diff --git a/AVVR/Assets/Scenes/MenuInterface.unity b/AVVR/Assets/Scenes/MenuInterface.unity index 1e6166698bfbc64aa62de2beba5d71a8a8a08b06..828ded4bcd5d849ef649ccca4fa08d385954ab35 100644 --- a/AVVR/Assets/Scenes/MenuInterface.unity +++ b/AVVR/Assets/Scenes/MenuInterface.unity @@ -2507,8 +2507,7 @@ MonoBehaviour: - name: speakers inputValidator: {fileID: 8551979803024852529} buildButton: {fileID: 1673999060} - audioSourcePrefab: {fileID: 0} - panelToDisable: {fileID: 1572829306} + audioSourcePrefab: {fileID: 1342686809196105485, guid: e8704b2cb89ef5f4c900ad41600ea441, type: 3} --- !u!1 &615529042 GameObject: m_ObjectHideFlags: 0 @@ -2760,6 +2759,37 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 641548137} m_CullTransparentMesh: 1 +--- !u!1 &664455804 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 664455805} + m_Layer: 0 + m_Name: RoomWrapperGenerator + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &664455805 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 664455804} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -0.6986194, y: 0.8400787, z: 0.01000799} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!224 &815677738 stripped RectTransform: m_CorrespondingSourceObject: {fileID: 7759001298716345201, guid: 2c2e4829725baed4f81fa638908f2e91, type: 3} @@ -5742,11 +5772,6 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: d6236b7d0d19f8d49880cd417b94612a, type: 3} m_Name: m_EditorClassIdentifier: ---- !u!1 &1572829306 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 6608204077774181811, guid: 9a92d51909392834aa8dc2db232d87b8, type: 3} - m_PrefabInstance: {fileID: 1225901047} - m_PrefabAsset: {fileID: 0} --- !u!1 &1573797103 GameObject: m_ObjectHideFlags: 0 @@ -8760,3 +8785,4 @@ SceneRoots: - {fileID: 1225901047} - {fileID: 1600246035} - {fileID: 592246262} + - {fileID: 664455805} diff --git a/AVVR/Assets/_Scripts/Assign Materials.cs b/AVVR/Assets/_Scripts/Assign Materials.cs index d496a3f1f20ddc535a570a99f2f360844c40f0e6..02a1131b909a1382e30af55539a3a87346106c22 100644 --- a/AVVR/Assets/_Scripts/Assign Materials.cs +++ b/AVVR/Assets/_Scripts/Assign Materials.cs @@ -70,6 +70,17 @@ public class AssignMaterials : MonoBehaviour public void ExportSteamScene() { + // if in play mode, do not export scene + if (Application.isPlaying) + { + // todo: figure out how to export dynamic objects + // add dynamic object component + //this.gameObject.AddComponent<SteamAudioDynamicObject>(); + // assign steamAudiodynamicobject + //SteamAudioDynamicObject dynamicObject = this.gameObject.GetComponent<SteamAudioDynamicObject>(); + // export dynamic object asset + return; + } // find steam audio manager // export scene SteamAudioManager.ExportScene(gameObject.scene, false);