diff --git a/AVVR/Assets/Prefabs/Complete XR Origin Set Up Variant AVVR.prefab b/AVVR/Assets/Prefabs/Complete XR Origin Set Up Variant AVVR.prefab
index 25ce1d3d371e1cf2d5069afbd4a136dfa4b33010..637f32d3200beab617cdcd0f5249897d4410db93 100644
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diff --git a/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/LR_NoVR.unity b/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/LR_NoVR.unity
index f1e5db54c4e9cc63b856908910701307dc0d94b5..a20daa067fb2a40b591bc7578209dd6cba024d1f 100644
--- a/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/LR_NoVR.unity
+++ b/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/LR_NoVR.unity
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diff --git a/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/ST_NoVR.unity b/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/ST_NoVR.unity
index 4a541482ee068ab9082e0e9eb057f31573f632ee..098358d2ff133bc350be2fd9387af80545161e65 100644
--- a/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/ST_NoVR.unity
+++ b/AVVR/Assets/Scenes/SteamAudioScenes/Subjective-Evaluation-Scenes/ST_NoVR.unity
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diff --git a/AVVR/Assets/_Scripts/DisplayManager.cs b/AVVR/Assets/_Scripts/DisplayManager.cs
new file mode 100644
index 0000000000000000000000000000000000000000..43d1893061a7b436fe85110e10942078465fa811
--- /dev/null
+++ b/AVVR/Assets/_Scripts/DisplayManager.cs
@@ -0,0 +1,73 @@
+using UnityEngine;
+using UnityEngine.XR;
+using System.Linq;
+
+public class DisplayManager : MonoBehaviour
+{
+    [Header("Camera References")]
+    [SerializeField] private Camera xrCamera;
+    [SerializeField] private Camera spectatorCamera;
+    
+    [Header("Display Settings")]
+    [SerializeField] private bool useSecondaryWindow = false;
+    [SerializeField] private Vector2Int windowSize = new Vector2Int(1920, 1080);
+    [SerializeField] private bool windowedMode = true;
+    
+    private void Start()
+    {
+        if (xrCamera == null || spectatorCamera == null)
+        {
+            Debug.LogError("Camera references not set in Display Manager!");
+            return;
+        }
+
+        SetupDisplays();
+    }
+
+    private void SetupDisplays()
+    {
+        // Configure XR Camera
+        xrCamera.targetDisplay = 0; // VR Display
+        
+        if (useSecondaryWindow)
+        {
+            CreateSecondaryWindow();
+        }
+        else
+        {
+            // Use main display for spectator view
+            spectatorCamera.targetDisplay = 0;
+            xrCamera.depth = 0;
+            spectatorCamera.depth = 1; // Ensure spectator camera renders over XR camera on desktop
+        }
+
+        // Set up spectator camera to not render to the VR display
+        spectatorCamera.stereoTargetEye = StereoTargetEyeMask.None;
+    }
+
+    private void CreateSecondaryWindow()
+    {
+#if UNITY_STANDALONE_WIN || UNITY_EDITOR
+        // Create a secondary window
+        if (!UnityEngine.Display.displays.Any(d => d.active && d != UnityEngine.Display.main))
+        {
+            if (UnityEngine.Display.displays.Length > 1)
+            {
+                UnityEngine.Display.displays[1].Activate();
+                spectatorCamera.targetDisplay = 1;
+            }
+        }
+#endif
+    }
+
+#if UNITY_EDITOR
+    [UnityEditor.MenuItem("Window/Create Game View 2")]
+    public static void CreateSecondGameView()
+    {
+        var assembly = typeof(UnityEditor.EditorWindow).Assembly;
+        var gameViewType = assembly.GetType("UnityEditor.GameView");
+        var gameView = UnityEditor.EditorWindow.GetWindow(gameViewType, false, "Game (Spectator)", true);
+        gameView.Show();
+    }
+#endif
+}
\ No newline at end of file
diff --git a/AVVR/Assets/_Scripts/DisplayManager.cs.meta b/AVVR/Assets/_Scripts/DisplayManager.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..103f9f24522ee950ffb241391bab6268d410dff8
--- /dev/null
+++ b/AVVR/Assets/_Scripts/DisplayManager.cs.meta
@@ -0,0 +1,11 @@
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diff --git a/AVVR/Assets/_Scripts/MenuInterface/QuitApplication.cs b/AVVR/Assets/_Scripts/MenuInterface/QuitApplication.cs
new file mode 100644
index 0000000000000000000000000000000000000000..603ad79be984d7782d8da343ab22c1cb60fc7139
--- /dev/null
+++ b/AVVR/Assets/_Scripts/MenuInterface/QuitApplication.cs
@@ -0,0 +1,13 @@
+using UnityEngine;
+
+public class QuitApplication : MonoBehaviour
+{
+    public void QuitApp()
+    {
+        #if UNITY_EDITOR
+            UnityEditor.EditorApplication.isPlaying = false;
+        #else
+            Application.Quit();
+        #endif
+    }
+}
\ No newline at end of file
diff --git a/AVVR/Assets/_Scripts/MenuInterface/QuitApplication.cs.meta b/AVVR/Assets/_Scripts/MenuInterface/QuitApplication.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..34140219770e4c51640021f6afcf5c78981aa4eb
--- /dev/null
+++ b/AVVR/Assets/_Scripts/MenuInterface/QuitApplication.cs.meta
@@ -0,0 +1,11 @@
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+guid: c76c1fc4dacdf7149b0c0342b2bc35cb
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/AVVR/Assets/_Scripts/SpectatorCamera.cs b/AVVR/Assets/_Scripts/SpectatorCamera.cs
new file mode 100644
index 0000000000000000000000000000000000000000..e92e5733e64cc0673f1ca42f1de1a338c8651e02
--- /dev/null
+++ b/AVVR/Assets/_Scripts/SpectatorCamera.cs
@@ -0,0 +1,130 @@
+using UnityEngine;
+using UnityEngine.XR;
+
+[RequireComponent(typeof(Camera))]
+public class SpectatorCamera : MonoBehaviour
+{
+    [Header("Target Settings")]
+    [SerializeField] private Transform xrOrigin;
+    [SerializeField] private Transform xrCamera;
+    [SerializeField] private Vector3 positionOffset = Vector3.zero;
+    [SerializeField] private Vector3 rotationOffset = Vector3.zero;
+
+    [Header("Smoothing")]
+    [SerializeField] private float positionSmoothTime = 0.15f;
+    [SerializeField] private float rotationSmoothTime = 0.15f;
+    [SerializeField] private bool smoothRotation = true;
+    [SerializeField] private bool smoothPosition = true;
+
+    [Header("Damping")]
+    [Range(0f, 1f)]
+    [SerializeField] private float positionDamping = 0.5f;
+    [Range(0f, 1f)]
+    [SerializeField] private float rotationDamping = 0.5f;
+
+    // Internal tracking variables
+    private Vector3 currentVelocity;
+    private Vector3 currentAngularVelocity;
+    private Vector3 targetPosition;
+    private Quaternion targetRotation;
+
+    private void Start()
+    {
+        if (xrOrigin == null || xrCamera == null)
+        {
+            Debug.LogError("XR Origin or Camera reference not set in Spectator Camera!");
+            enabled = false;
+            return;
+        }
+
+        // Initialize position and rotation
+        transform.position = xrCamera.position + xrCamera.TransformDirection(positionOffset);
+        transform.rotation = xrCamera.rotation * Quaternion.Euler(rotationOffset);
+    }
+
+    private void LateUpdate()
+    {
+        UpdateTargetTransform();
+        SmoothlyFollowTarget();
+    }
+
+    private void UpdateTargetTransform()
+    {
+        // Match XR camera position exactly
+        targetPosition = xrCamera.position;
+
+        // Match XR camera rotation exactly
+        targetRotation = xrCamera.rotation;
+    }
+
+    private void SmoothlyFollowTarget()
+    {
+        if (smoothPosition)
+        {
+            // Smooth position following
+            transform.position = Vector3.SmoothDamp(
+                transform.position,
+                targetPosition,
+                ref currentVelocity,
+                positionSmoothTime,
+                Mathf.Infinity,
+                Time.deltaTime
+            );
+        }
+        else
+        {
+            transform.position = targetPosition;
+        }
+
+        if (smoothRotation)
+        {
+            // Smooth rotation following
+            transform.rotation = SmoothDampQuaternion(
+                transform.rotation,
+                targetRotation,
+                ref currentAngularVelocity,
+                rotationSmoothTime
+            );
+        }
+        else
+        {
+            transform.rotation = targetRotation;
+        }
+    }
+
+    // Custom quaternion smooth damp function
+    private Quaternion SmoothDampQuaternion(Quaternion current, Quaternion target, ref Vector3 currentVelocity, float smoothTime)
+    {
+        Vector3 currentEuler = current.eulerAngles;
+        Vector3 targetEuler = target.eulerAngles;
+
+        // Ensure we rotate the shortest path
+        float deltaX = Mathf.DeltaAngle(currentEuler.x, targetEuler.x);
+        float deltaY = Mathf.DeltaAngle(currentEuler.y, targetEuler.y);
+        float deltaZ = Mathf.DeltaAngle(currentEuler.z, targetEuler.z);
+
+        Vector3 targetAngles = currentEuler + new Vector3(deltaX, deltaY, deltaZ);
+
+        Vector3 smoothedEuler = Vector3.SmoothDamp(
+            currentEuler,
+            targetAngles,
+            ref currentVelocity,
+            smoothTime,
+            Mathf.Infinity,
+            Time.deltaTime
+        );
+
+        return Quaternion.Euler(smoothedEuler);
+    }
+
+    // Editor gizmos for visualization
+    private void OnDrawGizmosSelected()
+    {
+        if (xrCamera != null)
+        {
+            Gizmos.color = Color.green;
+            Gizmos.DrawWireSphere(xrCamera.position + xrCamera.TransformDirection(positionOffset), 0.1f);
+            Gizmos.DrawLine(xrCamera.position, xrCamera.position + xrCamera.TransformDirection(positionOffset));
+        }
+    }
+}
\ No newline at end of file
diff --git a/AVVR/Assets/_Scripts/SpectatorCamera.cs.meta b/AVVR/Assets/_Scripts/SpectatorCamera.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..b8a14c9508fc35bb92013ca76adb01186d02899e
--- /dev/null
+++ b/AVVR/Assets/_Scripts/SpectatorCamera.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: eeadcb6c2b1156149b5b7de36c38b5e0
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/AVVR/Assets/_Scripts/SpectatorWindow.cs b/AVVR/Assets/_Scripts/SpectatorWindow.cs
new file mode 100644
index 0000000000000000000000000000000000000000..a10aa7710183e3f717a36452663e92306ecb159c
--- /dev/null
+++ b/AVVR/Assets/_Scripts/SpectatorWindow.cs
@@ -0,0 +1,194 @@
+using UnityEngine;
+
+public class SpectatorWindow : MonoBehaviour
+{
+    private static SpectatorWindow instance;
+    private Camera spectatorCam;
+    private RenderTexture renderTexture;
+    private bool showWindow = true;
+    [SerializeField] private KeyCode toggleKey = KeyCode.Tab;
+    private Rect windowRect;
+
+    private void Start()
+    {
+        // Set initial window size
+        float windowWidth = 400;
+        float windowHeight = 225;
+
+        // Calculate position for bottom right
+        float xPos = Screen.width - windowWidth - 20;  // 20 pixels padding from right
+        float yPos = Screen.height - windowHeight - 40; // 40 pixels padding from bottom for taskbar etc
+
+        // Initialize window rectangle
+        windowRect = new Rect(xPos, yPos, windowWidth, windowHeight);
+    }
+    
+    [Header("Window Settings")]
+    [SerializeField] private bool enableWindowDrag = true;
+    [SerializeField] private Vector2Int renderResolution = new Vector2Int(1920, 1080);
+    [SerializeField] private Vector2 minWindowSize = new Vector2(400, 225);
+    [SerializeField] private Vector2 maxWindowSize = new Vector2(1920, 1080);
+    
+    private bool isResizing = false;
+    private Rect resizeHandleRect;
+    private Vector2 resizeStartMouse;
+    private Vector2 resizeStartSize;
+    private readonly float resizeHandleSize = 20f;
+
+    private void Awake()
+    {
+        if (instance == null)
+        {
+            instance = this;
+            DontDestroyOnLoad(gameObject);
+        }
+        else
+        {
+            Destroy(gameObject);
+            return;
+        }
+
+        spectatorCam = GetComponent<Camera>();
+        if (spectatorCam == null)
+        {
+            Debug.LogError("No camera attached to Stabilised View Window!");
+            return;
+        }
+
+        InitializeRenderTexture();
+    }
+
+    private void InitializeRenderTexture()
+    {
+        renderTexture = new RenderTexture(renderResolution.x, renderResolution.y, 24);
+        renderTexture.antiAliasing = 4;
+        spectatorCam.targetTexture = renderTexture;
+    }
+
+    private void Update()
+    {
+        // Check for key press to toggle window
+        if (Input.GetKeyDown(toggleKey))
+        {
+            showWindow = !showWindow;
+        }
+    }
+
+    private void OnGUI()
+    {
+        if (!showWindow) return;
+
+        // Create a solid background style
+        var backgroundStyle = new GUIStyle(GUI.skin.window);
+        var tex = new Texture2D(1, 1);
+        tex.SetPixel(0, 0, new Color(0.2f, 0.2f, 0.2f, 1f));
+        tex.Apply();
+        backgroundStyle.normal.background = tex;
+        
+        // Draw the window with solid background
+        GUI.backgroundColor = Color.black;
+        windowRect = GUI.Window(0, windowRect, DrawWindowContents, "Stabilised View", backgroundStyle);
+
+        // Handle resizing outside of the window function
+        HandleResizing();
+    }
+
+    private void DrawWindowContents(int windowID)
+    {
+        // Draw black background for render texture area
+        GUI.Box(new Rect(0, 20, windowRect.width, windowRect.height - 20), "");
+        
+        // Draw the render texture
+        GUI.DrawTexture(new Rect(0, 20, windowRect.width, windowRect.height - 20), renderTexture);
+
+        // Close button
+        if (GUI.Button(new Rect(windowRect.width - 25, 2, 20, 16), "X"))
+        {
+            showWindow = false;
+        }
+
+        // Draw resize handle (visual indicator)
+        resizeHandleRect = new Rect(windowRect.width - resizeHandleSize, 
+                                  windowRect.height - resizeHandleSize, 
+                                  resizeHandleSize, resizeHandleSize);
+        
+        GUI.Box(resizeHandleRect, "↘");
+
+        // Window dragging (only if not resizing)
+        if (enableWindowDrag && !isResizing)
+        {
+            GUI.DragWindow(new Rect(0, 0, windowRect.width - resizeHandleSize, 20));
+        }
+    }
+
+    private void HandleResizing()
+    {
+        // Convert resize handle to screen coordinates
+        Rect screenResizeRect = new Rect(
+            windowRect.x + windowRect.width - resizeHandleSize,
+            windowRect.y + windowRect.height - resizeHandleSize,
+            resizeHandleSize,
+            resizeHandleSize
+        );
+
+        Event e = Event.current;
+        if (e.type == EventType.MouseDown && e.button == 0 && screenResizeRect.Contains(e.mousePosition))
+        {
+            isResizing = true;
+            resizeStartMouse = e.mousePosition;
+            resizeStartSize = new Vector2(windowRect.width, windowRect.height);
+            e.Use();
+        }
+        else if (e.type == EventType.MouseUp && e.button == 0)
+        {
+            isResizing = false;
+        }
+        else if (isResizing && e.type == EventType.MouseDrag)
+        {
+            // Calculate new size
+            float newWidth = Mathf.Clamp(resizeStartSize.x + (e.mousePosition.x - resizeStartMouse.x),
+                                       minWindowSize.x, maxWindowSize.x);
+            float newHeight = Mathf.Clamp(resizeStartSize.y + (e.mousePosition.y - resizeStartMouse.y),
+                                        minWindowSize.y, maxWindowSize.y);
+
+            // Maintain aspect ratio (16:9)
+            float targetAspect = 16f / 9f;
+            float currentAspect = newWidth / newHeight;
+            
+            if (currentAspect > targetAspect)
+            {
+                newWidth = newHeight * targetAspect;
+            }
+            else
+            {
+                newHeight = newWidth / targetAspect;
+            }
+
+            // Apply new size
+            windowRect.width = newWidth;
+            windowRect.height = newHeight;
+            
+            e.Use();
+        }
+    }
+
+    private void OnDestroy()
+    {
+        if (renderTexture != null)
+        {
+            renderTexture.Release();
+            Destroy(renderTexture);
+        }
+    }
+
+    // Public methods
+    public void ShowWindow() => showWindow = true;
+    public void HideWindow() => showWindow = false;
+    public void ToggleWindow() => showWindow = !showWindow;
+    
+    public void SetWindowSize(float width, float height)
+    {
+        windowRect.width = Mathf.Clamp(width, minWindowSize.x, maxWindowSize.x);
+        windowRect.height = Mathf.Clamp(height, minWindowSize.y, maxWindowSize.y);
+    }
+}
\ No newline at end of file
diff --git a/AVVR/Assets/_Scripts/SpectatorWindow.cs.meta b/AVVR/Assets/_Scripts/SpectatorWindow.cs.meta
new file mode 100644
index 0000000000000000000000000000000000000000..8748a508e55a6baab2a649a79c0c97037f7e0d58
--- /dev/null
+++ b/AVVR/Assets/_Scripts/SpectatorWindow.cs.meta
@@ -0,0 +1,11 @@
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