManager rightControllerManager;
+    [SerializeField] private ContinuousTurnProvider continuousTurnProvider;  // Fixed naming
+    [SerializeField] private SnapTurnProvider snapTurnProvider;
+
+    [Header("Audio Configuration")]
+    [SerializeField] private AudioSource interactableAudioSource; // Reference to your InteractableAudioSource
+    
+    [Header("Scene Management")]
+    [SerializeField] private string menuSceneName = "MenuInterface";
+
+    private void Awake()
+    {
+        Debug.Log("VRMenu: Awake called");
+        menuCanvas = GetComponent<Canvas>();
+        if (menuCanvas == null)
+        {
+            menuCanvas = GetComponentInChildren<Canvas>();
+        }
+        ValidateComponents();
+        InitializeUI();
+    }
+
+    private void Start()
+    {
+        InitializeControllers();
+        isMenuVisible = true; // Start with menu visible
+    }
+
+    private void InitializeControllers()
+    {
+        var desiredCharacteristics = InputDeviceCharacteristics.Controller | InputDeviceCharacteristics.HeldInHand;
+        InputDevices.GetDevicesWithCharacteristics(desiredCharacteristics, gameControllers);
+    }
+
+private float debounceTime = 0.3f;  // Time required between button presses
+private float lastSecondaryButtonPress = 0f;
+
+private void Update()
+{
+    if (gameControllers.Count == 0)
+    {
+        InitializeControllers();
+        return;
+    }
+
+    bool primaryButtonPressed = false;
+    bool secondaryButtonPressed = false;
+
+    foreach (var device in gameControllers)
+    {
+        if (device.TryGetFeatureValue(CommonUsages.primaryButton, out bool primaryPressed))
+        {
+            if (primaryPressed)
+            {
+                primaryButtonPressed = true;
+            }
+        }
+
+        if (device.TryGetFeatureValue(CommonUsages.secondaryButton, out bool secondaryPressed))
+        {
+            if (secondaryPressed && !wasPressed && Time.time - lastSecondaryButtonPress >= debounceTime)
+            {
+                ToggleAudioPlayback();
+                lastSecondaryButtonPress = Time.time;
+            }
+            secondaryButtonPressed = secondaryPressed;
+        }
+    }
+
+    if (primaryButtonPressed && !wasPressed)
+    {
+        ToggleMenuVisibility();
+    }
+    wasPressed = primaryButtonPressed || secondaryButtonPressed;
+}
+
+private void ToggleAudioPlayback()
+{
+    if (interactableAudioSource == null)
+    {
+        Debug.LogError("VRMenu: InteractableAudioSource is not assigned or found in scene");
+        return;
+    }
+
+    if (interactableAudioSource.isPlaying)
+    {
+        interactableAudioSource.Pause();
+        Debug.Log("VRMenu: Audio paused");
+    }
+    else
+    {
+        interactableAudioSource.Play();
+        Debug.Log("VRMenu: Audio playing");
+    }
+}
+
+    private void ToggleMenuVisibility()
+    {
+        isMenuVisible = !isMenuVisible;
+        
+        if (menuCanvas != null)
+        {
+            menuCanvas.enabled = isMenuVisible;
+        }
+        else
+        {
+            // Fallback: toggle all renderers and canvases in children
+            foreach (var canvas in GetComponentsInChildren<Canvas>(true))
+            {
+                canvas.enabled = isMenuVisible;
+            }
+            foreach (var renderer in GetComponentsInChildren<Renderer>(true))
+            {
+                renderer.enabled = isMenuVisible;
+            }
+        }
+
+        // If showing menu, reset position
+        if (isMenuVisible)
+        {
+            transform.position = defaultPosition;
+            transform.rotation = Quaternion.identity;
+        }
+    }
+
+    private void ValidateComponents()
+    {
+        // Validate all required components are assigned
+        if (volumeSlider == null) Debug.LogError("VRMenu: Volume Slider not assigned");
+        if (smoothTurnToggle == null) Debug.LogError("VRMenu: Smooth Turn Toggle not assigned");
+        if (rightControllerManager == null) Debug.LogError("VRMenu: Right Controller Manager not assigned");
+        if (continuousTurnProvider == null) Debug.LogError("VRMenu: Continuous Turn Provider not assigned");
+        if (snapTurnProvider == null) Debug.LogError("VRMenu: Snap Turn Provider not assigned");
+        // Auto-find InteractableAudioSource if not assigned
+        if (interactableAudioSource == null)
+        {
+            // First try to find by GameObject name
+            GameObject audioSourceObj = GameObject.Find("InteractableAudioSource");
+            if (audioSourceObj != null)
+            {
+                interactableAudioSource = audioSourceObj.GetComponent<AudioSource>();
+                Debug.Log("VRMenu: Found InteractableAudioSource by GameObject name");
+            }
+
+            // If still not found, try to find by type in scene
+            if (interactableAudioSource == null)
+            {
+                interactableAudioSource = FindObjectOfType<AudioSource>();
+                Debug.Log("VRMenu: Found InteractableAudioSource by type");
+            }
+
+            if (interactableAudioSource == null)
+            {
+                Debug.LogError("VRMenu: Could not find InteractableAudioSource in scene");
+            }
+        }
+        if (interactableAudioSource == null) Debug.LogError("VRMenu: Interactable Audio Source not assigned and not found in scene");
+
+    }
+
+    private void InitializeUI()
+    {
+        Debug.Log("VRMenu: Initializing UI components");
+        
+        if (volumeSlider != null)
+        {
+            volumeSlider.onValueChanged.AddListener(HandleVolumeChange);
+            Debug.Log("VRMenu: Volume slider initialized");
+        }
+
+        if (smoothTurnToggle != null)
+        {
+            smoothTurnToggle.onValueChanged.AddListener(HandleSmoothTurnChange);
+            Debug.Log("VRMenu: Smooth turn toggle initialized");
+        }
+    }
+
+    public void HandleVolumeChange(float volume)
+    {
+        AudioListener.volume = volume;
+        PlayerPrefs.SetFloat("VRMenuVolume", volume);
+        PlayerPrefs.Save();
+        
+        // Update volume text with 2 decimal places
+        if (volumeValueText != null)
+        {
+            volumeValueText.text = volume.ToString("F2");
+        }
+        Debug.Log($"VRMenu: Volume changed to {volume:F2}");
+    }
+
+    public void HandleSmoothTurnChange(bool isOn)
+    {
+        PlayerPrefs.SetInt("SmoothTurn", isOn ? 1 : 0);
+        PlayerPrefs.Save();
+        Debug.Log($"VRMenu: Turn type changing to {(isOn ? "Smooth" : "Snap")}");
+        SetTurnType(isOn);
+    }
+
+    private void SetTurnType(bool isSmooth)
+    {
+        Debug.Log($"VRMenu: Setting turn type to {(isSmooth ? "Smooth" : "Snap")}");
+
+        if (rightControllerManager == null)
+        {
+            Debug.LogError("VRMenu: Right controller manager is null");
+            return;
+        }
+
+        // Set the smooth turn enabled field
+        var field = rightControllerManager.GetType().GetField("m_SmoothTurnEnabled", 
+            System.Reflection.BindingFlags.NonPublic | 
+            System.Reflection.BindingFlags.Instance);
+            
+        if (field == null)
+        {
+            Debug.LogError("VRMenu: Could not find m_SmoothTurnEnabled field");
+            return;
+        }
+
+        // Update the controller manager
+        field.SetValue(rightControllerManager, isSmooth);
+        Debug.Log($"VRMenu: Set m_SmoothTurnEnabled to {isSmooth}");
+
+        // Update turn providers
+        if (continuousTurnProvider != null && snapTurnProvider != null)
+        {
+            continuousTurnProvider.enabled = isSmooth;
+            snapTurnProvider.enabled = !isSmooth;
+            Debug.Log($"VRMenu: Updated turn providers - Continuous: {isSmooth}, Snap: {!isSmooth}");
+        }
+    }
+
+    private void OnDestroy()
+    {
+        Debug.Log("VRMenu: Cleaning up event listeners");
+        
+        if (volumeSlider != null)
+            volumeSlider.onValueChanged.RemoveListener(HandleVolumeChange);
+
+
+        if (smoothTurnToggle != null)
+            smoothTurnToggle.onValueChanged.RemoveListener(HandleSmoothTurnChange);
+        
+    }
+}
\ No newline at end of file
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index 0000000..0186dc4
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-- 
GitLab