From 27bb88f7ac4a6c28f8d7d7ea388e8b5a9e1b4b9c Mon Sep 17 00:00:00 2001 From: mhby1g21 <mhby1g21@soton.ac.uk> Date: Fri, 6 Dec 2024 12:15:53 +0000 Subject: [PATCH] added #if UNITY_EDITOR #endif directives to all editor related scripts to allow build compiles successfully --- AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs | 5 ++++- AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs | 4 +++- AVVR/Assets/_Scripts/Change Audio.cs | 3 +++ AVVR/Assets/_Scripts/Demo/LoadDemo.cs | 3 +++ AVVR/Assets/_Scripts/Import Scenery.cs | 5 ++++- AVVR/Assets/_Scripts/Import Sound.cs | 3 +++ AVVR/Assets/_Scripts/Sound Click Toggle.cs | 3 +++ 7 files changed, 23 insertions(+), 3 deletions(-) diff --git a/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs b/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs index a783400..ee74b4f 100644 --- a/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs +++ b/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using UnityEngine; using UnityEditor; using System; @@ -310,4 +312,5 @@ public class EditorCoroutine Stop(); } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs b/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs index 10f0133..d78e1c4 100644 --- a/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs +++ b/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs @@ -1,3 +1,4 @@ +#if UNITY_EDITOR using UnityEngine; using System.Collections; using UnityEditor; @@ -36,4 +37,5 @@ public class DelayedAudioPlay : MonoBehaviour audioSource.Play(); Debug.Log($"Playing audio source: {audioSource.name}"); } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Change Audio.cs b/AVVR/Assets/_Scripts/Change Audio.cs index 5e7c1cb..d799407 100644 --- a/AVVR/Assets/_Scripts/Change Audio.cs +++ b/AVVR/Assets/_Scripts/Change Audio.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -14,3 +16,4 @@ public class ChangeAudio : MonoBehaviour EditorUtility.OpenPropertyEditor(audioSource); } } +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Demo/LoadDemo.cs b/AVVR/Assets/_Scripts/Demo/LoadDemo.cs index 641a122..0f35724 100644 --- a/AVVR/Assets/_Scripts/Demo/LoadDemo.cs +++ b/AVVR/Assets/_Scripts/Demo/LoadDemo.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -56,3 +58,4 @@ public class LoadDemo : MonoBehaviour } } } +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Import Scenery.cs b/AVVR/Assets/_Scripts/Import Scenery.cs index 8a98b1c..416b632 100644 --- a/AVVR/Assets/_Scripts/Import Scenery.cs +++ b/AVVR/Assets/_Scripts/Import Scenery.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using System.IO; @@ -163,4 +165,5 @@ public class ImportScenery : MonoBehaviour // initialise assignmaterial script in new gameobject materialAssigner.Initialise(); } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Import Sound.cs b/AVVR/Assets/_Scripts/Import Sound.cs index 5570e37..960b040 100644 --- a/AVVR/Assets/_Scripts/Import Sound.cs +++ b/AVVR/Assets/_Scripts/Import Sound.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -61,3 +63,4 @@ public class ImportSound : MonoBehaviour EditorUtility.DisplayDialog("Audio file added!", name + " added to assets. Assign with \"Change Audio\"." , "OK"); } } +#endif diff --git a/AVVR/Assets/_Scripts/Sound Click Toggle.cs b/AVVR/Assets/_Scripts/Sound Click Toggle.cs index 107d511..c3f7df6 100644 --- a/AVVR/Assets/_Scripts/Sound Click Toggle.cs +++ b/AVVR/Assets/_Scripts/Sound Click Toggle.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -33,3 +35,4 @@ public class SoundClickToggle : MonoBehaviour UnityEditor.EditorUtility.DisplayDialog("Audio Mode Set!", dialog, "OK"); } } +#endif \ No newline at end of file -- GitLab