diff --git a/Stub.py b/Stub.py new file mode 100644 index 0000000000000000000000000000000000000000..bafd95fa31013b8ea1f00df5fe7e8c0c4f658578 --- /dev/null +++ b/Stub.py @@ -0,0 +1,74 @@ +""" + +Author: Daniel Piper (djp1g21) + + +""" + +from machine import Pin, PWM +from utime import sleep +import neopixel + + +# Equation for flash duration based on level - duration decreases with each new level at a decreasing rate +def flash_duration(level: int) -> float: + pass + + +# Red LED and sound for level's duration +def flash_red(level: float) -> None: + pass + + +# Green LED and sound for level's duration +def flash_green(level: float) -> None: + pass + + +# Blue LED and sound for level's duration +def flash_blue(level: float) -> None: + pass + + +# Append new colour to sequence +def update_sequence() -> None: + pass + + +# Play entire sequence for user +def play_sequence() -> None: + pass + + +# Input loop for user attempt - returns whether or not player was successful +def attempt_sequence() -> bool: + pass + + +# Brief animation for successful sequence entry +def success() -> None: + pass + + +# Animation for failed sequence +def fail() -> None: + pass + + +# Animation to play at start of each game +def restart_animation() -> None: + pass + + +# Initial animation and game loop +restart_animation() +while True: + update_sequence() + play_sequence() + if attempt_sequence(): + success() + continue + fail() + sleep(0.8) + restart_animation() + # TODO: Reset the sequence for a new game