diff --git a/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs b/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs index a78340014a16daaffaee81b50486f8770d7fcdda..ee74b4fb3aef79a0f8bf36244772dcfa3f81bc28 100644 --- a/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs +++ b/AVVR/Assets/_Scripts/AudioRecorder/AudioRecorder.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using UnityEngine; using UnityEditor; using System; @@ -310,4 +312,5 @@ public class EditorCoroutine Stop(); } } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs b/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs index 10f013322e9dbdd11da8a84e9abe0f994266761e..d78e1c4090a5fba9bd09f51cd7fdf7bfd0c7cc8d 100644 --- a/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs +++ b/AVVR/Assets/_Scripts/AudioRecorder/DelayedAudioPlay.cs @@ -1,3 +1,4 @@ +#if UNITY_EDITOR using UnityEngine; using System.Collections; using UnityEditor; @@ -36,4 +37,5 @@ public class DelayedAudioPlay : MonoBehaviour audioSource.Play(); Debug.Log($"Playing audio source: {audioSource.name}"); } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Change Audio.cs b/AVVR/Assets/_Scripts/Change Audio.cs index 5e7c1cbee82cdd199030d9d93db944fb62d00991..d799407457171667594f925e6163e13e69e7cb9c 100644 --- a/AVVR/Assets/_Scripts/Change Audio.cs +++ b/AVVR/Assets/_Scripts/Change Audio.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -14,3 +16,4 @@ public class ChangeAudio : MonoBehaviour EditorUtility.OpenPropertyEditor(audioSource); } } +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Demo/LoadDemo.cs b/AVVR/Assets/_Scripts/Demo/LoadDemo.cs index 641a122b269c3c9d6174432b80099e5ea05bf227..0f357248170c01f26556ec3c7d449fc2c93d3a83 100644 --- a/AVVR/Assets/_Scripts/Demo/LoadDemo.cs +++ b/AVVR/Assets/_Scripts/Demo/LoadDemo.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -56,3 +58,4 @@ public class LoadDemo : MonoBehaviour } } } +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Import Scenery.cs b/AVVR/Assets/_Scripts/Import Scenery.cs index 8a98b1c7cd5b218ffc13c3c3feea8decbbbe99de..416b632657e247725af9845d30ea5647365bcd0a 100644 --- a/AVVR/Assets/_Scripts/Import Scenery.cs +++ b/AVVR/Assets/_Scripts/Import Scenery.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using System.IO; @@ -163,4 +165,5 @@ public class ImportScenery : MonoBehaviour // initialise assignmaterial script in new gameobject materialAssigner.Initialise(); } -} \ No newline at end of file +} +#endif \ No newline at end of file diff --git a/AVVR/Assets/_Scripts/Import Sound.cs b/AVVR/Assets/_Scripts/Import Sound.cs index 5570e377828785d020df5d814f229c8dbfeec02c..960b040f5a0ab442ce51c0697d3f61a9077c5967 100644 --- a/AVVR/Assets/_Scripts/Import Sound.cs +++ b/AVVR/Assets/_Scripts/Import Sound.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -61,3 +63,4 @@ public class ImportSound : MonoBehaviour EditorUtility.DisplayDialog("Audio file added!", name + " added to assets. Assign with \"Change Audio\"." , "OK"); } } +#endif diff --git a/AVVR/Assets/_Scripts/Sound Click Toggle.cs b/AVVR/Assets/_Scripts/Sound Click Toggle.cs index 107d511cb2b0338505e0727b041f847b14e9bab1..c3f7df65805589712b311b830f2e42151f520fad 100644 --- a/AVVR/Assets/_Scripts/Sound Click Toggle.cs +++ b/AVVR/Assets/_Scripts/Sound Click Toggle.cs @@ -1,3 +1,5 @@ +#if UNITY_EDITOR + using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -33,3 +35,4 @@ public class SoundClickToggle : MonoBehaviour UnityEditor.EditorUtility.DisplayDialog("Audio Mode Set!", dialog, "OK"); } } +#endif \ No newline at end of file