diff --git a/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs b/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs index ede5b1b6709c0a4808281aa7664c993eb9436c1f..9825eb5b7a5f013082b256ab63c5e587e2853eff 100644 --- a/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs +++ b/AVVR/Assets/_Scripts/MenuInterface/BuildRoom.cs @@ -108,6 +108,10 @@ public class BuildRoom : MonoBehaviour { string mtlPath = (string) mtlDict["path"]; ImportScenery.ImportScene(ImportScenery.GetNewMesh(objPath, mtlPath)); + + // TODO: Apply dimesions to the room OBJ + // TODO: Spawn a point light 0.5m off the ceiling of the room. Adjust the light.range property if necessary + // TODO: Position the vr rig according to the rig spawn point } string DictionaryToString(Dictionary<string, object> dictionary, int depth = 0) {