From 5949871ff6463f43288ee50366477fb0bcb0e40c Mon Sep 17 00:00:00 2001 From: djp1g21 <djp1g21@soton.ac.uk> Date: Sun, 14 May 2023 16:35:10 +0000 Subject: [PATCH] Upload Skeleton Code --- Stub.py | 74 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 74 insertions(+) create mode 100644 Stub.py diff --git a/Stub.py b/Stub.py new file mode 100644 index 0000000..bafd95f --- /dev/null +++ b/Stub.py @@ -0,0 +1,74 @@ +""" + +Author: Daniel Piper (djp1g21) + + +""" + +from machine import Pin, PWM +from utime import sleep +import neopixel + + +# Equation for flash duration based on level - duration decreases with each new level at a decreasing rate +def flash_duration(level: int) -> float: + pass + + +# Red LED and sound for level's duration +def flash_red(level: float) -> None: + pass + + +# Green LED and sound for level's duration +def flash_green(level: float) -> None: + pass + + +# Blue LED and sound for level's duration +def flash_blue(level: float) -> None: + pass + + +# Append new colour to sequence +def update_sequence() -> None: + pass + + +# Play entire sequence for user +def play_sequence() -> None: + pass + + +# Input loop for user attempt - returns whether or not player was successful +def attempt_sequence() -> bool: + pass + + +# Brief animation for successful sequence entry +def success() -> None: + pass + + +# Animation for failed sequence +def fail() -> None: + pass + + +# Animation to play at start of each game +def restart_animation() -> None: + pass + + +# Initial animation and game loop +restart_animation() +while True: + update_sequence() + play_sequence() + if attempt_sequence(): + success() + continue + fail() + sleep(0.8) + restart_animation() + # TODO: Reset the sequence for a new game -- GitLab