diff --git a/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs b/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs
index ede5b1b6709c0a4808281aa7664c993eb9436c1f..9825eb5b7a5f013082b256ab63c5e587e2853eff 100644
--- a/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs
+++ b/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs
@@ -108,6 +108,10 @@ public class BuildRoom : MonoBehaviour {
         string mtlPath = (string) mtlDict["path"];
 
         ImportScenery.ImportScene(ImportScenery.GetNewMesh(objPath, mtlPath));
+
+        // TODO: Apply dimesions to the room OBJ
+        // TODO: Spawn a point light 0.5m off the ceiling of the room. Adjust the light.range property if necessary
+        // TODO: Position the vr rig according to the rig spawn point
     }
 
     string DictionaryToString(Dictionary<string, object> dictionary, int depth = 0) {