diff --git a/AVVR/Assets/Scenes/MenuInterface.unity b/AVVR/Assets/Scenes/MenuInterface.unity
index 1e6166698bfbc64aa62de2beba5d71a8a8a08b06..828ded4bcd5d849ef649ccca4fa08d385954ab35 100644
--- a/AVVR/Assets/Scenes/MenuInterface.unity
+++ b/AVVR/Assets/Scenes/MenuInterface.unity
@@ -2507,8 +2507,7 @@ MonoBehaviour:
   - name: speakers
     inputValidator: {fileID: 8551979803024852529}
   buildButton: {fileID: 1673999060}
-  audioSourcePrefab: {fileID: 0}
-  panelToDisable: {fileID: 1572829306}
+  audioSourcePrefab: {fileID: 1342686809196105485, guid: e8704b2cb89ef5f4c900ad41600ea441, type: 3}
 --- !u!1 &615529042
 GameObject:
   m_ObjectHideFlags: 0
@@ -2760,6 +2759,37 @@ CanvasRenderer:
   m_PrefabAsset: {fileID: 0}
   m_GameObject: {fileID: 641548137}
   m_CullTransparentMesh: 1
+--- !u!1 &664455804
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 664455805}
+  m_Layer: 0
+  m_Name: RoomWrapperGenerator
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
+  m_StaticEditorFlags: 0
+  m_IsActive: 1
+--- !u!4 &664455805
+Transform:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_GameObject: {fileID: 664455804}
+  serializedVersion: 2
+  m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
+  m_LocalPosition: {x: -0.6986194, y: 0.8400787, z: 0.01000799}
+  m_LocalScale: {x: 1, y: 1, z: 1}
+  m_ConstrainProportionsScale: 0
+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
 --- !u!224 &815677738 stripped
 RectTransform:
   m_CorrespondingSourceObject: {fileID: 7759001298716345201, guid: 2c2e4829725baed4f81fa638908f2e91, type: 3}
@@ -5742,11 +5772,6 @@ MonoBehaviour:
   m_Script: {fileID: 11500000, guid: d6236b7d0d19f8d49880cd417b94612a, type: 3}
   m_Name: 
   m_EditorClassIdentifier: 
---- !u!1 &1572829306 stripped
-GameObject:
-  m_CorrespondingSourceObject: {fileID: 6608204077774181811, guid: 9a92d51909392834aa8dc2db232d87b8, type: 3}
-  m_PrefabInstance: {fileID: 1225901047}
-  m_PrefabAsset: {fileID: 0}
 --- !u!1 &1573797103
 GameObject:
   m_ObjectHideFlags: 0
@@ -8760,3 +8785,4 @@ SceneRoots:
   - {fileID: 1225901047}
   - {fileID: 1600246035}
   - {fileID: 592246262}
+  - {fileID: 664455805}
diff --git a/AVVR/Assets/_Scripts/Assign Materials.cs b/AVVR/Assets/_Scripts/Assign Materials.cs
index d496a3f1f20ddc535a570a99f2f360844c40f0e6..02a1131b909a1382e30af55539a3a87346106c22 100644
--- a/AVVR/Assets/_Scripts/Assign Materials.cs	
+++ b/AVVR/Assets/_Scripts/Assign Materials.cs	
@@ -70,6 +70,17 @@ public class AssignMaterials : MonoBehaviour
 
     public void ExportSteamScene()
     {
+        // if in play mode, do not export scene
+        if (Application.isPlaying)
+        {
+            // todo: figure out how to export dynamic objects
+            // add dynamic object component
+            //this.gameObject.AddComponent<SteamAudioDynamicObject>();
+            // assign steamAudiodynamicobject
+            //SteamAudioDynamicObject dynamicObject = this.gameObject.GetComponent<SteamAudioDynamicObject>();
+            // export dynamic object asset
+            return;
+        }
         // find steam audio manager
         // export scene
         SteamAudioManager.ExportScene(gameObject.scene, false);